view src/video/x11/SDL_x11gl.c @ 1929:595ac54a8f9f

Added an environment variable to select which driver the software renderer will use.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jul 2006 00:48:12 +0000
parents c121d94672cb
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_x11video.h"
#include "../../events/SDL_events_c.h"
#include "SDL_x11dga_c.h"
#include "SDL_x11gl_c.h"

#if defined(__IRIX__)
/* IRIX doesn't have a GL library versioning system */
#define DEFAULT_OPENGL	"libGL.so"
#elif defined(__MACOSX__)
#define DEFAULT_OPENGL	"/usr/X11R6/lib/libGL.1.dylib"
#elif defined(__QNXNTO__)
#define DEFAULT_OPENGL	"libGL.so.3"
#else
#define DEFAULT_OPENGL	"libGL.so.1"
#endif

#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB             100000
#define GLX_SAMPLES_ARB                    100001
#endif

#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT              0x20
#define GLX_NONE_EXT                       0x8000
#define GLX_SLOW_VISUAL_EXT                0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
#endif

#if SDL_VIDEO_OPENGL_GLX
static int
glXExtensionSupported(_THIS, const char *extension)
{
    const char *extensions;
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0') {
        return 0;
    }

    extensions =
        this->gl_data->glXQueryExtensionsString(GFX_Display, SDL_Screen);
    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings, etc.
     */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return 1;

        start = terminator;
    }
    return 0;
}
#endif /* SDL_VIDEO_OPENGL_GLX */

XVisualInfo *
X11_GL_GetVisual(_THIS)
{
#if SDL_VIDEO_OPENGL_GLX
    /* 64 seems nice. */
    int attribs[64];
    int i;

    /* load the gl driver from a default path */
    if (!this->gl_config.driver_loaded) {
        /* no driver has been loaded, use default (ourselves) */
        if (X11_GL_LoadLibrary(this, NULL) < 0) {
            return NULL;
        }
    }

    /* See if we already have a window which we must use */
    if (SDL_windowid) {
        XWindowAttributes a;
        XVisualInfo vi_in;
        int out_count;

        XGetWindowAttributes(SDL_Display, SDL_Window, &a);
        vi_in.screen = SDL_Screen;
        vi_in.visualid = XVisualIDFromVisual(a.visual);
        glx_visualinfo = XGetVisualInfo(SDL_Display,
                                        VisualScreenMask | VisualIDMask,
                                        &vi_in, &out_count);
        return glx_visualinfo;
    }

    /* Setup our GLX attributes according to the gl_config. */
    i = 0;
    attribs[i++] = GLX_RGBA;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = this->gl_config.red_size;
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = this->gl_config.green_size;
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = this->gl_config.blue_size;

    if (this->gl_config.alpha_size) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = this->gl_config.alpha_size;
    }

    if (this->gl_config.buffer_size) {
        attribs[i++] = GLX_BUFFER_SIZE;
        attribs[i++] = this->gl_config.buffer_size;
    }

    if (this->gl_config.double_buffer) {
        attribs[i++] = GLX_DOUBLEBUFFER;
    }

    attribs[i++] = GLX_DEPTH_SIZE;
    attribs[i++] = this->gl_config.depth_size;

    if (this->gl_config.stencil_size) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = this->gl_config.stencil_size;
    }

    if (this->gl_config.accum_red_size) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = this->gl_config.accum_red_size;
    }

    if (this->gl_config.accum_green_size) {
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = this->gl_config.accum_green_size;
    }

    if (this->gl_config.accum_blue_size) {
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = this->gl_config.accum_blue_size;
    }

    if (this->gl_config.accum_alpha_size) {
        attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
        attribs[i++] = this->gl_config.accum_alpha_size;
    }

    if (this->gl_config.stereo) {
        attribs[i++] = GLX_STEREO;
    }

    if (this->gl_config.multisamplebuffers) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = this->gl_config.multisamplebuffers;
    }

    if (this->gl_config.multisamplesamples) {
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = this->gl_config.multisamplesamples;
    }

    if (this->gl_config.accelerated >= 0 &&
        glXExtensionSupported(this, "GLX_EXT_visual_rating")) {
        attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
        attribs[i++] = GLX_NONE_EXT;
    }
#ifdef GLX_DIRECT_COLOR         /* Try for a DirectColor visual for gamma support */
    if (!SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) {
        attribs[i++] = GLX_X_VISUAL_TYPE;
        attribs[i++] = GLX_DIRECT_COLOR;
    }
#endif
    attribs[i++] = None;

    glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display,
                                                    SDL_Screen, attribs);
#ifdef GLX_DIRECT_COLOR
    if (!glx_visualinfo && !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) {        /* No DirectColor visual?  Try again.. */
        attribs[i - 3] = None;
        glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display,
                                                        SDL_Screen, attribs);
    }
#endif
    if (!glx_visualinfo) {
        SDL_SetError("Couldn't find matching GLX visual");
        return NULL;
    }
/*
	printf("Found GLX visual 0x%x\n", glx_visualinfo->visualid);
*/
    return glx_visualinfo;
#else
    SDL_SetError("X11 driver not configured with OpenGL");
    return NULL;
#endif
}

int
X11_GL_CreateWindow(_THIS, int w, int h)
{
    int retval;
#if SDL_VIDEO_OPENGL_GLX
    XSetWindowAttributes attributes;
    unsigned long mask;
    unsigned long black;

    black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, SDL_Screen))
        ? BlackPixel(SDL_Display, SDL_Screen) : 0;
    attributes.background_pixel = black;
    attributes.border_pixel = black;
    attributes.colormap = SDL_XColorMap;
    mask = CWBackPixel | CWBorderPixel | CWColormap;

    SDL_Window = XCreateWindow(SDL_Display, WMwindow,
                               0, 0, w, h, 0, glx_visualinfo->depth,
                               InputOutput, glx_visualinfo->visual,
                               mask, &attributes);
    if (!SDL_Window) {
        SDL_SetError("Could not create window");
        return -1;
    }
    retval = 0;
#else
    SDL_SetError("X11 driver not configured with OpenGL");
    retval = -1;
#endif
    return (retval);
}

int
X11_GL_CreateContext(_THIS)
{
    int retval;
#if SDL_VIDEO_OPENGL_GLX

    /* We do this to create a clean separation between X and GLX errors. */
    XSync(SDL_Display, False);
    glx_context = this->gl_data->glXCreateContext(GFX_Display,
                                                  glx_visualinfo, NULL, True);
    XSync(GFX_Display, False);

    if (glx_context == NULL) {
        SDL_SetError("Could not create GL context");
        return (-1);
    }
    if (X11_GL_MakeCurrent(this) < 0) {
        return (-1);
    }
    gl_active = 1;

    if (!glXExtensionSupported(this, "SGI_swap_control")) {
        this->gl_data->glXSwapIntervalSGI = NULL;
    }
    if (!glXExtensionSupported(this, "GLX_MESA_swap_control")) {
        this->gl_data->glXSwapIntervalMESA = NULL;
        this->gl_data->glXGetSwapIntervalMESA = NULL;
    }
    if (this->gl_config.swap_control >= 0) {
        if (this->gl_data->glXSwapIntervalMESA) {
            this->gl_data->glXSwapIntervalMESA(this->gl_config.swap_control);
        } else if (this->gl_data->glXSwapIntervalSGI) {
            this->gl_data->glXSwapIntervalSGI(this->gl_config.swap_control);
        }
    }
#else
    SDL_SetError("X11 driver not configured with OpenGL");
#endif
    if (gl_active) {
        retval = 0;
    } else {
        retval = -1;
    }
    return (retval);
}

void
X11_GL_Shutdown(_THIS)
{
#if SDL_VIDEO_OPENGL_GLX
    /* Clean up OpenGL */
    if (glx_context) {
        this->gl_data->glXMakeCurrent(GFX_Display, None, NULL);

        if (glx_context != NULL)
            this->gl_data->glXDestroyContext(GFX_Display, glx_context);

        glx_context = NULL;
    }
    gl_active = 0;
#endif /* SDL_VIDEO_OPENGL_GLX */
}

#if SDL_VIDEO_OPENGL_GLX

/* Make the current context active */
int
X11_GL_MakeCurrent(_THIS)
{
    int retval;

    retval = 0;
    if (!this->gl_data->glXMakeCurrent(GFX_Display, SDL_Window, glx_context)) {
        SDL_SetError("Unable to make GL context current");
        retval = -1;
    }
    XSync(GFX_Display, False);

    /* More Voodoo X server workarounds... Grr... */
    SDL_Lock_EventThread();
    X11_CheckDGAMouse(this);
    SDL_Unlock_EventThread();

    return (retval);
}

/* Get attribute data from glX. */
int
X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
{
    int retval;
    int glx_attrib = None;

    switch (attrib) {
    case SDL_GL_RED_SIZE:
        glx_attrib = GLX_RED_SIZE;
        break;
    case SDL_GL_GREEN_SIZE:
        glx_attrib = GLX_GREEN_SIZE;
        break;
    case SDL_GL_BLUE_SIZE:
        glx_attrib = GLX_BLUE_SIZE;
        break;
    case SDL_GL_ALPHA_SIZE:
        glx_attrib = GLX_ALPHA_SIZE;
        break;
    case SDL_GL_DOUBLEBUFFER:
        glx_attrib = GLX_DOUBLEBUFFER;
        break;
    case SDL_GL_BUFFER_SIZE:
        glx_attrib = GLX_BUFFER_SIZE;
        break;
    case SDL_GL_DEPTH_SIZE:
        glx_attrib = GLX_DEPTH_SIZE;
        break;
    case SDL_GL_STENCIL_SIZE:
        glx_attrib = GLX_STENCIL_SIZE;
        break;
    case SDL_GL_ACCUM_RED_SIZE:
        glx_attrib = GLX_ACCUM_RED_SIZE;
        break;
    case SDL_GL_ACCUM_GREEN_SIZE:
        glx_attrib = GLX_ACCUM_GREEN_SIZE;
        break;
    case SDL_GL_ACCUM_BLUE_SIZE:
        glx_attrib = GLX_ACCUM_BLUE_SIZE;
        break;
    case SDL_GL_ACCUM_ALPHA_SIZE:
        glx_attrib = GLX_ACCUM_ALPHA_SIZE;
        break;
    case SDL_GL_STEREO:
        glx_attrib = GLX_STEREO;
        break;
    case SDL_GL_MULTISAMPLEBUFFERS:
        glx_attrib = GLX_SAMPLE_BUFFERS_ARB;
        break;
    case SDL_GL_MULTISAMPLESAMPLES:
        glx_attrib = GLX_SAMPLES_ARB;
        break;
    case SDL_GL_ACCELERATED_VISUAL:
        if (glXExtensionSupported(this, "GLX_EXT_visual_rating")) {
            glx_attrib = GLX_VISUAL_CAVEAT_EXT;
            retval =
                this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo,
                                            glx_attrib, value);
            if (*value == GLX_SLOW_VISUAL_EXT) {
                *value = SDL_FALSE;
            } else {
                *value = SDL_TRUE;
            }
            return retval;
        } else {
            return (-1);
        }
        break;
    case SDL_GL_SWAP_CONTROL:
        if (this->gl_data->glXGetSwapIntervalMESA) {
            *value = this->gl_data->glXGetSwapIntervalMESA();
            return (0);
        } else {
            return (-1);
        }
        break;
    default:
        return (-1);
    }

    retval =
        this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib,
                                    value);

    return retval;
}

void
X11_GL_SwapBuffers(_THIS)
{
    this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window);
}

#endif /* SDL_VIDEO_OPENGL_GLX */

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

void
X11_GL_UnloadLibrary(_THIS)
{
#if SDL_VIDEO_OPENGL_GLX
    if (this->gl_config.driver_loaded) {

