Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_wingl.c @ 1719:5b9f50c957ed SDL-1.3
You can now create multiple windows on Win32
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 28 Jun 2006 08:12:07 +0000 |
parents | a51dfda0ff33 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* WGL implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" #endif #include "SDL_lowvideo.h" #include "SDL_wingl_c.h" #if SDL_VIDEO_OPENGL #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" #endif /* If setting the HDC fails, we may need to recreate the window (MSDN) */ static int WIN_GL_ResetWindow(_THIS) { int status = 0; #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ /* This doesn't work with DirectX code (see CVS comments) */ /* If we were passed a window, then we can't create a new one */ if (!SDL_windowid && SDL_strcmp(this->name, "windib") == 0) { /* Save the existing window attributes */ LONG style; RECT rect = { 0, 0, 0, 0 }; style = GetWindowLong(SDL_Window, GWL_STYLE); GetWindowRect(SDL_Window, &rect); DestroyWindow(SDL_Window); WIN_FlushMessageQueue(); SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, style, rect.left, rect.top, (rect.right - rect.left) + 1, (rect.top - rect.bottom) + 1, NULL, NULL, SDL_Instance, NULL); WIN_FlushMessageQueue(); if (SDL_Window) { this->SetCaption(this, this->wm_title, this->wm_icon); } else { SDL_SetError("Couldn't create window"); status = -1; } } else #endif /* !_WIN32_WCE */ { SDL_SetError("Unable to reset window for OpenGL context"); status = -1; } return (status); } #if SDL_VIDEO_OPENGL static int ExtensionSupported(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return 0; if (!extensions) return 0; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } static void Init_WGL_ARB_extensions(_THIS) { HWND hwnd; HDC hdc; HGLRC hglrc; int pformat; const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; const char *extensions; hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); WIN_FlushMessageQueue(); hdc = GetDC(hwnd); pformat = ChoosePixelFormat(hdc, &GL_pfd); SetPixelFormat(hdc, pformat, &GL_pfd); hglrc = this->gl_data->wglCreateContext(hdc); if (hglrc) { this->gl_data->wglMakeCurrent(hdc, hglrc); } wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB) { extensions = wglGetExtensionsStringARB(hdc); } else { extensions = NULL; } this->gl_data->WGL_ARB_pixel_format = 0; if (ExtensionSupported("WGL_ARB_pixel_format", extensions)) { this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) (HDC, const int *, const FLOAT *, UINT, int *, UINT *)) this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); this->gl_data->wglGetPixelFormatAttribivARB = (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); if ((this->gl_data->wglChoosePixelFormatARB != NULL) && (this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { this->gl_data->WGL_ARB_pixel_format = 1; } } if (hglrc) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_FlushMessageQueue(); } #endif /* SDL_VIDEO_OPENGL */ int WIN_GL_SetupWindow(_THIS) { int retval; #if SDL_VIDEO_OPENGL int i; unsigned int matching; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; const GLubyte *(WINAPI * glGetStringFunc) (GLenum); const char *wglext; /* load the gl driver from a default path */ if (!this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ if (WIN_GL_LoadLibrary(this, NULL) < 0) { return (-1); } } for (i = 0;; ++i) { /* Get the window device context for our OpenGL drawing */ GL_hdc = GetDC(SDL_Window); if (GL_hdc == NULL) { SDL_SetError("Unable to get DC for SDL_Window"); return (-1); } /* Set up the pixel format descriptor with our needed format */ SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); GL_pfd.nSize = sizeof(GL_pfd); GL_pfd.nVersion = 1; GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if (this->gl_config.double_buffer) { GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; } if (this->gl_config.stereo) { GL_pfd.dwFlags |= PFD_STEREO; } GL_pfd.iPixelType = PFD_TYPE_RGBA; GL_pfd.cColorBits = this->gl_config.buffer_size; GL_pfd.cRedBits = this->gl_config.red_size; GL_pfd.cGreenBits = this->gl_config.green_size; GL_pfd.cBlueBits = this->gl_config.blue_size; GL_pfd.cAlphaBits = this->gl_config.alpha_size; GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; GL_pfd.cAccumBits = (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); GL_pfd.cDepthBits = this->gl_config.depth_size; GL_pfd.cStencilBits = this->gl_config.stencil_size; /* initialize WGL_ARB_pixel_format */ Init_WGL_ARB_extensions(this); /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = this->gl_config.blue_size; if (this->gl_config.alpha_size) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.alpha_size; } *iAttr++ = WGL_DOUBLE_BUFFER_ARB; *iAttr++ = this->gl_config.double_buffer; *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = this->gl_config.depth_size; if (this->gl_config.stencil_size) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = this->gl_config.stencil_size; } if (this->gl_config.accum_red_size) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = this->gl_config.accum_red_size; } if (this->gl_config.accum_green_size) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = this->gl_config.accum_green_size; } if (this->gl_config.accum_blue_size) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = this->gl_config.accum_blue_size; } if (this->gl_config.accum_alpha_size) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.accum_alpha_size; } if (this->gl_config.stereo) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = GL_TRUE; } if (this->gl_config.multisamplebuffers) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = this->gl_config.multisamplebuffers; } if (this->gl_config.multisamplesamples) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = this->gl_config.multisamplesamples; } if (this->gl_config.accelerated >= 0) { *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = (this->gl_config. accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); } *iAttr = 0; /* Choose and set the closest available pixel format */ if (!this->gl_data->WGL_ARB_pixel_format || !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || !matching) { pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); this->gl_data->WGL_ARB_pixel_format = 0; } if (!pixel_format) { SDL_SetError("No matching GL pixel format available"); return (-1); } if (!SetPixelFormat(GL_hdc, pixel_format, &GL_pfd)) { if (i == 0) { /* First time through, try resetting the window */ if (WIN_GL_ResetWindow(this) < 0) { return (-1); } continue; } SDL_SetError("Unable to set HDC pixel format"); return (-1); } /* We either succeeded or failed by this point */ break; } DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); GL_hrc = this->gl_data->wglCreateContext(GL_hdc); if (GL_hrc == NULL) { SDL_SetError("Unable to create GL context"); return (-1); } if (WIN_GL_MakeCurrent(this) < 0) { return (-1); } gl_active = 1; /* Vsync control under Windows. Checking glGetString here is * somewhat a documented and reliable hack - it was originally * as a feature added by mistake, but since so many people rely * on it, it will not be removed. strstr should be safe here.*/ glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString"); if (glGetStringFunc) { wglext = (const char *) glGetStringFunc(GL_EXTENSIONS); } else { /* Uh oh, something is seriously wrong here... */ wglext = NULL; } if (wglext && SDL_strstr(wglext, "WGL_EXT_swap_control")) { this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT"); this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT"); } else { this->gl_data->wglSwapIntervalEXT = NULL; this->gl_data->wglGetSwapIntervalEXT = NULL; } if (this->gl_config.swap_control >= 0) { if (this->gl_data->wglSwapIntervalEXT) { this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control); } } #else SDL_SetError("WIN driver not configured with OpenGL"); #endif if (gl_active) { retval = 0; } else { retval = -1; } return (retval); } void WIN_GL_ShutDown(_THIS) { #if SDL_VIDEO_OPENGL /* Clean up OpenGL */ if (GL_hrc) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(GL_hrc); GL_hrc = NULL; } if (GL_hdc) { ReleaseDC(SDL_Window, GL_hdc); GL_hdc = NULL; } gl_active = 0; WIN_GL_UnloadLibrary(this); #endif /* SDL_VIDEO_OPENGL */ } #if SDL_VIDEO_OPENGL /* Make the current context active */ int WIN_GL_MakeCurrent(_THIS) { int retval; retval = 0; if (!this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc)) { SDL_SetError("Unable to make GL context current"); retval = -1; } return (retval); } /* Get attribute data from glX. */ int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { int retval; if (this->gl_data->WGL_ARB_pixel_format) { int wgl_attrib; switch (attrib) { case SDL_GL_RED_SIZE: wgl_attrib = WGL_RED_BITS_ARB; break; case SDL_GL_GREEN_SIZE: wgl_attrib = WGL_GREEN_BITS_ARB; break; case SDL_GL_BLUE_SIZE: wgl_attrib = WGL_BLUE_BITS_ARB; break; case SDL_GL_ALPHA_SIZE: wgl_attrib = WGL_ALPHA_BITS_ARB; break; case SDL_GL_DOUBLEBUFFER: wgl_attrib = WGL_DOUBLE_BUFFER_ARB; break; case SDL_GL_BUFFER_SIZE: wgl_attrib = WGL_COLOR_BITS_ARB; break; case SDL_GL_DEPTH_SIZE: wgl_attrib = WGL_DEPTH_BITS_ARB; break; case