Mercurial > sdl-ios-xcode
view src/video/SDL_blit_A.c @ 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | 19418e4422cb |
children | d910939febfa |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_video.h" #include "SDL_blit.h" #if (defined(i386) || defined(__x86_64__)) && __GNUC__ && SDL_ASSEMBLY_BLITTERS #define MMX_ASMBLIT 1 #endif /* Function to check the CPU flags */ #include "SDL_cpuinfo.h" #if MMX_ASMBLIT #include "mmx.h" #endif /* Functions to perform alpha blended blitting */ /* N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; const unsigned A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0))]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* N->1 blending with pixel alpha */ static void BlitNto1PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; /* FIXME: fix alpha bit field expansion here too? */ while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned sA; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* colorkeyed N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; Uint32 ckey = srcfmt->colorkey; const int A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); if ( Pixel != ckey ) { dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } #if MMX_ASMBLIT /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint8 load[8]; *(Uint64 *)load = 0x00fefefe00fefefeULL;/* alpha128 mask */ movq_m2r(*load, mm4); /* alpha128 mask -> mm4 */ *(Uint64 *)load = 0x0001010100010101ULL;/* !alpha128 mask */ movq_m2r(*load, mm3); /* !alpha128 mask -> mm3 */ *(Uint64 *)load = 0xFF000000FF000000ULL;/* dst alpha mask */ movq_m2r(*load, mm7); /* dst alpha mask -> mm7 */ while(height--) { DUFFS_LOOP_DOUBLE2( { Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | 0xff000000; },{ movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */ movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */ movq_m2r((*srcp), mm1);/* 2 x src -> mm1(ARGBARGB) */ movq_r2r(mm1, mm5); /* 2 x src -> mm5(ARGBARGB) */ pand_r2r(mm4, mm6); /* dst & mask -> mm6 */ pand_r2r(mm4, mm5); /* src & mask -> mm5 */ paddd_r2r(mm6, mm5); /* mm6 + mm5 -> mm5 */ psrld_i2r(1, mm5); /* mm5 >> 1 -> mm5 */ pand_r2r(mm1, mm2); /* src & dst -> mm2 */ pand_r2r(mm3, mm2); /* mm2 & !mask -> mm2 */ paddd_r2r(mm5, mm2); /* mm5 + mm2 -> mm2 */ por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */ movq_r2m(mm2, (*dstp));/* mm2 -> 2 x dst pixels */ dstp += 2; srcp += 2; }, width); srcp += srcskip; dstp += dstskip; } emms(); } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { BlitRGBtoRGBSurfaceAlpha128MMX(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint8 load[8] = {alpha, alpha, alpha, alpha, alpha, alpha, alpha, alpha}; movq_m2r(*load, mm4); /* alpha -> mm4 */ *(Uint64 *)load = 0x00FF00FF00FF00FFULL; movq_m2r(*load, mm3); /* mask -> mm3 */ pand_r2r(mm3, mm4); /* mm4 & mask -> 0A0A0A0A -> mm4 */ *(Uint64 *)load = 0xFF000000FF000000ULL;/* dst alpha mask */ movq_m2r(*load, mm7); /* dst alpha mask -> mm7 */ while(height--) { DUFFS_LOOP_DOUBLE2({ /* One Pixel Blend */ movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ punpcklbw_r2r(mm1, mm1); /* AARRGGBB -> mm1 */ pand_r2r(mm3, mm1); /* 0A0R0G0B -> mm1 */ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ movq_r2r(mm2, mm6);/* dst(ARGB) -> mm6 (0000ARGB)*/ punpcklbw_r2r(mm2, mm2); /* AARRGGBB -> mm2 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2 */ psubw_r2r(mm2, mm1);/* src - dst -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */ paddw_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2 */ packuswb_r2r(mm2, mm2); /* ARGBARGB -> mm2 */ por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */ movd_r2m(mm2, *dstp);/* mm2 -> Pixel */ ++srcp; ++dstp; },{ /* Two Pixels Blend */ movq_m2r((*srcp), mm0);/* 2 x src -> mm0(ARGBARGB)*/ movq_r2r(mm0, mm1); /* 2 x src -> mm1(ARGBARGB) */ punpcklbw_r2r(mm0, mm0); /* low - AARRGGBB -> mm0 */ pand_r2r(mm3, mm0); /* 0A0R0G0B -> mm0(src1) */ punpckhbw_r2r(mm1, mm1); /* high - AARRGGBB -> mm1 */ pand_r2r(mm3, mm1); /* 0A0R0G0B -> mm1(src2) */ movq_m2r((*dstp), mm2);/* 2 x dst -> mm2(ARGBARGB) */ movq_r2r(mm2, mm5); /* 2 x dst -> mm5(ARGBARGB) */ movq_r2r(mm2, mm6); /* 2 x dst -> mm6(ARGBARGB) */ punpcklbw_r2r(mm2, mm2); /* low - AARRGGBB -> mm2 */ punpckhbw_r2r(mm6, mm6); /* high - AARRGGBB -> mm6 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2(dst1) */ psubw_r2r(mm2, mm0);/* src1 - dst1 -> mm0 */ pmullw_r2r(mm4, mm0); /* mm0 * alpha -> mm0 */ pand_r2r(mm3, mm6); /* 0A0R0G0B -> mm6(dst2) */ psrlw_i2r(8, mm0); /* mm0 >> 8 -> mm1 */ psubw_r2r(mm6, mm1);/* src2 - dst2 -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ paddw_r2r(mm0, mm2); /* mm0 + mm2(dst1) -> mm2 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm0 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2 */ paddw_r2r(mm1, mm6); /* mm1 + mm6(dst2) -> mm6 */ pand_r2r(mm3, mm6); /* 0A0R0G0B -> mm6 */ packuswb_r2r(mm2, mm2); /* ARGBARGB -> mm2 */ packuswb_r2r(mm6, mm6); /* ARGBARGB -> mm6 */ psrlq_i2r(32, mm2); /* mm2 >> 32 -> mm2 */ psllq_i2r(32, mm6); /* mm6 << 32 -> mm6 */ por_r2r(mm6, mm2); /* mm6 | mm2 -> mm2 */ por_r2r(mm7, mm2); /* mm7(full alpha) | mm2 -> mm2 */ movq_r2m(mm2, *dstp);/* mm2 -> 2 x Pixel */ srcp += 2; dstp += 2; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 alpha = 0; Uint8 load[8]; *(Uint64 *)load = 0x00FF00FF00FF00FFULL; movq_m2r(*load, mm3); /* mask -> mm2 */ *(Uint64 *)load = 0x00FF000000000000ULL; movq_m2r(*load, mm7); /* dst alpha mask -> mm2 */ *(Uint64 *)load = 0x00FFFFFF00FFFFFFULL; movq_m2r(*load, mm0); /* alpha 255 mask -> mm0 */ *(Uint64 *)load = 0xFF000000FF000000ULL; movq_m2r(*load, mm6); /* alpha 255 !mask -> mm6 */ while(height--) { DUFFS_LOOP4({ alpha = *srcp; alpha >>= 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == SDL_ALPHA_OPAQUE) { movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ pand_r2r(mm0, mm1); pand_r2r(mm6, mm2); por_r2r(mm1, mm2); movd_r2m(mm2, (*dstp)); } else { movd_m2r((*srcp), mm1);/* src(ARGB) -> mm1 (0000ARGB)*/ punpcklbw_r2r(mm1, mm1); /* AARRGGBB -> mm1 */ pand_r2r(mm3, mm1); /* 0A0R0G0B -> mm1 */ movd_m2r((*dstp), mm2);/* dst(ARGB) -> mm2 (0000ARGB)*/ punpcklbw_r2r(mm2, mm2); /* AARRGGBB -> mm2 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2 */ movq_r2r(mm2, mm5);/* mm2(0A0R0G0B) -> mm5 */ pand_r2r(mm7, mm5); /* mm5 & dst alpha mask -> mm5(0A000000) */ psrlq_i2r(24, mm5); /* mm5 >> 24 -> mm5 (0000A000)*/ movq_r2r(mm1, mm4);/* mm1(0A0R0G0B) -> mm4 */ psrlq_i2r(48, mm4); /* mm4 >> 48 -> mm4(0000000A) */ punpcklwd_r2r(mm4, mm4); /* 00000A0A -> mm4 */ punpcklwd_r2r(mm4, mm4); /* 0A0A0A0A -> mm4 */ /* blend */ psubw_r2r(mm2, mm1);/* src - dst -> mm1 */ pmullw_r2r(mm4, mm1); /* mm1 * alpha -> mm1 */ psrlw_i2r(8, mm1); /* mm1 >> 8 -> mm1 */ paddw_r2r(mm1, mm2); /* mm1 + mm2(dst) -> mm2 */ pand_r2r(mm3, mm2); /* 0A0R0G0B -> mm2 */ packuswb_r2r(mm2, mm2); /* ARGBARGB -> mm2 */ pand_r2r(mm0, mm2); /* 0RGB0RGB -> mm2 */ por_r2r(mm5, mm2); /* dst alpha | mm2 -> mm2 */ movd_r2m(mm2, *dstp);/* mm2 -> dst */ } } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } emms(); } #endif #if SDL_ALTIVEC_BLITTERS #if HAVE_ALTIVEC_H #include <altivec.h> #endif #include <assert.h> #if ((defined MACOSX) && (__GNUC__ < 4)) #define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ (vector unsigned char) ( a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p ) #define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \ (vector unsigned short) ( a,b,c,d,e,f,g,h ) #else #define VECUINT8_LITERAL(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \ (vector unsigned char) { a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p } #define VECUINT16_LITERAL(a,b,c,d,e,f,g,h) \ (vector unsigned short) { a,b,c,d,e,f,g,h } #endif #define UNALIGNED_PTR(x) (((size_t) x) & 0x0000000F) #define VECPRINT(msg, v) do { \ vector unsigned int tmpvec = (vector unsigned int)(v); \ unsigned int *vp = (unsigned int *)&tmpvec; \ printf("%s = %08X %08X %08X %08X\n", msg, vp[0], vp[1], vp[2], vp[3]); \ } while (0) /* the permuation vector that takes the high bytes out of all the appropriate shorts (vector unsigned char)( 0x00, 0x10, 0x02, 0x12, 0x04, 0x14, 0x06, 0x16, 0x08, 0x18, 0x0A, 0x1A, 0x0C, 0x1C, 0x0E, 0x1E ); */ #define VEC_MERGE_PERMUTE() (vec_add(vec_lvsl(0, (int*)NULL), (vector unsigned char)vec_splat_u16(0x0F))) #define VEC_U32_24() (vec_add(vec_splat_u32(12), vec_splat_u32(12))) #define VEC_ALPHA_MASK() ((vector unsigned char)vec_sl((vector unsigned int)vec_splat_s8(-1), VEC_U32_24())) #define VEC_ALIGNER(src) ((UNALIGNED_PTR(src)) \ ? vec_lvsl(0, src) \ : vec_add(vec_lvsl(8, src), vec_splat_u8(8))) #define VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1_16, v8_16) do { \ /* vtemp1 contains source AAGGAAGGAAGGAAGG */ \ vector unsigned short vtemp1 = vec_mule(vs, valpha); \ /* vtemp2 contains source RRBBRRBBRRBBRRBB */ \ vector unsigned short vtemp2 = vec_mulo(vs, valpha); \ /* valpha2 is 255-alpha */ \ vector unsigned char valpha2 = vec_nor(valpha, valpha); \ /* vtemp3 contains dest AAGGAAGGAAGGAAGG */ \ vector unsigned short vtemp3 = vec_mule(vd, valpha2); \ /* vtemp4 contains dest RRBBRRBBRRBBRRBB */ \ vector unsigned short vtemp4 = vec_mulo(vd, valpha2); \ /* add source and dest */ \ vtemp1 = vec_add(vtemp1, vtemp3); \ vtemp2 = vec_add(vtemp2, vtemp4); \ /* vtemp1 = (vtemp1 + 1) + ((vtemp1 + 1) >> 8) */ \ vtemp1 = vec_add(vtemp1, v1_16); \ vtemp3 = vec_sr(vtemp1, v8_16); \ vtemp1 = vec_add(vtemp1, vtemp3); \ /* vtemp2 = (vtemp2 + 1) + ((vtemp2 + 1) >> 8) */ \ vtemp2 = vec_add(vtemp2, v1_16); \ vtemp4 = vec_sr(vtemp2, v8_16); \ vtemp2 = vec_add(vtemp2, vtemp4); \ /* (>>8) and get ARGBARGBARGBARGB */ \ vd = (vector unsigned char)vec_perm(vtemp1, vtemp2, mergePermute); \ } while (0) /* Calculate the permute vector used for 32->32 swizzling */ static vector unsigned char calc_swizzle32(const SDL_PixelFormat *srcfmt, const SDL_PixelFormat *dstfmt) { /* * We have to assume that the bits that aren't used by other * colors is alpha, and it's one complete byte, since some formats * leave alpha with a zero mask, but we should still swizzle the bits. */ /* ARGB */ const static struct SDL_PixelFormat