view Xcode/TemplatesForProjectBuilder/SDL Application/main.c @ 2213:59a667370c57

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author Bob Pendleton <bob@pendleton.com>
date Tue, 24 Jul 2007 18:46:45 +0000
parents d63e9f5944ae
children 4d2d0548f5b2
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/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
    SDL_Surface *screen;
    Uint8 video_bpp = 0;
    Uint32 videoflags = SDL_SWSURFACE;
    int done;
    SDL_Event event;

    /* Initialize the SDL library */
    if (SDL_Init(initflags) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Set 640x480 video mode */
    screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                video_bpp, SDL_GetError());
        SDL_Quit();
        exit(2);
    }

    done = 0;
    while (!done) {

        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {

            case SDL_MOUSEMOTION:
                break;
            case SDL_MOUSEBUTTONDOWN:
                break;
            case SDL_KEYDOWN:
                /* Any keypress quits the app... */
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
    }

    /* Clean up the SDL library */
    SDL_Quit();
    return (0);
}