Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32shape.c @ 4813:5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Wed, 28 Jul 2010 23:35:24 -0400 |
parents | 329708ffe2a7 |
children | 93402b9dd20c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include <windows.h> #include "SDL_win32shape.h" SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; //Put some driver-data here. window->shaper = result; int resized_properly = Win32_ResizeWindowShape(window); assert(resized_properly == 0); return result; } void CombineRectRegions(SDL_ShapeTree* node,HRGN* mask_region) { if(node->kind == OpaqueShape) { HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h); CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR); DeleteObject(temp_region); } } int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { assert(shaper != NULL && shape != NULL); if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)) && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) return SDL_INVALID_SHAPE_ARGUMENT; SDL_ShapeData *data = (SDL_ShapeData*)shaper->driverdata; data->mask_tree = SDL_CalculateShapeTree(shapeMode,shape,SDL_FALSE); /* * Start with empty region */ HRGN mask_region = CreateRectRgn(0, 0, 0, 0); SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region); /* * Set the new region mask for the window */ SetWindowRgn((SDL_WindowData*)(shaper->window->driverdata)->hwnd, mask_region, TRUE); return 0; } int Win32_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data = window->shaper->driverdata; assert(data != NULL); if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN; return 0; }