        GL_UnloadObject(this->gl_config.dll_handle);

        this->gl_data->glXGetProcAddress = NULL;
        this->gl_data->glXChooseVisual = NULL;
        this->gl_data->glXCreateContext = NULL;
        this->gl_data->glXDestroyContext = NULL;
        this->gl_data->glXMakeCurrent = NULL;
        this->gl_data->glXSwapBuffers = NULL;
        this->gl_data->glXSwapIntervalSGI = NULL;
        this->gl_data->glXSwapIntervalMESA = NULL;
        this->gl_data->glXGetSwapIntervalMESA = NULL;

        this->gl_config.dll_handle = NULL;
        this->gl_config.driver_loaded = 0;
    }
#endif
}

#if SDL_VIDEO_OPENGL_GLX

/* Passing a NULL path means load pointers from the application */
int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle = NULL;

    if (gl_active) {
        SDL_SetError("OpenGL context already created");
        return -1;
    }

    if (path == NULL) {
        path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
        if (path == NULL) {
            path = DEFAULT_OPENGL;
        }
    }

    handle = GL_LoadObject(path);
    if (handle == NULL) {
        /* SDL_LoadObject() will call SDL_SetError() for us. */
        return -1;
    }

    /* Unload the old driver and reset the pointers */
    X11_GL_UnloadLibrary(this);

    /* Load new function pointers */
    this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *)) GL_LoadFunction(handle,
                                                     "glXGetProcAddressARB");
    this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle,
                                                                   "glXChooseVisual");
    this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
        GL_LoadFunction(handle, "glXCreateContext");
    this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext)) GL_LoadFunction(handle,
                                                          "glXDestroyContext");
    this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle,
                                                                      "glXMakeCurrent");
    this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle,
                                                           "glXSwapBuffers");
    this->gl_data->glXGetConfig =
        (int (*)(Display *, XVisualInfo *, int, int *))
        GL_LoadFunction(handle, "glXGetConfig");
    this->gl_data->glXQueryExtensionsString =
        (const char *(*)(Display *, int)) GL_LoadFunction(handle,
                                                          "glXQueryExtensionsString");
    this->gl_data->glXSwapIntervalSGI =
        (int (*)(int)) GL_LoadFunction(handle, "glXSwapIntervalSGI");
    this->gl_data->glXSwapIntervalMESA =
        (GLint(*)(unsigned)) GL_LoadFunction(handle, "glXSwapIntervalMESA");
    this->gl_data->glXGetSwapIntervalMESA =
        (GLint(*)(void)) GL_LoadFunction(handle, "glXGetSwapIntervalMESA");

    if ((this->gl_data->glXChooseVisual == NULL) ||
        (this->gl_data->glXCreateContext == NULL) ||
        (this->gl_data->glXDestroyContext == NULL) ||
        (this->gl_data->glXMakeCurrent == NULL) ||
        (this->gl_data->glXSwapBuffers == NULL) ||
        (this->gl_data->glXGetConfig == NULL) ||
        (this->gl_data->glXQueryExtensionsString == NULL)) {
        SDL_SetError("Could not retrieve OpenGL functions");
        return -1;
    }

    this->gl_config.dll_handle = handle;
    this->gl_config.driver_loaded = 1;
    if (path) {
        SDL_strlcpy(this->gl_config.driver_path, path,
                    SDL_arraysize(this->gl_config.driver_path));
    } else {
        *this->gl_config.driver_path = '\0';
    }
    return 0;
}

void *
X11_GL_GetProcAddress(_THIS, const char *proc)
{
    void *handle;

    handle = this->gl_config.dll_handle;
    if (this->gl_data->glXGetProcAddress) {
        return this->gl_data->glXGetProcAddress((const GLubyte *) proc);
    }
    return GL_LoadFunction(handle, proc);
}

#endif /* SDL_VIDEO_OPENGL_GLX */

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