view docs/html/sdlwmseticon.html @ 4186:5bacec0933f5 SDL-1.2

Fixed compiler warnings on Mac OS X 10.6 SDK.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 12 Sep 2009 13:15:27 +0000
parents 355632dca928
children
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>SDL_WM_SetIcon</TITLE
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>SDL_WM_SetIcon</H1
><DIV
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><H2
>Name</H2
>SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_WM_SetIcon</B
></CODE
>(SDL_Surface *icon, Uint8 *mask);</CODE
></P
><P
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><H2
>Description</H2
><P
>Sets the icon for the display window. Win32 icons must be 32x32.</P
><P
>This function must be called before the first call to 
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is a bitmask that describes the shape of the
icon. If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is NULL, then the shape is determined by
the colorkey of <TT
CLASS="PARAMETER"
><I
>icon</I
></TT
>, if any, or makes the icon
rectangular (no transparency) otherwise.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is non-NULL, it points to a bitmap with bits set
where the corresponding pixel should be visible. The format of the bitmap is as
follows: Scanlines come in the usual top-down order. Each scanline consists of
(width / 8) bytes, rounded up. The most significant bit of each byte represents
the leftmost pixel.</P
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><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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>See Also</H2
><P
><A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>,
<A
HREF="sdlwmsetcaption.html"
><TT
CLASS="FUNCTION"
>SDL_WM_SetCaption</TT
></A
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