view docs/html/sdlunlocksurface.html @ 1400:5abff0870de2

Date: Mon, 20 Feb 2006 19:54:51 -0500 From: Brian Barnes Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code I stopped complaining and went in an fixed the bug myself :) SDL always dies if you try to use FSAA on Mac OS X, the problem is in the file: SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 02:42:05 +0000
parents 355632dca928
children
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>SDL_UnlockSurface</TITLE
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>SDL_UnlockSurface</H1
><DIV
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><A
NAME="AEN1962"
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><H2
>Name</H2
>SDL_UnlockSurface&nbsp;--&nbsp;Unlocks a previously locked surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UnlockSurface</B
></CODE
>(SDL_Surface *surface);</CODE
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><H2
>Description</H2
><P
>Surfaces that were previously locked using <TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> must be unlocked with <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
>. Surfaces should be unlocked as soon as possible.</P
><P
>It should be noted that since 1.1.8, surface locks are recursive. See <A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>.</P
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>SDL_LockSurface</TT
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