Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetModState.3 @ 4255:5a203e2b0162 SDL-1.2
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 23:22:57 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_SetModState" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SetModState \- Set the current key modifier state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetModState\fP\fR(\fBSDLMod modstate\fR); .SH "DESCRIPTION" .PP The inverse of \fI\fBSDL_GetModState\fP\fR, \fBSDL_SetModState\fP allows you to impose modifier key states on your application\&. .PP Simply pass your desired modifier states into \fBmodstate\fR\&. This value my be a logical OR\&'d combination of the following: .PP .nf \f(CWtypedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetModState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00