Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gl.c @ 1929:595ac54a8f9f
Added an environment variable to select which driver the software renderer will use.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jul 2006 00:48:12 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "../../events/SDL_events_c.h" #include "SDL_x11dga_c.h" #include "SDL_x11gl_c.h" #if defined(__IRIX__) /* IRIX doesn't have a GL library versioning system */ #define DEFAULT_OPENGL "libGL.so" #elif defined(__MACOSX__) #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" #elif defined(__QNXNTO__) #define DEFAULT_OPENGL "libGL.so.3" #else #define DEFAULT_OPENGL "libGL.so.1" #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_NONE_EXT 0x8000 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #endif #if SDL_VIDEO_OPENGL_GLX static int glXExtensionSupported(_THIS, const char *extension) { const char *extensions; const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') { return 0; } extensions = this->gl_data->glXQueryExtensionsString(GFX_Display, SDL_Screen); /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #endif /* SDL_VIDEO_OPENGL_GLX */ XVisualInfo * X11_GL_GetVisual(_THIS) { #if SDL_VIDEO_OPENGL_GLX /* 64 seems nice. */ int attribs[64]; int i; /* load the gl driver from a default path */ if (!this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ if (X11_GL_LoadLibrary(this, NULL) < 0) { return NULL; } } /* See if we already have a window which we must use */ if (SDL_windowid) { XWindowAttributes a; XVisualInfo vi_in; int out_count; XGetWindowAttributes(SDL_Display, SDL_Window, &a); vi_in.screen = SDL_Screen; vi_in.visualid = XVisualIDFromVisual(a.visual); glx_visualinfo = XGetVisualInfo(SDL_Display, VisualScreenMask | VisualIDMask, &vi_in, &out_count); return glx_visualinfo; } /* Setup our GLX attributes according to the gl_config. */ i = 0; attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RED_SIZE; attribs[i++] = this->gl_config.red_size; attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = this->gl_config.green_size; attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = this->gl_config.blue_size; if (this->gl_config.alpha_size) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = this->gl_config.alpha_size; } if (this->gl_config.buffer_size) { attribs[i++] = GLX_BUFFER_SIZE; attribs[i++] = this->gl_config.buffer_size; } if (this->gl_config.double_buffer) { attribs[i++] = GLX_DOUBLEBUFFER; } attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = this->gl_config.depth_size; if (this->gl_config.stencil_size) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = this->gl_config.stencil_size; } if (this->gl_config.accum_red_size) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = this->gl_config.accum_red_size; } if (this->gl_config.accum_green_size) { attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = this->gl_config.accum_green_size; } if (this->gl_config.accum_blue_size) { attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = this->gl_config.accum_blue_size; } if (this->gl_config.accum_alpha_size) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = this->gl_config.accum_alpha_size; } if (this->gl_config.stereo) { attribs[i++] = GLX_STEREO; } if (this->gl_config.multisamplebuffers) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = this->gl_config.multisamplebuffers; } if (this->gl_config.multisamplesamples) { attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = this->gl_config.multisamplesamples; } if (this->gl_config.accelerated >= 0 && glXExtensionSupported(this, "GLX_EXT_visual_rating")) { attribs[i++] = GLX_VISUAL_CAVEAT_EXT; attribs[i++] = GLX_NONE_EXT; } #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ if (!SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) { attribs[i++] = GLX_X_VISUAL_TYPE; attribs[i++] = GLX_DIRECT_COLOR; } #endif attribs[i++] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); #ifdef GLX_DIRECT_COLOR if (!glx_visualinfo && !