default_pixel_format = { NULL, 0, 0, 0, 0, 0, 0, 16, 8, 0, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000, 0, 0}; if (!srcfmt) { srcfmt = &default_pixel_format; } if (!dstfmt) { dstfmt = &default_pixel_format; } vector unsigned char plus = VECUINT8_LITERAL ( 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x0C, 0x0C, 0x0C, 0x0C ); vector unsigned char vswiz; vector unsigned int srcvec; #define RESHIFT(X) (3 - ((X) >> 3)) Uint32 rmask = RESHIFT(srcfmt->Rshift) << (dstfmt->Rshift); Uint32 gmask = RESHIFT(srcfmt->Gshift) << (dstfmt->Gshift); Uint32 bmask = RESHIFT(srcfmt->Bshift) << (dstfmt->Bshift); Uint32 amask; /* Use zero for alpha if either surface doesn't have alpha */ if (dstfmt->Amask) { amask = ((srcfmt->Amask) ? RESHIFT(srcfmt->Ashift) : 0x10) << (dstfmt->Ashift); } else { amask = 0x10101010 & ((dstfmt->Rmask | dstfmt->Gmask | dstfmt->Bmask) ^ 0xFFFFFFFF); } #undef RESHIFT ((unsigned int *)(char*)&srcvec)[0] = (rmask | gmask | bmask | amask); vswiz = vec_add(plus, (vector unsigned char)vec_splat(srcvec, 0)); return(vswiz); } static void Blit32to565PixelAlphaAltivec(SDL_BlitInfo *info) { int height = info->d_height; Uint8 *src = (Uint8 *)info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = (Uint8 *)info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; vector unsigned char v0 = vec_splat_u8(0); vector unsigned short v8_16 = vec_splat_u16(8); vector unsigned short v1_16 = vec_splat_u16(1); vector unsigned short v2_16 = vec_splat_u16(2); vector unsigned short v3_16 = vec_splat_u16(3); vector unsigned int v8_32 = vec_splat_u32(8); vector unsigned int v16_32 = vec_add(v8_32, v8_32); vector unsigned short v3f = VECUINT16_LITERAL( 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f, 0x003f); vector unsigned short vfc = VECUINT16_LITERAL( 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc, 0x00fc); /* 0x10 - 0x1f is the alpha 0x00 - 0x0e evens are the red 0x01 - 0x0f odds are zero */ vector unsigned char vredalpha1 = VECUINT8_LITERAL( 0x10, 0x00, 0x01, 0x01, 0x10, 0x02, 0x01, 0x01, 0x10, 0x04, 0x01, 0x01, 0x10, 0x06, 0x01, 0x01 ); vector unsigned char vredalpha2 = (vector unsigned char)( vec_add((vector unsigned int)vredalpha1, vec_sl(v8_32, v16_32)) ); /* 0x00 - 0x0f is ARxx ARxx ARxx ARxx 0x11 - 0x0f odds are blue */ vector unsigned char vblue1 = VECUINT8_LITERAL( 0x00, 0x01, 0x02, 0x11, 0x04, 0x05, 0x06, 0x13, 0x08, 0x09, 0x0a, 0x15, 0x0c, 0x0d, 0x0e, 0x17 ); vector unsigned char vblue2 = (vector unsigned char)( vec_add((vector unsigned int)vblue1, v8_32) ); /* 0x00 - 0x0f is ARxB ARxB ARxB ARxB 0x10 - 0x0e evens are green */ vector unsigned char vgreen1 = VECUINT8_LITERAL( 0x00, 0x01, 0x10, 0x03, 0x04, 0x05, 0x12, 0x07, 0x08, 0x09, 0x14, 0x0b, 0x0c, 0x0d, 0x16, 0x0f ); vector unsigned char vgreen2 = (vector unsigned char)( vec_add((vector unsigned int)vgreen1, vec_sl(v8_32, v8_32)) ); vector unsigned char vgmerge = VECUINT8_LITERAL( 0x00, 0x02, 0x00, 0x06, 0x00, 0x0a, 0x00, 0x0e, 0x00, 0x12, 0x00, 0x16, 0x00, 0x1a, 0x00, 0x1e); vector unsigned char mergePermute = VEC_MERGE_PERMUTE(); vector unsigned char vpermute = calc_swizzle32(srcfmt, NULL); vector unsigned char valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vector unsigned short vf800 = (vector unsigned short)vec_splat_u8(-7); vf800 = vec_sl(vf800, vec_splat_u16(8)); while(height--) { int extrawidth; vector unsigned char valigner; vector unsigned char vsrc; vector unsigned char voverflow; int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while (condition) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB, sA; \ DISEMBLE_RGBA(src, 4, srcfmt, Pixel, sR, sG, sB, sA); \ if(sA) { \ unsigned short dstpixel = *((unsigned short *)dst); \ dR = (dstpixel >> 8) & 0xf8; \ dG = (dstpixel >> 3) & 0xfc; \ dB = (dstpixel << 3) & 0xf8; \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ *((unsigned short *)dst) = ( \ ((dR & 0xf8) << 8) | ((dG & 0xfc) << 3) | (dB >> 3) \ ); \ } \ src += 4; \ dst += 2; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dst)) && (width), width); extrawidth = (width % 8); valigner = VEC_ALIGNER(src); vsrc = (vector unsigned char)vec_ld(0, src); width -= extrawidth; while (width) { vector unsigned char valpha; vector unsigned char vsrc1, vsrc2; vector unsigned char vdst1, vdst2; vector unsigned short vR, vG, vB; vector unsigned short vpixel, vrpixel, vgpixel, vbpixel; /* Load 8 pixels from src as ARGB */ voverflow = (vector unsigned char)vec_ld(15, src); vsrc = vec_perm(vsrc, voverflow, valigner); vsrc1 = vec_perm(vsrc, vsrc, vpermute); src += 16; vsrc = (vector unsigned char)vec_ld(15, src); voverflow = vec_perm(voverflow, vsrc, valigner); vsrc2 = vec_perm(voverflow, voverflow, vpermute); src += 16; /* Load 8 pixels from dst as XRGB */ voverflow = vec_ld(0, dst); vR = vec_and((vector unsigned short)voverflow, vf800); vB = vec_sl((vector unsigned short)voverflow, v3_16); vG = vec_sl(vB, v2_16); vdst1 = (vector unsigned char)vec_perm((vector unsigned char)vR, (vector unsigned char)vR, vredalpha1); vdst1 = vec_perm(vdst1, (vector unsigned char)vB, vblue1); vdst1 = vec_perm(vdst1, (vector unsigned char)vG, vgreen1); vdst2 = (vector unsigned char)vec_perm((vector unsigned char)vR, (vector unsigned char)vR, vredalpha2); vdst2 = vec_perm(vdst2, (vector unsigned char)vB, vblue2); vdst2 = vec_perm(vdst2, (vector unsigned char)vG, vgreen2); /* Alpha blend 8 pixels as ARGB */ valpha = vec_perm(vsrc1, v0, valphaPermute); VEC_MULTIPLY_ALPHA(vsrc1, vdst1, valpha, mergePermute, v1_16, v8_16); valpha = vec_perm(vsrc2, v0, valphaPermute); VEC_MULTIPLY_ALPHA(vsrc2, vdst2, valpha, mergePermute, v1_16, v8_16); /* Convert 8 pixels to 565 */ vpixel = (vector unsigned short)vec_packpx((vector unsigned int)vdst1, (vector unsigned int)vdst2); vgpixel = (vector unsigned short)vec_perm(vdst1, vdst2, vgmerge); vgpixel = vec_and(vgpixel, vfc); vgpixel = vec_sl(vgpixel, v3_16); vrpixel = vec_sl(vpixel, v1_16); vrpixel = vec_and(vrpixel, vf800); vbpixel = vec_and(vpixel, v3f); vdst1 = vec_or((vector unsigned char)vrpixel, (vector unsigned char)vgpixel); vdst1 = vec_or(vdst1, (vector unsigned char)vbpixel); /* Store 8 pixels */ vec_st(vdst1, 0, dst); width -= 8; dst += 16; } ONE_PIXEL_BLEND((extrawidth), extrawidth); #undef ONE_PIXEL_BLEND src += srcskip; dst += dstskip; } } static void Blit32to32SurfaceAlphaKeyAltivec(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; Uint32 rgbmask = srcfmt->Rmask | srcfmt->Gmask | srcfmt->Bmask; Uint32 ckey = info->src->colorkey; vector unsigned char mergePermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned char vbits; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; vector unsigned int vckey; vector unsigned int vrgbmask; mergePermute = VEC_MERGE_PERMUTE(); v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); vbits = (vector unsigned char)vec_splat_s8(-1); ckey &= rgbmask; ((unsigned int *)(char*)&vckey)[0] = ckey; vckey = vec_splat(vckey, 0); ((unsigned int *)(char*)&vrgbmask)[0] = rgbmask; vrgbmask = vec_splat(vrgbmask, 0); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while (condition) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB; \ RETRIEVE_RGB_PIXEL(((Uint8 *)srcp), 4, Pixel); \ if(sA && Pixel != ckey) { \ RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); \ DISEMBLE_RGB(((Uint8 *)dstp), 4, dstfmt, Pixel, dR, dG, dB); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA(((Uint8 *)dstp), 4, dstfmt, dR, dG, dB, dA); \ } \ dstp++; \ srcp++; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char vsel; vector unsigned char voverflow; vector unsigned char vd; vector unsigned char vd_orig; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); /* vsel is set for items that match the key */ vsel = (vector unsigned char)vec_and((vector unsigned int)vs, vrgbmask); vsel = (vector unsigned char)vec_cmpeq((vector unsigned int)vsel, vckey); /* permute to source format */ vs = vec_perm(vs, valpha, vsrcPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd_orig = vd = vec_perm(vd, v0, vsdstPermute); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); /* mask out color key */ vd = vec_sel(vd, vd_orig, vsel); /* permute to dest format */ vd = vec_perm(vd, vbits, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } static void Blit32to32PixelAlphaAltivec(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; vector unsigned char mergePermute; vector unsigned char valphaPermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valphamask; vector unsigned char vpixelmask; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); mergePermute = VEC_MERGE_PERMUTE(); valphamask = VEC_ALPHA_MASK(); valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vpixelmask = vec_nor(valphamask, v0); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); while ( height-- ) { width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB, sA, dA; \ DISEMBLE_RGBA((Uint8 *)srcp, 4, srcfmt, Pixel, sR, sG, sB, sA); \ if(sA) { \ DISEMBLE_RGBA((Uint8 *)dstp, 4, dstfmt, Pixel, dR, dG, dB, dA); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA((Uint8 *)dstp, 4, dstfmt, dR, dG, dB, dA); \ } \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { // vsrcPermute // vdstPermute int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; vector unsigned char valpha; vector unsigned char vdstalpha; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); vs = vec_perm(vs, v0, vsrcPermute); valpha = vec_perm(vs, v0, valphaPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd = vec_perm(vd, v0, vsdstPermute); vdstalpha = vec_and(vd, valphamask); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha to the dest alpha */ vd = vec_and(vd, vpixelmask); vd = vec_or(vd, vdstalpha); vd = vec_perm(vd, v0, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } srcp += srcskip; dstp += dstskip; #undef ONE_PIXEL_BLEND } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlphaAltivec(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; vector unsigned char mergePermute; vector unsigned char valphaPermute; vector unsigned char valphamask; vector unsigned char vpixelmask; vector unsigned char v0; vector unsigned short v1; vector unsigned