Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetGammaRamp.3 @ 109:5a9c36a45db1
Fixed switching away from the SDL at the framebuffer console
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:10:06 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_GetGammaRamp" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_GetGammaRamp\- Gets the color gamma lookup tables for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); .SH "DESCRIPTION" .PP Gets the gamma translation lookup tables currently used by the display\&. Each table is an array of 256 Uint16 values\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error\&. .SH "SEE ALSO" .PP \fISDL_SetGamma\fR \fISDL_SetGammaRamp\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42