view src/video/bwindow/SDL_sysyuv.h @ 4255:5a203e2b0162 SDL-1.2

Fixed bug #716 Armin Burgmeier 2009-03-15 04:35:45 PDT When I hold a mouse button down on another (non-SDL) window, then move the mouse over an SDL window and releasing the mouse button there, then the application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS and gain 1. Furthermore, SDL_GetAppState() reports the application not having mouse focus until moving the mouse out of the window and back in again.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 23:22:57 +0000
parents 7a4c511c980a
children 46fb637777ed
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"


#ifndef __SDL_SYS_YUV_H__
#define __SDL_SYS_YUV_H__

/* This is the BeOS implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_lowvideo.h"

extern "C" {

struct private_yuvhwdata
{
/*  FRAMEDATA* CurrentFrameData;
    FRAMEDATA* FrameData0;
    FRAMEDATA* FrameData1;
    PgScalerProps_t   props;
    PgScalerCaps_t    caps;
    PgVideoChannel_t* channel;
    PhArea_t CurrentViewPort;
    PhPoint_t CurrentWindowPos;
    long format;
    int scaler_on;
    int current;
    long YStride;
    long VStride;
    long UStride;
    int ischromakey;
    long chromakey;
    int forcedredraw;
    unsigned long State;
    long flags;
*/
	SDL_Surface *display;
	BView *bview;
	bool first_display;
	BBitmap *bbitmap;
    int locked;
};

extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs);
SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display);
extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay);
extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect* dst);
extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay);

};

#endif /* __SDL_PH_YUV_H__ */