Mercurial > sdl-ios-xcode
view src/video/wscons/SDL_wsconsvideo.h @ 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | 19418e4422cb |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_wsconsvideo_h #define _SDL_wsconsvideo_h #include <sys/time.h> #include <termios.h> #include <dev/wscons/wsconsio.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" void WSCONS_ReportError(char *fmt, ...); /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define private (this->hidden) /* Private display data */ typedef void WSCONS_bitBlit(Uint8 *src_pos, int srcRightDelta, // pixels, not bytes int srcDownDelta, // pixels, not bytes Uint8 *dst_pos, int dst_linebytes, int width, int height); struct SDL_PrivateVideoData { int fd; /* file descriptor of open device */ struct wsdisplay_fbinfo info; /* frame buffer characteristics */ int physlinebytes; /* number of bytes per row */ int redMask, greenMask, blueMask; Uint8 *fbstart; /* These refer to the surface used, */ int fblinebytes; /* physical frame buffer or shadow. */ size_t fbmem_len; Uint8 *physmem; Uint8 *shadowmem; int rotate; int shadowFB; /* Tells whether a shadow is being used. */ WSCONS_bitBlit *blitFunc; SDL_Rect *SDL_modelist[2]; unsigned int kbdType; int did_save_tty; struct termios saved_tty; }; #endif /* _SDL_wsconsvideo_h */