view src/video/ataricommon/SDL_atarimxalloc.c @ 4255:5a203e2b0162 SDL-1.2

Fixed bug #716 Armin Burgmeier 2009-03-15 04:35:45 PDT When I hold a mouse button down on another (non-SDL) window, then move the mouse over an SDL window and releasing the mouse button there, then the application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS and gain 1. Furthermore, SDL_GetAppState() reports the application not having mouse focus until moving the mouse out of the window and back in again.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 23:22:57 +0000 (2009-09-27)
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	Memory allocation
 *
 *	Patrice Mandin
 */

#include <mint/osbind.h>

#include "SDL_stdinc.h"

/*--- Variables ---*/

static int atari_mxalloc_avail=-1;

/*--- Functions ---*/

void *Atari_SysMalloc(Uint32 size, Uint16 alloc_type)
{
	/* Test if Mxalloc() available */
	if (atari_mxalloc_avail<0) {
		atari_mxalloc_avail = ((Sversion()&0xFF)>=0x01) | (Sversion()>=0x1900);
	}

	if (atari_mxalloc_avail) {
		return (void *) Mxalloc(size, alloc_type);
	} else { \
		return (void *) Malloc(size);
	}
}