short v8; v0 = vec_splat_u8(0); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); mergePermute = VEC_MERGE_PERMUTE(); valphamask = VEC_ALPHA_MASK(); valphaPermute = vec_and(vec_lvsl(0, (int *)NULL), vec_splat_u8(0xC)); vpixelmask = vec_nor(valphamask, v0); while(height--) { width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) \ while ((condition)) { \ Uint32 dalpha; \ Uint32 d; \ Uint32 s1; \ Uint32 d1; \ Uint32 s = *srcp; \ Uint32 alpha = s >> 24; \ if(alpha) { \ if(alpha == SDL_ALPHA_OPAQUE) { \ *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); \ } else { \ d = *dstp; \ dalpha = d & 0xff000000; \ s1 = s & 0xff00ff; \ d1 = d & 0xff00ff; \ d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ s &= 0xff00; \ d &= 0xff00; \ d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ *dstp = d1 | d | dalpha; \ } \ } \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; vector unsigned char valpha; vector unsigned char vdstalpha; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); valpha = vec_perm(vs, v0, valphaPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vdstalpha = vec_and(vd, valphamask); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha to the dest alpha */ vd = vec_and(vd, vpixelmask); vd = vec_or(vd, vdstalpha); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } srcp += srcskip; dstp += dstskip; } #undef ONE_PIXEL_BLEND } static void Blit32to32SurfaceAlphaAltivec(SDL_BlitInfo *info) { /* XXX : 6 */ unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; vector unsigned char mergePermute; vector unsigned char vsrcPermute; vector unsigned char vdstPermute; vector unsigned char vsdstPermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned char vbits; vector unsigned short v1; vector unsigned short v8; mergePermute = VEC_MERGE_PERMUTE(); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); vsrcPermute = calc_swizzle32(srcfmt, NULL); vdstPermute = calc_swizzle32(NULL, dstfmt); vsdstPermute = calc_swizzle32(dstfmt, NULL); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); vbits = (vector unsigned char)vec_splat_s8(-1); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 Pixel; \ unsigned sR, sG, sB, dR, dG, dB; \ DISEMBLE_RGB(((Uint8 *)srcp), 4, srcfmt, Pixel, sR, sG, sB); \ DISEMBLE_RGB(((Uint8 *)dstp), 4, dstfmt, Pixel, dR, dG, dB); \ ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); \ ASSEMBLE_RGBA(((Uint8 *)dstp), 4, dstfmt, dR, dG, dB, dA); \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = vec_lvsl(0, srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); vs = vec_perm(vs, valpha, vsrcPermute); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); vd = vec_perm(vd, vd, vsdstPermute); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); vd = vec_perm(vd, vbits, vdstPermute); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } /* fast RGB888->(A)RGB888 blending */ static void BlitRGBtoRGBSurfaceAlphaAltivec(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; vector unsigned char mergePermute; vector unsigned char valpha; vector unsigned char valphamask; vector unsigned short v1; vector unsigned short v8; mergePermute = VEC_MERGE_PERMUTE(); v1 = vec_splat_u16(1); v8 = vec_splat_u16(8); /* set the alpha to 255 on the destination surf */ valphamask = VEC_ALPHA_MASK(); /* set a vector full of alpha and 255-alpha */ ((unsigned char *)&valpha)[0] = alpha; valpha = vec_splat(valpha, 0); while(height--) { int width = info->d_width; #define ONE_PIXEL_BLEND(condition, widthvar) while ((condition)) { \ Uint32 s = *srcp; \ Uint32 d = *dstp; \ Uint32 s1 = s & 0xff00ff; \ Uint32 d1 = d & 0xff00ff; \ d1 = (d1 + ((s1 - d1) * alpha >> 8)) \ & 0xff00ff; \ s &= 0xff00; \ d &= 0xff00; \ d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ *dstp = d1 | d | 0xff000000; \ ++srcp; \ ++dstp; \ widthvar--; \ } ONE_PIXEL_BLEND((UNALIGNED_PTR(dstp)) && (width), width); if (width > 0) { int extrawidth = (width % 4); vector unsigned char valigner = VEC_ALIGNER(srcp); vector unsigned char vs = (vector unsigned char)vec_ld(0, srcp); width -= extrawidth; while (width) { vector unsigned char voverflow; vector unsigned char vd; /* s = *srcp */ voverflow = (vector unsigned char)vec_ld(15, srcp); vs = vec_perm(vs, voverflow, valigner); /* d = *dstp */ vd = (vector unsigned char)vec_ld(0, dstp); VEC_MULTIPLY_ALPHA(vs, vd, valpha, mergePermute, v1, v8); /* set the alpha channel to full on */ vd = vec_or(vd, valphamask); /* *dstp = res */ vec_st((vector unsigned int)vd, 0, dstp); srcp += 4; dstp += 4; width -= 4; vs = voverflow; } ONE_PIXEL_BLEND((extrawidth), extrawidth); } #undef ONE_PIXEL_BLEND srcp += srcskip; dstp += dstskip; } } #endif /* SDL_ALTIVEC_BLITTERS */ /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | 0xff000000; }, width); srcp += srcskip; dstp += dstskip; } } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { BlitRGBtoRGBSurfaceAlpha128(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 s; Uint32 d; Uint32 s1; Uint32 d1; while(height--) { DUFFS_LOOP_DOUBLE2({ /* One Pixel Blend */ s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | 0xff000000; ++srcp; ++dstp; },{ /* Two Pixels Blend */ s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 += (s1 - d1) * alpha >> 8; d1 &= 0xff00ff; s = ((s & 0xff00) >> 8) | ((srcp[1] & 0xff00) << 8); d = ((d & 0xff00) >> 8) | ((dstp[1] & 0xff00) << 8); d += (s - d) * alpha >> 8; d &= 0x00ff00ff; *dstp++ = d1 | ((d << 8) & 0xff00) | 0xff000000; ++srcp; s1 = *srcp; d1 = *dstp; s1 &= 0xff00ff; d1 &= 0xff00ff; d1 += (s1 - d1) * alpha >> 8; d1 &= 0xff00ff; *dstp = d1 | ((d >> 8) & 0xff00) | 0xff000000; ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 dalpha; Uint32 d; Uint32 s1; Uint32 d1; Uint32 s = *srcp; Uint32 alpha = s >> 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == SDL_ALPHA_OPAQUE) { *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); } else { /* * take out the middle component (green), and process * the other two in parallel. One multiply less. */ d = *dstp; dalpha = d & 0xff000000; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | dalpha; } } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } #if MMX_ASMBLIT /* fast (as in MMX with prefetch) ARGB888->(A)RGB888 blending with pixel alpha */ inline static void BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; Uint32 s; Uint32 alpha; __asm__ ( /* make mm6 all zeros. */ "pxor %%mm6, %%mm6\n" /* Make a mask to preserve the alpha. */ "pcmpeqb %%mm7, %%mm7\n\t" /* mm7(s) = FF FF FF FF | FF FF FF FF */ "psrlq $16, %%mm7\n\t" /* mm7(s) = 00 00 FF FF | FF FF FF FF */ : ); while(height--) { DUFFS_LOOP4({ __asm__ ( "prefetch 64(%0)\n" "prefetch 64(%1)\n" : : "r" (srcp), "r" (dstp) ); s = *srcp; alpha = s >> 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == SDL_ALPHA_OPAQUE) { *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); } else { __asm__ ( /* load in the source, and dst. */ "movd (%0), %%mm0\n" /* mm0(s) = 0 0 0 0 | As Rs Gs Bs */ "movd (%1), %%mm1\n" /* mm1(d) = 0 0 0 0 | Ad Rd Gd Bd */ /* Move the src alpha into mm2 */ /* if supporting pshufw */ /*"pshufw $0x55, %%mm0, %%mm2\n" */ /* mm2 = 0 As 0 As | 0 As 0 As */ /*"psrlw $8, %%mm2\n" */ /* else: */ "movq %%mm0, %%mm2\n" "psrld $24, %%mm2\n" /* mm2 = 0 0 0 0 | 0 0 0 As */ "punpcklwd %%mm2, %%mm2\n" /* mm2 = 0 0 0 0 | 0 As 0 As */ "punpckldq %%mm2, %%mm2\n" /* mm2 = 0 As 0 As | 0 As 0 As */ /* move the colors into words. */ "punpcklbw %%mm6, %%mm0\n" /* mm0 = 0 As 0 Rs | 0 Gs 0 Bs */ "punpcklbw %%mm6, %%mm1\n" /* mm0 = 0 Ad 0 Rd | 0 Gd 0 Bd */ /* src - dst */ "psubw %%mm1, %%mm0\n" /* mm0 = As-Ad Rs-Rd | Gs-Gd Bs-Bd */ /* A * (src-dst) */ "pmullw %%mm2, %%mm0\n" /* mm0 = As*As-d As*Rs-d | As*Gs-d As*Bs-d */ "pand %%mm7, %%mm0\n" /* to preserve dest alpha */ "psrlw $8, %%mm0\n" /* mm0 = Ac>>8 Rc>>8 | Gc>>8 Bc>>8 */ "paddb %%mm1, %%mm0\n" /* mm0 = Ac+Ad Rc+Rd | Gc+Gd Bc+Bd */ "packuswb %%mm0, %%mm0\n" /* mm0 = | Ac Rc Gc Bc */ "movd %%mm0, (%1)\n" /* result in mm0 */ : : "r" (srcp), "r" (dstp) ); } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } __asm__ ( "emms\n" : ); } #endif /* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */ /* blend a single 16 bit pixel at 50% */ #define BLEND16_50(d, s, mask) \ ((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff))) /* blend two 16 bit pixels at 50% */ #define BLEND2x16_50(d, s, mask) \ (((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \ + (s & d & (~(mask | mask << 16)))) static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask) { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { if(((unsigned long)srcp ^ (unsigned long)dstp) & 2) { /* * Source and destination not aligned, pipeline it. * This is mostly a win for big blits but no loss for * small ones */ Uint32 prev_sw; int w = width; /* handle odd destination */ if((unsigned long)dstp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); dstp++; srcp++; w--; } srcp++; /* srcp is now 32-bit aligned */ /* bootstrap pipeline with first halfword */ prev_sw = ((Uint32 *)srcp)[-1]; while(w > 1) { Uint32 sw, dw, s; sw = *(Uint32 *)srcp; dw = *(Uint32 *)dstp; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = (prev_sw << 16) + (sw >> 16); else s = (prev_sw >> 16) + (sw << 16); prev_sw = sw; *(Uint32 *)dstp = BLEND2x16_50(dw, s, mask); dstp += 2; srcp += 2; w -= 2; } /* final pixel if any */ if(w) { Uint16 d = *dstp, s; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = prev_sw; else s = prev_sw >> 16; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip - 1; dstp += dstskip; } else { /* source and destination are aligned */ int w = width; /* first odd pixel? */ if((unsigned long)srcp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; w--; } /* srcp and dstp are now 32-bit aligned */ while(w > 1) { Uint32 sw = *(Uint32 *)srcp; Uint32 dw = *(Uint32 *)dstp; *(Uint32 *)dstp = BLEND2x16_50(dw, sw, mask); srcp += 2; dstp += 2; w -= 2; } /* last odd pixel? */ if(w) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip; dstp += dstskip; } } } #if MMX_ASMBLIT /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; Uint8 load[8]; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ *(Uint64 *)load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* Setup the 565 color channel masks */ *(Uint64 *)load = 0xF800F800F800F800ULL; movq_m2r(*load, mm1); /* MASKRED -> mm1 */ *(Uint64 *)load = 0x07E007E007E007E0ULL; movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ *(Uint64 *)load = 0x001F001F001F001FULL; movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; },{ movq_m2r((*dstp), mm3);/* 4 dst pixels -> mm3 */ movq_m2r((*srcp), mm2);/* 4 src pixels -> mm2 */ /* RED */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm1 , mm5); /* src & MASKRED -> mm5 */ psrlq_i2r(11, mm5); /* mm5 >> 11 -> mm5 [000r 000r 000r 000r] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm1 , mm6); /* dst & MASKRED -> mm6 */ psrlq_i2r(11, mm6); /* mm6 >> 11 -> mm6 [000r 000r 000r 000r] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ psllq_i2r(11, mm6); /* mm6 << 11 -> mm6 */ pand_r2r(mm1, mm6); /* mm6 & MASKRED -> mm6 */ movq_r2r(mm4, mm5); /* MASKGREEN -> mm5 */ por_r2r(mm7, mm5); /* MASKBLUE | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKRED) -> mm3 */ por_r2r(mm6, mm3); /* save new reds in dsts */ /* green */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm4 , mm5); /* src & MASKGREEN -> mm5 */ psrlq_i2r(5, mm5); /* mm5 >> 5 -> mm5 [000g 000g 000g 000g] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm4 , mm6); /* dst & MASKGREEN -> mm6 */ psrlq_i2r(5, mm6); /* mm6 >> 5 -> mm6 [000g 000g 000g 000g] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ psllq_i2r(5, mm6); /* mm6 << 5 -> mm6 */ pand_r2r(mm4, mm6); /* mm6 & MASKGREEN -> mm6 */ movq_r2r(mm1, mm5); /* MASKRED -> mm5 */ por_r2r(mm7, mm5); /* MASKBLUE | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKGREEN) -> mm3 */ por_r2r(mm6, mm3); /* save new greens in dsts */ /* blue */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm7 , mm5); /* src & MASKRED -> mm5[000b 000b 000b 000b] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm7 , mm6); /* dst & MASKBLUE -> mm6[000b 000b 000b 000b] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ pand_r2r(mm7, mm6); /* mm6 & MASKBLUE -> mm6 */ movq_r2r(mm1, mm5); /* MASKRED -> mm5 */ por_r2r(mm4, mm5); /* MASKGREEN | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKBLUE) -> mm3 */ por_r2r(mm6, mm3); /* save new blues in dsts */ movq_r2m(mm3, *dstp);/* mm3 -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlphaMMX(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; Uint32 s, d; Uint8 load[8]; alpha &= ~(1+2+4); /* cut alpha to get the exact same behaviour */ *(Uint64 *)load = alpha; alpha >>= 3; /* downscale alpha to 5 bits */ movq_m2r(*load, mm0); /* alpha(0000000A) -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 00000A0A -> mm0 */ punpcklwd_r2r(mm0, mm0); /* 0A0A0A0A -> mm0 */ /* Setup the 555 color channel masks */ *(Uint64 *)load = 0x7C007C007C007C00ULL; movq_m2r(*load, mm1); /* MASKRED -> mm1 */ *(Uint64 *)load = 0x03E003E003E003E0ULL; movq_m2r(*load, mm4); /* MASKGREEN -> mm4 */ *(Uint64 *)load = 0x001F001F001F001FULL; movq_m2r(*load, mm7); /* MASKBLUE -> mm7 */ while(height--) { DUFFS_LOOP_QUATRO2( { s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; },{ s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; s = *srcp++; d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; },{ movq_m2r((*dstp), mm3);/* 4 dst pixels -> mm3 */ movq_m2r((*srcp), mm2);/* 4 src pixels -> mm2 */ /* RED */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm1 , mm5); /* src & MASKRED -> mm5 */ psrlq_i2r(10, mm5); /* mm5 >> 10 -> mm5 [000r 000r 000r 000r] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm1 , mm6); /* dst & MASKRED -> mm6 */ psrlq_i2r(10, mm6); /* mm6 >> 10 -> mm6 [000r 000r 000r 000r] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ psllq_i2r(10, mm6); /* mm6 << 10 -> mm6 */ pand_r2r(mm1, mm6); /* mm6 & MASKRED -> mm6 */ movq_r2r(mm4, mm5); /* MASKGREEN -> mm5 */ por_r2r(mm7, mm5); /* MASKBLUE | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKRED) -> mm3 */ por_r2r(mm6, mm3); /* save new reds in dsts */ /* green */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm4 , mm5); /* src & MASKGREEN -> mm5 */ psrlq_i2r(5, mm5); /* mm5 >> 5 -> mm5 [000g 000g 000g 000g] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm4 , mm6); /* dst & MASKGREEN -> mm6 */ psrlq_i2r(5, mm6); /* mm6 >> 5 -> mm6 [000g 000g 000g 000g] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ psllq_i2r(5, mm6); /* mm6 << 5 -> mm6 */ pand_r2r(mm4, mm6); /* mm6 & MASKGREEN -> mm6 */ movq_r2r(mm1, mm5); /* MASKRED -> mm5 */ por_r2r(mm7, mm5); /* MASKBLUE | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKGREEN) -> mm3 */ por_r2r(mm6, mm3); /* save new greens in dsts */ /* blue */ movq_r2r(mm2, mm5); /* src -> mm5 */ pand_r2r(mm7 , mm5); /* src & MASKRED -> mm5[000b 000b 000b 000b] */ movq_r2r(mm3, mm6); /* dst -> mm6 */ pand_r2r(mm7 , mm6); /* dst & MASKBLUE -> mm6[000b 000b 000b 000b] */ /* blend */ psubw_r2r(mm6, mm5);/* src - dst -> mm5 */ pmullw_r2r(mm0, mm5); /* mm5 * alpha -> mm5 */ psrlw_i2r(8, mm5); /* mm5 >> 8 -> mm5 */ paddw_r2r(mm5, mm6); /* mm5 + mm6(dst) -> mm6 */ pand_r2r(mm7, mm6); /* mm6 & MASKBLUE -> mm6 */ movq_r2r(mm1, mm5); /* MASKRED -> mm5 */ por_r2r(mm4, mm5); /* MASKGREEN | mm5 -> mm5 */ pand_r2r(mm5, mm3); /* mm3 & mm5(!MASKBLUE) -> mm3 */ por_r2r(mm6, mm3); /* save new blues in dsts */ movq_r2m(mm3, *dstp);/* mm3 -> 4 dst pixels */ srcp += 4; dstp += 4; }, width); srcp += srcskip; dstp += dstskip; } emms(); } } #endif /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB8888->RGB565 blending with pixel alpha */ static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp; unsigned alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp = d | d >> 16; } } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* fast ARGB8888->RGB555 blending with pixel alpha */ static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ unsigned alpha; Uint32 s = *srcp; alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha) { if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp = d | d >> 16; } } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* General (slow) N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; if(sA) { while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, Pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } } /* General (slow) colorkeyed N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; Uint32 ckey = srcfmt->colorkey; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel); if(sA && Pixel != ckey) { RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, Pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); } src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } /* General (slow) N->N blending with pixel alpha */ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp; int dstbpp; /* Set up some basic variables */ srcbpp = srcfmt->BytesPerPixel; dstbpp = dstfmt->BytesPerPixel; /* FIXME: for 8bpp source alpha, this doesn't get opaque values quite right. for <8bpp source alpha, it gets them very wrong (check all macros!) It is unclear whether there is a good general solution that doesn't need a branch (or a divide). */ while ( height-- ) { DUFFS_LOOP4( { Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; unsigned sA; unsigned dA; DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA); if(sA) { DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); } src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int blit_index) { SDL_PixelFormat *sf = surface->format; SDL_PixelFormat *df = surface->map->dst->format; if(sf->Amask == 0) { if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if(df->BytesPerPixel == 1) return BlitNto1SurfaceAlphaKey; else #if SDL_ALTIVEC_BLITTERS if (sf->BytesPerPixel == 4 && df->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32SurfaceAlphaKeyAltivec; else #endif return BlitNtoNSurfaceAlphaKey; } else { /* Per-surface alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1SurfaceAlpha; case 2: if(surface->map->identity) { if(df->Gmask == 0x7e0) { #if MMX_ASMBLIT if(SDL_HasMMX()) return Blit565to565SurfaceAlphaMMX; else #endif return Blit565to565SurfaceAlpha; } else if(df->Gmask == 0x3e0) { #if MMX_ASMBLIT if(SDL_HasMMX()) return Blit555to555SurfaceAlphaMMX; else #endif return Blit555to555SurfaceAlpha; } } return BlitNtoNSurfaceAlpha; case 4: if(sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && (sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff && sf->BytesPerPixel == 4) { #if MMX_ASMBLIT if(SDL_HasMMX()) return BlitRGBtoRGBSurfaceAlphaMMX; else #endif #if SDL_ALTIVEC_BLITTERS if(!(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return BlitRGBtoRGBSurfaceAlphaAltivec; else #endif return BlitRGBtoRGBSurfaceAlpha; } else #if SDL_ALTIVEC_BLITTERS if((sf->BytesPerPixel == 4) && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32SurfaceAlphaAltivec; else #endif return BlitNtoNSurfaceAlpha; case 3: default: return BlitNtoNSurfaceAlpha; } } } else { /* Per-pixel alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1PixelAlpha; case 2: #if SDL_ALTIVEC_BLITTERS if(sf->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && df->Gmask == 0x7e0 && df->Bmask == 0x1f && SDL_HasAltiVec()) return Blit32to565PixelAlphaAltivec; else #endif if(sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) { if(df->Gmask == 0x7e0) return BlitARGBto565PixelAlpha; else if(df->Gmask == 0x3e0) return BlitARGBto555PixelAlpha; } return BlitNtoNPixelAlpha; case 4: if(sf->Amask == 0xff000000 && sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) { #if MMX_ASMBLIT if(SDL_Has3DNow()) return BlitRGBtoRGBPixelAlphaMMX3DNOW; else if(SDL_HasMMX()) return BlitRGBtoRGBPixelAlphaMMX; else #endif #if SDL_ALTIVEC_BLITTERS if(!(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return BlitRGBtoRGBPixelAlphaAltivec; else #endif return BlitRGBtoRGBPixelAlpha; } #if SDL_ALTIVEC_BLITTERS if (sf->Amask && sf->BytesPerPixel == 4 && !(surface->map->dst->flags & SDL_HWSURFACE) && SDL_HasAltiVec()) return Blit32to32PixelAlphaAltivec; else #endif return BlitNtoNPixelAlpha; case 3: default: return BlitNtoNPixelAlpha; } } }