Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 4216:5b99971a27b4 SDL-1.2
Fixed bug #698
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:27:08 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_cursor_c.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen; SDL_Surface *surface; /* Make sure the size requested doesn't overflow our datatypes */ /* Next time I write a library like SDL, I'll use int for size. :) */ if ( width >= 16384 || height >= 65536 ) { SDL_SetError("Width or height is too large"); return(NULL); } /* Check to see if we desire the surface in video memory */ if ( video ) { screen = SDL_PublicSurface; } else { screen = NULL; } if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { flags |= SDL_HWSURFACE; } if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! current_video->info.blit_hw_CC ) { flags &= ~SDL_HWSURFACE; } } if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! current_video->info.blit_hw_A ) { flags &= ~SDL_HWSURFACE; } } } else { flags &= ~SDL_HWSURFACE; } /* Allocate the surface */ surface = (SDL_Surface *)SDL_malloc(sizeof(*surface)); if ( surface == NULL ) { SDL_OutOfMemory(); return(NULL); } surface->flags = SDL_SWSURFACE; if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { if ((Amask) && (video->displayformatalphapixel)) { depth = video->displayformatalphapixel->BitsPerPixel; Rmask = video->displayformatalphapixel->Rmask; Gmask = video->displayformatalphapixel->Gmask; Bmask = video->displayformatalphapixel->Bmask; Amask = video->displayformatalphapixel->Amask; } else { depth = screen->format->BitsPerPixel; Rmask = screen->format->Rmask; Gmask = screen->format->Gmask; Bmask = screen->format->Bmask; Amask = screen->format->Amask; } } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if ( surface->format == NULL ) { SDL_free(surface); return(NULL); } if ( Amask ) { surface->flags |= SDL_SRCALPHA; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); surface->pixels = NULL; surface->offset = 0; surface->hwdata = NULL; surface->locked = 0; surface->map = NULL; surface->unused1 = 0; SDL_SetClipRect(surface, NULL); SDL_FormatChanged(surface); /* Get the pixels */ if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || (video->AllocHWSurface(this, surface) < 0) ) { if ( surface->w && surface->h ) { surface->pixels = SDL_malloc(surface->h*surface->pitch); if ( surface->pixels == NULL ) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return(NULL); } /* This is important for bitmaps */ SDL_memset(surface->pixels, 0, surface->h*surface->pitch); } } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if ( surface->map == NULL ) { SDL_FreeSurface(surface); return(NULL); } /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return(surface); } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if ( surface != NULL ) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return(surface); } /* * Set the color key in a blittable surface */ int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) { /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCCOLORKEY ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); } else { flag = SDL_SRCCOLORKEY; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && (key == surface->format->colorkey) ) { return(0); } /* UnRLE surfaces before we change the colorkey */ if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); } if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCCOLORKEY; surface->format->colorkey = key; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWColorKey == NULL) || (video->SetHWColorKey(this, surface, key) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); surface->format->colorkey = 0; } SDL_InvalidateMap(surface->map); return(0); } /* This function sets the alpha channel of a surface */ int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) { Uint32 oldflags = surface->flags; Uint32 oldalpha = surface->format->alpha; /* Sanity check the flag as it gets passed in */ if ( flag & SDL_SRCALPHA ) { if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { flag = (SDL_SRCALPHA | SDL_RLEACCELOK); } else { flag = SDL_SRCALPHA; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && (!flag || value == oldalpha) ) { return(0); } if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) SDL_UnRLESurface(surface, 1); if ( flag ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; surface->flags |= SDL_SRCALPHA; surface->format->alpha = value; if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( (video->SetHWAlpha == NULL) || (video->SetHWAlpha(this, surface, value) < 0) ) { surface->flags &= ~SDL_HWACCEL; } } if ( flag & SDL_RLEACCELOK ) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~SDL_SRCALPHA; surface->format->alpha = SDL_ALPHA_OPAQUE; } /* * The representation for software surfaces is independent of * per-surface alpha, so no need to invalidate the blit mapping * if just the alpha value was changed. (If either is 255, we still * need to invalidate.) */ if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL || oldflags != surface->flags || (((oldalpha + 1) ^ (value + 1)) & 0x100)) SDL_InvalidateMap(surface->map); return(0); } int SDL_SetAlphaChannel(SDL_Surface *surface, Uint8 value) { int row, col; int offset; Uint8 *buf; if ( (surface->format->Amask != 0xFF000000) && (surface->format->Amask != 0x000000FF) ) { SDL_SetError("Unsupported surface alpha mask format"); return -1; } #if SDL_BYTEORDER == SDL_LIL_ENDIAN if ( surface->format->Amask == 0xFF000000 ) { offset = 3; } else { offset = 0; } #else if ( surface->format->Amask == 0xFF000000 ) { offset = 0; } else { offset = 3; } #endif /* Byte ordering */ /* Quickly set the alpha channel of an RGBA or ARGB surface */ if ( SDL_MUSTLOCK(surface) ) { if ( SDL_LockSurface(surface) < 0 ) { return -1; } } row = surface->h; while (row--) { col = surface->w; buf = (Uint8 *)surface->pixels + row * surface->pitch + offset; while(col--) { *buf = value; buf += 4; } } if ( SDL_MUSTLOCK(surface) ) { SDL_UnlockSurface(surface); } return 0; } /* * A function to calculate the intersection of two rectangles: * return true if the rectangles intersect, false otherwise */ static __inline__ SDL_bool SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *intersection) { int Amin, Amax, Bmin, Bmax; /* Horizontal intersection */ Amin = A->x; Amax = Amin + A->w; Bmin = B->x; Bmax = Bmin + B->w; if(Bmin > Amin) Amin = Bmin; intersection->x = Amin; if(Bmax < Amax) Amax = Bmax; intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; /* Vertical intersection */ Amin = A->y; Amax = Amin + A->h; Bmin = B->y; Bmax = Bmin + B->h; if(Bmin > Amin) Amin = Bmin; intersection->y = Amin; if(Bmax < Amax) Amax = Bmax; intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; return (intersection->w && intersection->h); } /* * Set the clipping rectangle for a blittable surface */ SDL_bool SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if ( ! surface ) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if ( ! rect ) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) { if ( surface && rect ) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_blit do_blit; SDL_Rect hw_srcrect; SDL_Rect hw_dstrect; /* Check to make sure the blit mapping is valid */ if ( (src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version) ) { if ( SDL_MapSurface(src, dst) < 0 ) { return(-1); } } /* Figure out which blitter to use */ if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { if ( src == SDL_VideoSurface ) { hw_srcrect = *srcrect; hw_srcrect.x += current_video->offset_x; hw_srcrect.y += current_video->offset_y; srcrect = &hw_srcrect; } if ( dst == SDL_VideoSurface ) { hw_dstrect = *dstrect; hw_dstrect.x += current_video->offset_x; hw_dstrect.y += current_video->offset_y; dstrect = &hw_dstrect; } do_blit = src->map->hw_blit; } else { do_blit = src->map->sw_blit; } return(do_blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if ( ! src || ! dst ) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return(-1); } if ( src->locked || dst->locked ) { SDL_SetError("Surfaces must not be locked during blit"); return(-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if ( dstrect == NULL ) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if(srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if(srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if(maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if(srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if(maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if(dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if(dx > 0) w -= dx; dy = clip->y - dstrect->y; if(dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if(dy > 0) h -= dy; } if(w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } static int SDL_FillRect1(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("1-bpp rect fill not yet implemented"); return -1; } static int SDL_FillRect4(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("4-bpp rect fill not yet implemented"); return -1; } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; int x, y; Uint8 *row; /* This function doesn't work on surfaces < 8 bpp */ if ( dst->format->BitsPerPixel < 8 ) { switch(dst->format->BitsPerPixel) { case 1: return SDL_FillRect1(dst, dstrect, color); break; case 4: return SDL_FillRect4(dst, dstrect, color); break; default: SDL_SetError("Fill rect on unsupported surface format"); return(-1); break; } } /* If 'dstrect' == NULL, then fill the whole surface */ if ( dstrect ) { /* Perform clipping */ if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { return(0); } } else { dstrect = &dst->clip_rect; } /* Check for hardware acceleration */ if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && video->info.blit_fill ) { SDL_Rect hw_rect; if ( dst == SDL_VideoSurface ) { hw_rect = *dstrect; hw_rect.x += current_video->offset_x; hw_rect.y += current_video->offset_y; dstrect = &hw_rect; } return(video->FillHWRect(this, dst, dstrect, color)); } /* Perform software fill */ if ( SDL_LockSurface(dst) != 0 ) { return(-1); } row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ dstrect->x*dst->format->BytesPerPixel; if ( dst->format->palette || (color == 0) ) { x = dstrect->w*dst->format->BytesPerPixel; if ( !color && !((uintptr_t)row&3) && !(x&3) && !