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) { /* No DirectColor visual? Try again.. */ attribs[i - 3] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); } #endif if (!glx_visualinfo) { SDL_SetError("Couldn't find matching GLX visual"); return NULL; } /* printf("Found GLX visual 0x%x\n", glx_visualinfo->visualid); */ return glx_visualinfo; #else SDL_SetError("X11 driver not configured with OpenGL"); return NULL; #endif } int X11_GL_CreateWindow(_THIS, int w, int h) { int retval; #if SDL_VIDEO_OPENGL_GLX XSetWindowAttributes attributes; unsigned long mask; unsigned long black; black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, SDL_Screen)) ? BlackPixel(SDL_Display, SDL_Screen) : 0; attributes.background_pixel = black; attributes.border_pixel = black; attributes.colormap = SDL_XColorMap; mask = CWBackPixel | CWBorderPixel | CWColormap; SDL_Window = XCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, glx_visualinfo->depth, InputOutput, glx_visualinfo->visual, mask, &attributes); if (!SDL_Window) { SDL_SetError("Could not create window"); return -1; } retval = 0; #else SDL_SetError("X11 driver not configured with OpenGL"); retval = -1; #endif return (retval); } int X11_GL_CreateContext(_THIS) { int retval; #if SDL_VIDEO_OPENGL_GLX /* We do this to create a clean separation between X and GLX errors. */ XSync(SDL_Display, False); glx_context = this->gl_data->glXCreateContext(GFX_Display, glx_visualinfo, NULL, True); XSync(GFX_Display, False); if (glx_context == NULL) { SDL_SetError("Could not create GL context"); return (-1); } if (X11_GL_MakeCurrent(this) < 0) { return (-1); } gl_active = 1; if (!glXExtensionSupported(this, "SGI_swap_control")) { this->gl_data->glXSwapIntervalSGI = NULL; } if (!glXExtensionSupported(this, "GLX_MESA_swap_control")) { this->gl_data->glXSwapIntervalMESA = NULL; this->gl_data->glXGetSwapIntervalMESA = NULL; } if (this->gl_config.swap_control >= 0) { if (this->gl_data->glXSwapIntervalMESA) { this->gl_data->glXSwapIntervalMESA(this->gl_config.swap_control); } else if (this->gl_data->glXSwapIntervalSGI) { this->gl_data->glXSwapIntervalSGI(this->gl_config.swap_control); } } #else SDL_SetError("X11 driver not configured with OpenGL"); #endif if (gl_active) { retval = 0; } else { retval = -1; } return (retval); } void X11_GL_Shutdown(_THIS) { #if SDL_VIDEO_OPENGL_GLX /* Clean up OpenGL */ if (glx_context) { this->gl_data->glXMakeCurrent(GFX_Display, None, NULL); if (glx_context != NULL) this->gl_data->glXDestroyContext(GFX_Display, glx_context); glx_context = NULL; } gl_active = 0; #endif /* SDL_VIDEO_OPENGL_GLX */ } #if SDL_VIDEO_OPENGL_GLX /* Make the current context active */ int X11_GL_MakeCurrent(_THIS) { int retval; retval = 0; if (!this->gl_data->glXMakeCurrent(GFX_Display, SDL_Window, glx_context)) { SDL_SetError("Unable to make GL context current"); retval = -1; } XSync(GFX_Display, False); /* More Voodoo X server workarounds... Grr... */ SDL_Lock_EventThread(); X11_CheckDGAMouse(this); SDL_Unlock_EventThread(); return (retval); } /* Get attribute data from glX. */ int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { int retval; int glx_attrib = None; switch (attrib) { case SDL_GL_RED_SIZE: glx_attrib = GLX_RED_SIZE; break; case SDL_GL_GREEN_SIZE: glx_attrib = GLX_GREEN_SIZE; break; case SDL_GL_BLUE_SIZE: glx_attrib = GLX_BLUE_SIZE; break; case SDL_GL_ALPHA_SIZE: glx_attrib = GLX_ALPHA_SIZE; break; case SDL_GL_DOUBLEBUFFER: glx_attrib = GLX_DOUBLEBUFFER; break; case SDL_GL_BUFFER_SIZE: glx_attrib = GLX_BUFFER_SIZE; break; case SDL_GL_DEPTH_SIZE: glx_attrib = GLX_DEPTH_SIZE; break; case SDL_GL_STENCIL_SIZE: glx_attrib = GLX_STENCIL_SIZE; break; case SDL_GL_ACCUM_RED_SIZE: glx_attrib = GLX_ACCUM_RED_SIZE; break; case SDL_GL_ACCUM_GREEN_SIZE: glx_attrib = GLX_ACCUM_GREEN_SIZE; break; case SDL_GL_ACCUM_BLUE_SIZE: glx_attrib = GLX_ACCUM_BLUE_SIZE; break; case SDL_GL_ACCUM_ALPHA_SIZE: glx_attrib = GLX_ACCUM_ALPHA_SIZE; break; case SDL_GL_STEREO: glx_attrib = GLX_STEREO; break; case SDL_GL_MULTISAMPLEBUFFERS: glx_attrib = GLX_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: glx_attrib = GLX_SAMPLES_ARB; break; case SDL_GL_ACCELERATED_VISUAL: if (glXExtensionSupported(this, "GLX_EXT_visual_rating")) { glx_attrib = GLX_VISUAL_CAVEAT_EXT; retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value); if (*value == GLX_SLOW_VISUAL_EXT) { *value = SDL_FALSE; } else { *value = SDL_TRUE; } return retval; } else { return (-1); } break; case SDL_GL_SWAP_CONTROL: if (this->gl_data->glXGetSwapIntervalMESA) { *value = this->gl_data->glXGetSwapIntervalMESA(); return (0); } else { return (-1); } break; default: return (-1); } retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value); return retval; } void X11_GL_SwapBuffers(_THIS) { this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window); } #endif /* SDL_VIDEO_OPENGL_GLX */ #define OPENGL_REQUIRS_DLOPEN #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) #include <dlfcn.h> #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) #define GL_LoadFunction dlsym #define GL_UnloadObject dlclose #else #define GL_LoadObject SDL_LoadObject #define GL_LoadFunction SDL_LoadFunction #define GL_UnloadObject SDL_UnloadObject #endif void X11_GL_UnloadLibrary(_THIS) { #if SDL_VIDEO_OPENGL_GLX if (this->gl_config.driver_loaded) { GL_UnloadObject(this->gl_config.dll_handle); this->gl_data->glXGetProcAddress = NULL; this->gl_data->glXChooseVisual = NULL; this->gl_data->glXCreateContext = NULL; this->gl_data->glXDestroyContext = NULL; this->gl_data->glXMakeCurrent = NULL; this->gl_data->glXSwapBuffers = NULL; this->gl_data->glXSwapIntervalSGI = NULL; this->gl_data->glXSwapIntervalMESA = NULL; this->gl_data->glXGetSwapIntervalMESA = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } #endif } #if SDL_VIDEO_OPENGL_GLX /* Passing a NULL path means load pointers from the application */ int X11_GL_LoadLibrary(_THIS, const char *path) { void *handle = NULL; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } if (path == NULL) { path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if (path == NULL) { path = DEFAULT_OPENGL; } } handle = GL_LoadObject(path); if (handle == NULL) { /* SDL_LoadObject() will call SDL_SetError() for us. */ return -1; } /* Unload the old driver and reset the pointers */ X11_GL_UnloadLibrary(this); /* Load new function pointers */ this->gl_data->glXGetProcAddress = (void *(*)(const GLubyte *)) GL_LoadFunction(handle, "glXGetProcAddressARB"); this->gl_data->glXChooseVisual = (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle, "glXChooseVisual"); this->gl_data->glXCreateContext = (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int)) GL_LoadFunction(handle, "glXCreateContext"); this->gl_data->glXDestroyContext = (void (*)(Display *, GLXContext)) GL_LoadFunction(handle, "glXDestroyContext"); this->gl_data->glXMakeCurrent = (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle, "glXMakeCurrent"); this->gl_data->glXSwapBuffers = (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle, "glXSwapBuffers"); this->gl_data->glXGetConfig = (int (*)(Display *, XVisualInfo *, int, int *)) GL_LoadFunction(handle, "glXGetConfig"); this->gl_data->glXQueryExtensionsString = (const char *(*)(Display *, int)) GL_LoadFunction(handle, "glXQueryExtensionsString"); this->gl_data->glXSwapIntervalSGI = (int (*)(int)) GL_LoadFunction(handle, "glXSwapIntervalSGI"); this->gl_data->glXSwapIntervalMESA = (GLint(*)(unsigned)) GL_LoadFunction(handle, "glXSwapIntervalMESA"); this->gl_data->glXGetSwapIntervalMESA = (GLint(*)(void)) GL_LoadFunction(handle, "glXGetSwapIntervalMESA"); if ((this->gl_data->glXChooseVisual == NULL) || (this->gl_data->glXCreateContext == NULL) || (this->gl_data->glXDestroyContext == NULL) || (this->gl_data->glXMakeCurrent == NULL) || (this->gl_data->glXSwapBuffers == NULL) || (this->gl_data->glXGetConfig == NULL) || (this->gl_data->glXQueryExtensionsString == NULL)) { SDL_SetError("Could not retrieve OpenGL functions"); return -1; } this->gl_config.dll_handle = handle; this->gl_config.driver_loaded = 1; if (path) { SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); } else { *this->gl_config.driver_path = '\0'; } return 0; } void * X11_GL_GetProcAddress(_THIS, const char *proc) { void *handle; handle = this->gl_config.dll_handle; if (this->gl_data->glXGetProcAddress) { return this->gl_data->glXGetProcAddress((const GLubyte *) proc); } return GL_LoadFunction(handle, proc); } #endif /* SDL_VIDEO_OPENGL_GLX */ /* vi: set ts=4 sw=4 expandtab: */