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Date: Mon, 28 Jul 2003 18:30:50 +0300
From: "Mike Gorchak"
Subject: New test for overlays
While writting QNX Photon Overlay code I've found that the existent overlay test application is not enough, it performs too artificial tests - it always moves/resizes the overlay's viewport, but in the real life that happens very rare. So I decided to write new test (commonly base on testoverlay.c code) and called it testoverlay2 :)
moose.dat - raw 8 bit paletted data of the small movie. (It was a moose.gif, also included in the attachment as reference, but not needed for this test, it is just for information). I cannot find, who created this .gif, so no credits this time :) But over inet I saw this gif zillion times, so I think we do not infringing somebody rights :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 08 Aug 2003 21:31:18 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >Time Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="CDROM Examples" HREF="guidecdromexamples.html"><LINK REL="NEXT" TITLE="SDL Reference" HREF="reference.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guidecdromexamples.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="reference.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDETIMEEXAMPLES" >Time Examples</A ></H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN412" >Time based game loop</A ></H2 ><P ><PRE CLASS="PROGRAMLISTING" >#define TICK_INTERVAL 30 static Uint32 next_time; Uint32 time_left(void) { Uint32 now; now = SDL_GetTicks(); if(next_time <= now) return 0; else return next_time - now; } /* main game loop */ next_time = SDL_GetTicks() + TICK_INTERVAL; while ( game_running ) { update_game_state(); SDL_Delay(time_left()); next_time += TICK_INTERVAL; } </PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guidecdromexamples.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="reference.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >CDROM Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Reference</TD ></TR ></TABLE ></DIV ></BODY ></HTML >