Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidkeyboard.c @ 4989:58b6bb4a45e9
More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 17:53:06 -0800 |
parents | d9fdff945ec9 |
children | 3c9058f3ffe7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../../events/SDL_events_c.h" #include "SDL_androidkeyboard.h" void Android_InitKeyboard() { SDLKey keymap[SDL_NUM_SCANCODES]; /* Add default scancode to key mapping */ SDL_GetDefaultKeymap(keymap); SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); } int Android_OnKeyDown(int keycode) { /* FIXME: Need conversion from Android keycode to SDL scancode */ return SDL_SendKeyboardKey(SDL_PRESSED, (SDL_scancode)keycode); } int Android_OnKeyUp(int keycode) { /* FIXME: Need conversion from Android keycode to SDL scancode */ return SDL_SendKeyboardKey(SDL_RELEASED, (SDL_scancode)keycode); } /* vi: set ts=4 sw=4 expandtab: */