Mercurial > sdl-ios-xcode
view docs/man3/SDL_PumpEvents.3 @ 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Pumps the event loop, gathering events from the input devices\&. .PP \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. .PP .RS \fBNote: .PP You can only call this function in the thread that set the video mode\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59