SDL_GL_STENCIL_SIZE: wgl_attrib = WGL_STENCIL_BITS_ARB; break; case SDL_GL_ACCUM_RED_SIZE: wgl_attrib = WGL_ACCUM_RED_BITS_ARB; break; case SDL_GL_ACCUM_GREEN_SIZE: wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; break; case SDL_GL_ACCUM_BLUE_SIZE: wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; break; case SDL_GL_ACCUM_ALPHA_SIZE: wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; break; case SDL_GL_STEREO: wgl_attrib = WGL_STEREO_ARB; break; case SDL_GL_MULTISAMPLEBUFFERS: wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: wgl_attrib = WGL_SAMPLES_ARB; break; case SDL_GL_ACCELERATED_VISUAL: wgl_attrib = WGL_ACCELERATION_ARB; this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); if (*value == WGL_NO_ACCELERATION_ARB) { *value = SDL_FALSE; } else { *value = SDL_TRUE; } return 0; break; case SDL_GL_SWAP_CONTROL: if (this->gl_data->wglGetSwapIntervalEXT) { *value = this->gl_data->wglGetSwapIntervalEXT(); return 0; } else { return -1; } break; default: return (-1); } this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); return 0; } retval = 0; switch (attrib) { case SDL_GL_RED_SIZE: *value = GL_pfd.cRedBits; break; case SDL_GL_GREEN_SIZE: *value = GL_pfd.cGreenBits; break; case SDL_GL_BLUE_SIZE: *value = GL_pfd.cBlueBits; break; case SDL_GL_ALPHA_SIZE: *value = GL_pfd.cAlphaBits; break; case SDL_GL_DOUBLEBUFFER: if (GL_pfd.dwFlags & PFD_DOUBLEBUFFER) { *value = 1; } else { *value = 0; } break; case SDL_GL_BUFFER_SIZE: *value = GL_pfd.cColorBits; break; case SDL_GL_DEPTH_SIZE: *value = GL_pfd.cDepthBits; break; case SDL_GL_STENCIL_SIZE: *value = GL_pfd.cStencilBits; break; case SDL_GL_ACCUM_RED_SIZE: *value = GL_pfd.cAccumRedBits; break; case SDL_GL_ACCUM_GREEN_SIZE: *value = GL_pfd.cAccumGreenBits; break; case SDL_GL_ACCUM_BLUE_SIZE: *value = GL_pfd.cAccumBlueBits; break; case SDL_GL_ACCUM_ALPHA_SIZE: *value = GL_pfd.cAccumAlphaBits; break; case SDL_GL_STEREO: if (GL_pfd.dwFlags & PFD_STEREO) { *value = 1; } else { *value = 0; } break; case SDL_GL_MULTISAMPLEBUFFERS: *value = 0; break; case SDL_GL_MULTISAMPLESAMPLES: *value = 1; break; case SDL_GL_SWAP_CONTROL: if (this->gl_data->wglGetSwapIntervalEXT) { *value = this->gl_data->wglGetSwapIntervalEXT(); return 0; } else { return -1; } break; default: retval = -1; break; } return retval; } void WIN_GL_SwapBuffers(_THIS) { SwapBuffers(GL_hdc); } void WIN_GL_UnloadLibrary(_THIS) { if (this->gl_config.driver_loaded) { FreeLibrary((HMODULE) this->gl_config.dll_handle); this->gl_data->wglGetProcAddress = NULL; this->gl_data->wglCreateContext = NULL; this->gl_data->wglDeleteContext = NULL; this->gl_data->wglMakeCurrent = NULL; this->gl_data->wglChoosePixelFormatARB = NULL; this->gl_data->wglGetPixelFormatAttribivARB = NULL; this->gl_data->wglSwapIntervalEXT = NULL; this->gl_data->wglGetSwapIntervalEXT = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } } /* Passing a NULL path means load pointers from the application */ int WIN_GL_LoadLibrary(_THIS, const char *path) { HMODULE handle; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } if (path == NULL) { path = DEFAULT_GL_DRIVER_PATH; } handle = LoadLibrary(path); if (handle == NULL) { SDL_SetError("Could not load OpenGL library"); return -1; } /* Unload the old driver and reset the pointers */ WIN_GL_UnloadLibrary(this); /* Load new function pointers */ SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) GetProcAddress(handle, "wglGetProcAddress"); this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) GetProcAddress(handle, "wglCreateContext"); this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) GetProcAddress(handle, "wglDeleteContext"); this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int)) GetProcAddress(handle, "wglSwapIntervalEXT"); this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void)) GetProcAddress(handle, "wglGetSwapIntervalEXT"); if ((this->gl_data->wglGetProcAddress == NULL) || (this->gl_data->wglCreateContext == NULL) || (this->gl_data->wglDeleteContext == NULL) || (this->gl_data->wglMakeCurrent == NULL)) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } this->gl_config.dll_handle = handle; SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); this->gl_config.driver_loaded = 1; return 0; } void * WIN_GL_GetProcAddress(_THIS, const char *proc) { void *func; /* This is to pick up extensions */ func = this->gl_data->wglGetProcAddress(proc); if (!func) { /* This is probably a normal GL function */ func = GetProcAddress(this->gl_config.dll_handle, proc); } return func; } #endif /* SDL_VIDEO_OPENGL */ /* vi: set ts=4 sw=4 expandtab: */