view README.DC @ 689:5bb080d35049

Date: Tue, 19 Aug 2003 17:57:00 +0200 From: Stephane Marchesin Subject: Re: [SDL] [patch] MMX alpha blit patches with MMX detection I think everything is correct now. I've done as much testing as I could, but some real-world testing wouldn't hurt, I think. The patch is here : http://icps.u-strasbg.fr/~marchesin/sdl_mmxblit.patch If you do byte-by-byte comparison of the output between C and MMX functions, you'll notice that the results for 555 and 565 RGB alpha blits aren't exactly the same. This is because MMX functions for 555 and 565 RGB have an higher accuracy. If you want the exact same behaviour that's possible by masking the three lower alpha bits in the MMX functions. Just ask ! I removed one MMX function because after I fixed it to match its C equivalent, it revealed to be slower than the C version on a PIII (although a bit faster on an Athlon XP). I've also added MMX and PIII replacements for SDL_memcpy. Those provide some speed up in testvidinfo -benchmark (at least for me, under linux & X11).
author Sam Lantinga <slouken@libsdl.org>
date Fri, 22 Aug 2003 05:51:19 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL