Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarimxalloc.c @ 1719:5b9f50c957ed SDL-1.3
You can now create multiple windows on Win32
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 28 Jun 2006 08:12:07 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * Memory allocation * * Patrice Mandin */ #include <mint/osbind.h> #include "SDL_stdinc.h" /*--- Variables ---*/ static int atari_mxalloc_avail = -1; /*--- Functions ---*/ void * Atari_SysMalloc(Uint32 size, Uint16 alloc_type) { /* Test if Mxalloc() available */ if (atari_mxalloc_avail < 0) { atari_mxalloc_avail = ((Sversion() & 0xFF) >= 0x01) | (Sversion() >= 0x1900); } if (atari_mxalloc_avail) { return (void *) Mxalloc(size, alloc_type); } else { return (void *) Malloc(size); } } /* vi: set ts=4 sw=4 expandtab: */