Mercurial > sdl-ios-xcode
view docs/man3/SDL_Palette.3 @ 672:5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
From: "Mike Gorchak"
Subject: New test for overlays
While writting QNX Photon Overlay code I've found that the existent overlay test application is not enough, it performs too artificial tests - it always moves/resizes the overlay's viewport, but in the real life that happens very rare. So I decided to write new test (commonly base on testoverlay.c code) and called it testoverlay2 :)
moose.dat - raw 8 bit paletted data of the small movie. (It was a moose.gif, also included in the attachment as reference, but not needed for this test, it is just for information). I cannot find, who created this .gif, so no credits this time :) But over inet I saw this gif zillion times, so I think we do not infringing somebody rights :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 08 Aug 2003 21:31:18 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Palette\- Color palette for 8-bit pixel formats .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int ncolors; SDL_Color *colors; } SDL_Palette;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBncolors\fR Number of colors used in this palette .TP 20 \fBcolors\fR Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. .SH "DESCRIPTION" .PP Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01