Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | c9b51268668f |
children | d910939febfa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface *surface); extern void SDL_FreeFormat(SDL_PixelFormat *format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap(void); extern void SDL_InvalidateMap(SDL_BlitMap *map); extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst); extern void SDL_FreeBlitMap(SDL_BlitMap *map); /* Miscellaneous functions */ extern Uint16 SDL_CalculatePitch(SDL_Surface *surface); extern void SDL_DitherColors(SDL_Color *colors, int bpp); extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);