Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Application/main.c @ 2213:59a667370c57
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author | Bob Pendleton <bob@pendleton.com> |
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date | Tue, 24 Jul 2007 18:46:45 +0000 |
parents | d63e9f5944ae |
children | 4d2d0548f5b2 |
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/* Simple program: Create a blank window, wait for keypress, quit. Please see the SDL documentation for details on using the SDL API: /Developer/Documentation/SDL/docs.html */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "SDL.h" int main(int argc, char *argv[]) { Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ SDL_Surface *screen; Uint8 video_bpp = 0; Uint32 videoflags = SDL_SWSURFACE; int done; SDL_Event event; /* Initialize the SDL library */ if (SDL_Init(initflags) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Set 640x480 video mode */ screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags); if (screen == NULL) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); SDL_Quit(); exit(2); } done = 0; while (!done) { /* Check for events */ while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEMOTION: break; case SDL_MOUSEBUTTONDOWN: break; case SDL_KEYDOWN: /* Any keypress quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } } /* Clean up the SDL library */ SDL_Quit(); return (0); }