view src/audio/pulseaudio/SDL_pulseaudio.c @ 4989:58b6bb4a45e9

More Android cleanup: * Formalized the interface with Java methods in SDL_android.h * We don't need the feature system, at least right now * Fixed waiting for the SDLMain thread
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Jan 2011 17:53:06 -0800
parents 4160ba33b597
children 6d94060d16a9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
  The PulseAudio target for SDL 1.3 is based on the 1.3 arts target, with
   the appropriate parts replaced with the 1.2 PulseAudio target code. This
   was the cleanest way to move it to 1.3. The 1.2 target was written by
   Stéphan Kochen: stephan .a.t. kochen.nl
*/

#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include <sys/types.h>
#include <errno.h>
#include <pulse/pulseaudio.h>
#include <pulse/simple.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_pulseaudio.h"
#include "SDL_loadso.h"

/* The tag name used by pulse audio */
#define PULSEAUDIO_DRIVER_NAME         "pulseaudio"

#if (PA_API_VERSION < 12)
/** Return non-zero if the passed state is one of the connected states */
static inline int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
    return
        x == PA_CONTEXT_CONNECTING ||
        x == PA_CONTEXT_AUTHORIZING ||
        x == PA_CONTEXT_SETTING_NAME ||
        x == PA_CONTEXT_READY;
}
/** Return non-zero if the passed state is one of the connected states */
static inline int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
    return
        x == PA_STREAM_CREATING ||
        x == PA_STREAM_READY;
}
#endif /* pulseaudio <= 0.9.10 */


static pa_simple *(*PULSEAUDIO_pa_simple_new) (const char *, const char *,
    pa_stream_direction_t, const char *, const char *, const pa_sample_spec *,
    const pa_channel_map *, const pa_buffer_attr *, int *);
static void (*PULSEAUDIO_pa_simple_free) (pa_simple *);
static pa_channel_map *(*PULSEAUDIO_pa_channel_map_init_auto) (
    pa_channel_map *, unsigned, pa_channel_map_def_t);
static const char * (*PULSEAUDIO_pa_strerror) (int);
static pa_mainloop * (*PULSEAUDIO_pa_mainloop_new) (void);
static pa_mainloop_api * (*PULSEAUDIO_pa_mainloop_get_api) (pa_mainloop *);
static int (*PULSEAUDIO_pa_mainloop_iterate) (pa_mainloop *, int, int *);
static void (*PULSEAUDIO_pa_mainloop_free) (pa_mainloop *);

static pa_operation_state_t (*PULSEAUDIO_pa_operation_get_state) (
    pa_operation *);
static void (*PULSEAUDIO_pa_operation_cancel) (pa_operation *);
static void (*PULSEAUDIO_pa_operation_unref) (pa_operation *);

static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
    const char *);
static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
    pa_context_flags_t, const pa_spawn_api *);
static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
static void (*PULSEAUDIO_pa_context_unref) (pa_context *);

static pa_stream * (*PULSEAUDIO_pa_stream_new) (pa_context *, const char *,
    const pa_sample_spec *, const pa_channel_map *);
static int (*PULSEAUDIO_pa_stream_connect_playback) (pa_stream *, const char *,
    const pa_buffer_attr *, pa_stream_flags_t, pa_cvolume *, pa_stream *);
static pa_stream_state_t (*PULSEAUDIO_pa_stream_get_state) (pa_stream *);
static size_t (*PULSEAUDIO_pa_stream_writable_size) (pa_stream *);
static int (*PULSEAUDIO_pa_stream_write) (pa_stream *, const void *, size_t,
    pa_free_cb_t, int64_t, pa_seek_mode_t);
static pa_operation * (*PULSEAUDIO_pa_stream_drain) (pa_stream *,
    pa_stream_success_cb_t, void *);
static int (*PULSEAUDIO_pa_stream_disconnect) (pa_stream *);
static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);

static int load_pulseaudio_syms(void);