(dst->pitch&3) ) { int n = x >> 2; for ( y=dstrect->h; y; --y ) { SDL_memset4(row, 0, n); row += dst->pitch; } } else { #ifdef __powerpc__ /* * SDL_memset() on PPC (both glibc and codewarrior) uses * the dcbz (Data Cache Block Zero) instruction, which * causes an alignment exception if the destination is * uncachable, so only use it on software surfaces */ if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { if(dstrect->w >= 8) { /* * 64-bit stores are probably most * efficient to uncached video memory */ double fill; SDL_memset(&fill, color, (sizeof fill)); for(y = dstrect->h; y; y--) { Uint8 *d = row; unsigned n = x; unsigned nn; Uint8 c = color; double f = fill; while((unsigned long)d & (sizeof(double) - 1)) { *d++ = c; n--; } nn = n / (sizeof(double) * 4); while(nn) { ((double *)d)[0] = f; ((double *)d)[1] = f; ((double *)d)[2] = f; ((double *)d)[3] = f; d += 4*sizeof(double); nn--; } n &= ~(sizeof(double) * 4 - 1); nn = n / sizeof(double); while(nn) { *(double *)d = f; d += sizeof(double); nn--; } n &= ~(sizeof(double) - 1); while(n) { *d++ = c; n--; } row += dst->pitch; } } else { /* narrow boxes */ for(y = dstrect->h; y; y--) { Uint8 *d = row; Uint8 c = color; int n = x; while(n) { *d++ = c; n--; } row += dst->pitch; } } } else #endif /* __powerpc__ */ { for(y = dstrect->h; y; y--) { SDL_memset(row, color, x); row += dst->pitch; } } } } else { switch (dst->format->BytesPerPixel) { case 2: for ( y=dstrect->h; y; --y ) { Uint16 *pixels = (Uint16 *)row; Uint16 c = (Uint16)color; Uint32 cc = (Uint32)c << 16 | c; int n = dstrect->w; if((uintptr_t)pixels & 3) { *pixels++ = c; n--; } if(n >> 1) SDL_memset4(pixels, cc, n >> 1); if(n & 1) pixels[n - 1] = c; row += dst->pitch; } break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN color <<= 8; #endif for ( y=dstrect->h; y; --y ) { Uint8 *pixels = row; for ( x=dstrect->w; x; --x ) { SDL_memcpy(pixels, &color, 3); pixels += 3; } row += dst->pitch; } break; case 4: for(y = dstrect->h; y; --y) { SDL_memset4(row, color, dstrect->w); row += dst->pitch; } break; } } SDL_UnlockSurface(dst); /* We're done! */ return(0); } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface (SDL_Surface *surface) { if ( ! surface->locked ) { /* Perform the lock */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; if ( video->LockHWSurface(this, surface) < 0 ) { return(-1); } } if ( surface->flags & SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } /* This needs to be done here in case pixels changes value */ surface->pixels = (Uint8 *)surface->pixels + surface->offset; } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return(0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface (SDL_Surface *surface) { /* Only perform an unlock if we are locked */ if ( ! surface->locked || (--surface->locked > 0) ) { return; } /* Perform the unlock */ surface->pixels = (Uint8 *)surface->pixels - surface->offset; /* Unlock hardware or accelerated surfaces */ if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->UnlockHWSurface(this, surface); } else { /* Update RLE encoded surface with new data */ if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, SDL_PixelFormat *format, Uint32 flags) { SDL_Surface *convert; Uint32 colorkey = 0; Uint8 alpha = 0; Uint32 surface_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if ( format->palette != NULL ) { int i; for ( i=0; i<format->palette->ncolors; ++i ) { if ( (format->palette->colors[i].r != 0) || (format->palette->colors[i].g != 0) || (format->palette->colors[i].b != 0) ) break; } if ( i == format->palette->ncolors ) { SDL_SetError("Empty destination palette"); return(NULL); } } /* Only create hw surfaces with alpha channel if hw alpha blits are supported */ if(format->Amask != 0 && (flags & SDL_HWSURFACE)) { const SDL_VideoInfo *vi = SDL_GetVideoInfo(); if(!vi || !vi->blit_hw_A) flags &= ~SDL_HWSURFACE; } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if ( convert == NULL ) { return(NULL); } /* Copy the palette if any */ if ( format->palette && convert->format->palette ) { SDL_memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors*sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original surface color key and alpha */ surface_flags = surface->flags; if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { /* Convert colourkeyed surfaces to RGBA if requested */ if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) { surface_flags &= ~SDL_SRCCOLORKEY; } else { colorkey = surface->format->colorkey; SDL_SetColorKey(surface, 0, 0); } } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { /* Copy over the alpha channel to RGBA if requested */ if ( format->Amask ) { surface->flags &= ~SDL_SRCALPHA; } else { alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ if ( convert != NULL ) { SDL_SetClipRect(convert, &surface->clip_rect); } if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); if ( convert != NULL ) { Uint8 keyR, keyG, keyB; SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), SDL_MapRGB(convert->format, keyR, keyG, keyB)); } SDL_SetColorKey(surface, cflags, colorkey); } if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); if ( convert != NULL ) { SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), alpha); } if ( format->Amask ) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* We're ready to go! */ return(convert); } /* * Free a surface created by the above function. */ void SDL_FreeSurface (SDL_Surface *surface) { /* Free anything that's not NULL, and not the screen surface */ if ((surface == NULL) || (current_video && ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { return; } if ( --surface->refcount > 0 ) { return; } while ( surface->locked > 0 ) { SDL_UnlockSurface(surface); } if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { SDL_UnRLESurface(surface, 0); } if ( surface->format ) { SDL_FreeFormat(surface->format); surface->format = NULL; } if ( surface->map != NULL ) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if ( surface->hwdata ) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; video->FreeHWSurface(this, surface); } if ( surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { SDL_free(surface->pixels); } SDL_free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif }