view src/video/aalib/SDL_aavideo.h @ 4066:58a5055da431 SDL-1.2

More improvements for bug #373 Show the SDL cursor in the window and the arrow cursor outside the window. This is also supposed to show the SDL cursor when activated, but that code isn't working yet...
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Jul 2007 08:27:06 +0000
parents d910939febfa
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_aavideo_h
#define _SDL_aavideo_h

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

#include <aalib.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#define SDL_NUMMODES 6

/* Private display data */
struct SDL_PrivateVideoData {
	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
	aa_context *context;
	aa_palette palette;
	aa_renderparams *rparams;
	double x_ratio, y_ratio;
    int w, h;
    SDL_mutex *mutex;
    int in_x11;
    void *buffer;
};

/* Old variable names */
#define SDL_modelist		(this->hidden->SDL_modelist)
#define AA_context		    (this->hidden->context)
#define AA_palette		    (this->hidden->palette)
#define AA_rparams		    (this->hidden->rparams)
#define AA_buffer		    (this->hidden->buffer)

#define AA_x_ratio		    (this->hidden->x_ratio)
#define AA_y_ratio		    (this->hidden->y_ratio)

#define AA_mutex		    (this->hidden->mutex)
#define AA_in_x11		    (this->hidden->in_x11)
#define AA_w                (this->hidden->w)
#define AA_h                (this->hidden->h)

#endif /* _SDL_aavideo_h */