#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC

static const char *pulseaudio_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
static void *pulseaudio_handle = NULL;

static int
load_pulseaudio_sym(const char *fn, void **addr)
{
    *addr = SDL_LoadFunction(pulseaudio_handle, fn);
    if (*addr == NULL) {
        /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
        return 0;
    }

    return 1;
}

/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_PULSEAUDIO_SYM(x) \
    if (!load_pulseaudio_sym(#x, (void **) (char *) &PULSEAUDIO_##x)) return -1

static void
UnloadPulseAudioLibrary(void)
{
    if (pulseaudio_handle != NULL) {
		SDL_UnloadObject(pulseaudio_handle);
        pulseaudio_handle = NULL;
    }
}

static int
LoadPulseAudioLibrary(void)
{
    int retval = 0;
    if (pulseaudio_handle == NULL) {
        pulseaudio_handle = SDL_LoadObject(pulseaudio_library);
        if (pulseaudio_handle == NULL) {
            retval = -1;
            /* Don't call SDL_SetError(): SDL_LoadObject already did. */
        } else {
            retval = load_pulseaudio_syms();
            if (retval < 0) {
                UnloadPulseAudioLibrary();
            }
        }
    }
    return retval;
}

#else

#define SDL_PULSEAUDIO_SYM(x) PULSEAUDIO_##x = x

static void
UnloadPulseAudioLibrary(void)
{
}

static int
LoadPulseAudioLibrary(void)
{
    load_pulseaudio_syms();
    return 0;
}

#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */


static int
load_pulseaudio_syms(void)
{
    SDL_PULSEAUDIO_SYM(pa_simple_new);
    SDL_PULSEAUDIO_SYM(pa_simple_free);
    SDL_PULSEAUDIO_SYM(pa_mainloop_new);
    SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
    SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
    SDL_PULSEAUDIO_SYM(pa_mainloop_free);
    SDL_PULSEAUDIO_SYM(pa_operation_get_state);
    SDL_PULSEAUDIO_SYM(pa_operation_cancel);
    SDL_PULSEAUDIO_SYM(pa_operation_unref);
    SDL_PULSEAUDIO_SYM(pa_context_new);
    SDL_PULSEAUDIO_SYM(pa_context_connect);
    SDL_PULSEAUDIO_SYM(pa_context_get_state);
    SDL_PULSEAUDIO_SYM(pa_context_disconnect);
    SDL_PULSEAUDIO_SYM(pa_context_unref);
    SDL_PULSEAUDIO_SYM(pa_stream_new);
    SDL_PULSEAUDIO_SYM(pa_stream_connect_playback);
    SDL_PULSEAUDIO_SYM(pa_stream_get_state);
    SDL_PULSEAUDIO_SYM(pa_stream_writable_size);
    SDL_PULSEAUDIO_SYM(pa_stream_write);
    SDL_PULSEAUDIO_SYM(pa_stream_drain);
    SDL_PULSEAUDIO_SYM(pa_stream_disconnect);
    SDL_PULSEAUDIO_SYM(pa_stream_unref);
    SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto);
    SDL_PULSEAUDIO_SYM(pa_strerror);
    return 0;
}


/* This function waits until it is possible to write a full sound buffer */
static void
PULSEAUDIO_WaitDevice(_THIS)
{
    struct SDL_PrivateAudioData *h = this->hidden;

    while(1) {
        if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
            PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
            PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            this->enabled = 0;
            return;
        }
        if (PULSEAUDIO_pa_stream_writable_size(h->stream) >= h->mixlen) {
            return;
        }
    }
}

static void
PULSEAUDIO_PlayDevice(_THIS)
{
    /* Write the audio data */
    struct SDL_PrivateAudioData *h = this->hidden;
    if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL,
                                   PA_SEEK_RELATIVE) < 0) {
        this->enabled = 0;
    }
}

static void
stream_drain_complete(pa_stream *s, int success, void *userdata)
{
    /* no-op for pa_stream_drain() to use for callback. */
}

static void
PULSEAUDIO_WaitDone(_THIS)
{
    struct SDL_PrivateAudioData *h = this->hidden;
    pa_operation *o;

    o = PULSEAUDIO_pa_stream_drain(h->stream, stream_drain_complete, NULL);
    if (!o) {
        return;
    }

    while (PULSEAUDIO_pa_operation_get_state(o) != PA_OPERATION_DONE) {
        if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
            PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
            PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            PULSEAUDIO_pa_operation_cancel(o);
            break;
        }
    }

    PULSEAUDIO_pa_operation_unref(o);
}



static Uint8 *
PULSEAUDIO_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}


static void
PULSEAUDIO_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->stream) {
            PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
            PULSEAUDIO_pa_stream_unref(this->hidden->stream);
            this->hidden->stream = NULL;
        }
        if (this->hidden->context != NULL) {
            PULSEAUDIO_pa_context_disconnect(this->hidden->context);
            PULSEAUDIO_pa_context_unref(this->hidden->context);
            this->hidden->context = NULL;
        }
        if (this->hidden->mainloop != NULL) {
            PULSEAUDIO_pa_mainloop_free(this->hidden->mainloop);
            this->hidden->mainloop = NULL;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}


/* !!! FIXME: this could probably be expanded. */
/* Try to get the name of the program */
static char *
get_progname(void)
{
#ifdef __LINUX__
    char *progname = NULL;
    FILE *fp;
    static char temp[BUFSIZ];

    SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
    fp = fopen(temp, "r");
    if (fp != NULL) {
        if (fgets(temp, sizeof(temp) - 1, fp)) {
            progname = SDL_strrchr(temp, '/');
            if (progname == NULL) {
                progname = temp;
            } else {
                progname = progname + 1;
            }
        }
        fclose(fp);
    }
    return(progname);
#elif defined(__NetBSD__)
    return getprogname();
#else
    return("unknown");
#endif
}


static int
PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    struct SDL_PrivateAudioData *h = NULL;
    Uint16 test_format = 0;
    pa_sample_spec paspec;
    pa_buffer_attr paattr;
    pa_channel_map pacmap;
    pa_stream_flags_t flags = 0;
    int state = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    h = this->hidden;

    paspec.format = PA_SAMPLE_INVALID;

    /* Try for a closest match on audio format */
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         (paspec.format == PA_SAMPLE_INVALID) && test_format;) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        switch (test_format) {
        case AUDIO_U8:
            paspec.format = PA_SAMPLE_U8;
            break;
        case AUDIO_S16LSB:
            paspec.format = PA_SAMPLE_S16LE;
            break;
        case AUDIO_S16MSB:
            paspec.format = PA_SAMPLE_S16BE;
            break;
        default:
            paspec.format = PA_SAMPLE_INVALID;
            break;
        }
        if (paspec.format == PA_SAMPLE_INVALID) {
            test_format = SDL_NextAudioFormat();
        }
    }
    if (paspec.format == PA_SAMPLE_INVALID) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }
    this->spec.format = test_format;

    /* Calculate the final parameters for this audio specification */
#ifdef PA_STREAM_ADJUST_LATENCY
    this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */
#endif
    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate mixing buffer */
    h->mixlen = this->spec.size;
    h->mixbuf = (Uint8 *) SDL_AllocAudioMem(h->mixlen);
    if (h->mixbuf == NULL) {
        PULSEAUDIO_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);

    paspec.channels = this->spec.channels;
    paspec.rate = this->spec.freq;

    /* Reduced prebuffering compared to the defaults. */
#ifdef PA_STREAM_ADJUST_LATENCY
    /* 2x original requested bufsize */
    paattr.tlength = h->mixlen * 4;
    paattr.prebuf = -1;
    paattr.maxlength = -1;
    /* -1 can lead to pa_stream_writable_size() >= mixlen never being true */
    paattr.minreq = h->mixlen;
    flags = PA_STREAM_ADJUST_LATENCY;
#else
    paattr.tlength = h->mixlen*2;
    paattr.prebuf = h->mixlen*2;
    paattr.maxlength = h->mixlen*2;
    paattr.minreq = h->mixlen;
#endif

    /* The SDL ALSA output hints us that we use Windows' channel mapping */
    /* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
    PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
                                        PA_CHANNEL_MAP_WAVEEX);

    /* Set up a new main loop */
    if (!(h->mainloop = PULSEAUDIO_pa_mainloop_new())) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("pa_mainloop_new() failed");
        return 0;
    }

    h->mainloop_api = PULSEAUDIO_pa_mainloop_get_api(h->mainloop);
    h->context = PULSEAUDIO_pa_context_new(h->mainloop_api, get_progname());
    if (!h->context) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("pa_context_new() failed");
        return 0;
    }

    /* Connect to the PulseAudio server */
    if (PULSEAUDIO_pa_context_connect(h->context, NULL, 0, NULL) < 0) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("Could not setup connection to PulseAudio");
        return 0;
    }

    do {
        if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            PULSEAUDIO_CloseDevice(this);
            SDL_SetError("pa_mainloop_iterate() failed");
            return 0;
        }
        state = PULSEAUDIO_pa_context_get_state(h->context);
        if (!PA_CONTEXT_IS_GOOD(state)) {
            PULSEAUDIO_CloseDevice(this);
            SDL_SetError("Could not connect to PulseAudio");
            return 0;
        }
    } while (state != PA_CONTEXT_READY);

    h->stream = PULSEAUDIO_pa_stream_new(
        h->context,
        "Simple DirectMedia Layer", /* stream description */
        &paspec,    /* sample format spec */
        &pacmap     /* channel map */
        );

    if (h->stream == NULL) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("Could not set up PulseAudio stream");
        return 0;
    }

    if (PULSEAUDIO_pa_stream_connect_playback(h->stream, NULL, &paattr, flags,
            NULL, NULL) < 0) {
        PULSEAUDIO_CloseDevice(this);
        SDL_SetError("Could not connect PulseAudio stream");
        return 0;
    }

    do {
        if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
            PULSEAUDIO_CloseDevice(this);
            SDL_SetError("pa_mainloop_iterate() failed");
            return 0;
        }
        state = PULSEAUDIO_pa_stream_get_state(h->stream);
        if (!PA_STREAM_IS_GOOD(state)) {
            PULSEAUDIO_CloseDevice(this);
            SDL_SetError("Could not create to PulseAudio stream");
            return 0;
        }
    } while (state != PA_STREAM_READY);

    /* We're ready to rock and roll. :-) */
    return 1;
}


static void
PULSEAUDIO_Deinitialize(void)
{
    UnloadPulseAudioLibrary();
}


static int
PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
{
    if (LoadPulseAudioLibrary() < 0) {
        return 0;
    }

    /* Set the function pointers */
    impl->OpenDevice = PULSEAUDIO_OpenDevice;
    impl->PlayDevice = PULSEAUDIO_PlayDevice;
    impl->WaitDevice = PULSEAUDIO_WaitDevice;
    impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf;
    impl->CloseDevice = PULSEAUDIO_CloseDevice;
    impl->WaitDone = PULSEAUDIO_WaitDone;
    impl->Deinitialize = PULSEAUDIO_Deinitialize;
    impl->OnlyHasDefaultOutputDevice = 1;

    return 1;   /* this audio target is available. */
}


AudioBootStrap PULSEAUDIO_bootstrap = {
    PULSEAUDIO_DRIVER_NAME, "PulseAudio", PULSEAUDIO_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */