Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibevents.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | b0d021cf41b6 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_main.h" #include "SDL_events.h" #include "SDL_syswm.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "../wincommon/SDL_lowvideo.h" #include "SDL_dibvideo.h" #include "SDL_vkeys.h" #ifndef WM_APP #define WM_APP 0x8000 #endif #ifdef _WIN32_WCE #define NO_GETKEYBOARDSTATE #endif /* The translation table from a Microsoft VK keysym to a SDL keysym */ static SDLKey VK_keymap[SDLK_LAST]; static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed); /* Masks for processing the windows KEYDOWN and KEYUP messages */ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) /* DJM: If the user setup the window for us, we want to save his window proc, and give him a chance to handle some messages. */ #ifdef STRICT #define WNDPROCTYPE WNDPROC #else #define WNDPROCTYPE FARPROC #endif static WNDPROCTYPE userWindowProc = NULL; #ifdef _WIN32_WCE WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction) { if (direction != SDL_ORIENTATION_LEFT) return key; switch (key) { case 0x26: /* up */ return 0x27; case 0x27: /* right */ return 0x28; case 0x28: /* down */ return 0x25; case 0x25: /* left */ return 0x26; } return key; } #endif /* The main Win32 event handler */ LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { extern int posted; switch (msg) { case WM_SYSKEYDOWN: case WM_KEYDOWN: { SDL_keysym keysym; #ifdef _WIN32_WCE // Drop GAPI artefacts if (wParam == 0x84 || wParam == 0x5B) return 0; // Rotate key if necessary if (this->hidden->orientation != SDL_ORIENTATION_UP) wParam = rotateKey(wParam, this->hidden->orientation); #endif /* Ignore repeated keys */ if ( lParam&REPEATED_KEYMASK ) { return(0); } switch (wParam) { case VK_CONTROL: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyState(NULL); if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Win9x */ int sc = HIWORD(lParam) & 0xFF; if (sc == 0x2A) wParam = VK_LSHIFT; else if (sc == 0x36) wParam = VK_RSHIFT; else wParam = VK_LSHIFT; } } break; case VK_MENU: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RMENU; else wParam = VK_LMENU; break; } #ifdef NO_GETKEYBOARDSTATE /* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */ if ( SDL_TranslateUNICODE ) { MSG m; m.hwnd = hwnd; m.message = msg; m.wParam = wParam; m.lParam = lParam; m.time = 0; if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) { GetMessage(&m, hwnd, 0, WM_USER); wParam = m.wParam; } } #endif /* NO_GETKEYBOARDSTATE */ posted = SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(wParam,HIWORD(lParam),&keysym,1)); } return(0); case WM_SYSKEYUP: case WM_KEYUP: { SDL_keysym keysym; #ifdef _WIN32_WCE // Drop GAPI artifacts if (wParam == 0x84 || wParam == 0x5B) return 0; // Rotate key if necessary if (this->hidden->orientation != SDL_ORIENTATION_UP) wParam = rotateKey(wParam, this->hidden->orientation); #endif switch (wParam) { case VK_CONTROL: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case VK_SHIFT: /* EXTENDED trick doesn't work here */ { Uint8 *state = SDL_GetKeyState(NULL); if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) { wParam = VK_LSHIFT; } else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) { wParam = VK_RSHIFT; } else { /* Win9x */ int sc = HIWORD(lParam) & 0xFF; if (sc == 0x2A) wParam = VK_LSHIFT; else if (sc == 0x36) wParam = VK_RSHIFT; else wParam = VK_LSHIFT; } } break; case VK_MENU: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RMENU; else wParam = VK_LMENU; break; } /* Windows only reports keyup for print screen */ if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) { posted = SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(wParam,HIWORD(lParam),&keysym,1)); } posted = SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(wParam,HIWORD(lParam),&keysym,0)); } return(0); #if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER) case WM_SYSCOMMAND: { const DWORD val = (DWORD) (wParam & 0xFFF0); if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) { if (!allow_screensaver) { /* Note that this doesn't stop anything on Vista if the screensaver has a password. */ return(0); } } } /* Fall through to default processing */ #endif /* SC_SCREENSAVE && SC_MONITORPOWER */ default: { /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.hwnd = hwnd; wmmsg.msg = msg; wmmsg.wParam = wParam; wmmsg.lParam = lParam; posted = SDL_PrivateSysWMEvent(&wmmsg); /* DJM: If the user isn't watching for private messages in her SDL event loop, then pass it along to any win32 specific window proc. */ } else if (userWindowProc) { return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } void DIB_PumpEvents(_THIS) { MSG msg; while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { DispatchMessage(&msg); } } } static HKL hLayoutUS = NULL; void DIB_InitOSKeymap(_THIS) { int i; #ifndef _WIN32_WCE char current_layout[KL_NAMELENGTH]; GetKeyboardLayoutName(current_layout); //printf("Initial Keyboard Layout Name: '%s'\n", current_layout); hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL); if (!hLayoutUS) { //printf("Failed to load US keyboard layout. Using current.\n"); hLayoutUS = GetKeyboardLayout(0); } LoadKeyboardLayout(current_layout, KLF_ACTIVATE); #else #if _WIN32_WCE >=420 TCHAR current_layout[KL_NAMELENGTH]; GetKeyboardLayoutName(current_layout); //printf("Initial Keyboard Layout Name: '%s'\n", current_layout); hLayoutUS = LoadKeyboardLayout(L"00000409", 0); if (!hLayoutUS) { //printf("Failed to load US keyboard layout. Using current.\n"); hLayoutUS = GetKeyboardLayout(0); } LoadKeyboardLayout(current_layout, 0); #endif // _WIN32_WCE >=420 #endif /* Map the VK keysyms */ for ( i=0; i<SDL_arraysize(VK_keymap); ++i ) VK_keymap[i] = SDLK_UNKNOWN; VK_keymap[VK_BACK] = SDLK_BACKSPACE; VK_keymap[VK_TAB] = SDLK_TAB; VK_keymap[VK_CLEAR] = SDLK_CLEAR; VK_keymap[VK_RETURN] = SDLK_RETURN; VK_keymap[VK_PAUSE] = SDLK_PAUSE; VK_keymap[VK_ESCAPE] = SDLK_ESCAPE; VK_keymap[VK_SPACE] = SDLK_SPACE; VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE; VK_keymap[VK_COMMA] = SDLK_COMMA; VK_keymap[VK_MINUS] = SDLK_MINUS; VK_keymap[VK_PERIOD] = SDLK_PERIOD; VK_keymap[VK_SLASH] = SDLK_SLASH; VK_keymap[VK_0] = SDLK_0; VK_keymap[VK_1] = SDLK_1; VK_keymap[VK_2] = SDLK_2; VK_keymap[VK_3] = SDLK_3; VK_keymap[VK_4] = SDLK_4; VK_keymap[VK_5] = SDLK_5; VK_keymap[VK_6] = SDLK_6; VK_keymap[VK_7] = SDLK_7; VK_keymap[VK_8] = SDLK_8; VK_keymap[VK_9] = SDLK_9; VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON; VK_keymap[VK_EQUALS] = SDLK_EQUALS; VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET; VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH; VK_keymap[VK_OEM_102] = SDLK_LESS; VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET; VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE; VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE; VK_keymap[VK_A] = SDLK_a; VK_keymap[VK_B] = SDLK_b; VK_keymap[VK_C] = SDLK_c; VK_keymap[VK_D] = SDLK_d; VK_keymap[VK_E] = SDLK_e; VK_keymap[VK_F] = SDLK_f; VK_keymap[VK_G] = SDLK_g; VK_keymap[VK_H] = SDLK_h; VK_keymap[VK_I] = SDLK_i; VK_keymap[VK_J] = SDLK_j; VK_keymap[VK_K] = SDLK_k; VK_keymap[VK_L] = SDLK_l; VK_keymap[VK_M] = SDLK_m; VK_keymap[VK_N] = SDLK_n; VK_keymap[VK_O] = SDLK_o; VK_keymap[VK_P] = SDLK_p; VK_keymap[VK_Q] = SDLK_q; VK_keymap[VK_R] = SDLK_r; VK_keymap[VK_S] = SDLK_s; VK_keymap[VK_T] = SDLK_t; VK_keymap[VK_U] = SDLK_u; VK_keymap[VK_V] = SDLK_v; VK_keymap[VK_W] = SDLK_w; VK_keymap[VK_X] = SDLK_x; VK_keymap[VK_Y] = SDLK_y; VK_keymap[VK_Z] = SDLK_z; VK_keymap[VK_DELETE] = SDLK_DELETE; VK_keymap[VK_NUMPAD0] = SDLK_KP0; VK_keymap[VK_NUMPAD1] = SDLK_KP1; VK_keymap[VK_NUMPAD2] = SDLK_KP2; VK_keymap[VK_NUMPAD3] = SDLK_KP3; VK_keymap[VK_NUMPAD4] = SDLK_KP4; VK_keymap[VK_NUMPAD5] = SDLK_KP5; VK_keymap[VK_NUMPAD6] = SDLK_KP6; VK_keymap[VK_NUMPAD7] = SDLK_KP7; VK_keymap[VK_NUMPAD8] = SDLK_KP8; VK_keymap[VK_NUMPAD9] = SDLK_KP9; VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD; VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE; VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY; VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS; VK_keymap[VK_ADD] = SDLK_KP_PLUS; VK_keymap[VK_UP] = SDLK_UP; VK_keymap[VK_DOWN] = SDLK_DOWN; VK_keymap[VK_RIGHT] = SDLK_RIGHT; VK_keymap[VK_LEFT] = SDLK_LEFT; VK_keymap[VK_INSERT] = SDLK_INSERT; VK_keymap[VK_HOME] = SDLK_HOME; VK_keymap[VK_END] = SDLK_END; VK_keymap[VK_PRIOR] = SDLK_PAGEUP; VK_keymap[VK_NEXT] = SDLK_PAGEDOWN; VK_keymap[VK_F1] = SDLK_F1; VK_keymap[VK_F2] = SDLK_F2; VK_keymap[VK_F3] = SDLK_F3; VK_keymap[VK_F4] = SDLK_F4; VK_keymap[VK_F5] = SDLK_F5; VK_keymap[VK_F6] = SDLK_F6; VK_keymap[VK_F7] = SDLK_F7; VK_keymap[VK_F8] = SDLK_F8; VK_keymap[VK_F9] = SDLK_F9; VK_keymap[VK_F10] = SDLK_F10; VK_keymap[VK_F11] = SDLK_F11; VK_keymap[VK_F12] = SDLK_F12; VK_keymap[VK_F13] = SDLK_F13; VK_keymap[VK_F14] = SDLK_F14; VK_keymap[VK_F15] = SDLK_F15; VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK; VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK; VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK; VK_keymap[VK_RSHIFT] = SDLK_RSHIFT; VK_keymap[VK_LSHIFT] = SDLK_LSHIFT; VK_keymap[VK_RCONTROL] = SDLK_RCTRL; VK_keymap[VK_LCONTROL] = SDLK_LCTRL; VK_keymap[VK_RMENU] = SDLK_RALT; VK_keymap[VK_LMENU] = SDLK_LALT; VK_keymap[VK_RWIN] = SDLK_RSUPER; VK_keymap[VK_LWIN] = SDLK_LSUPER; VK_keymap[VK_HELP] = SDLK_HELP; #ifdef VK_PRINT VK_keymap[VK_PRINT] = SDLK_PRINT; #endif VK_keymap[VK_SNAPSHOT] = SDLK_PRINT; VK_keymap[VK_CANCEL] = SDLK_BREAK; VK_keymap[VK_APPS] = SDLK_MENU; } #define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad)) static int SDL_MapVirtualKey(int scancode, int vkey) { #ifndef _WIN32_WCE int mvke = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS); #else int mvke = MapVirtualKey(scancode & 0xFF, 1); #endif switch(vkey) { /* These are always correct */ case VK_DIVIDE: case VK_MULTIPLY: case VK_SUBTRACT: case VK_ADD: case VK_LWIN: case VK_RWIN: case VK_APPS: /* These are already handled */ case VK_LCONTROL: case VK_RCONTROL: case VK_LSHIFT: case VK_RSHIFT: case VK_LMENU: case VK_RMENU: case VK_SNAPSHOT: case VK_PAUSE: return vkey; } switch(mvke) { /* Distinguish between keypad and extended keys */ case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0); case VK_DELETE: return EXTKEYPAD(VK_DECIMAL); case VK_END: return EXTKEYPAD(VK_NUMPAD1); case VK_DOWN: return EXTKEYPAD(VK_NUMPAD2); case VK_NEXT: return EXTKEYPAD(VK_NUMPAD3); case VK_LEFT: return EXTKEYPAD(VK_NUMPAD4); case VK_CLEAR: return EXTKEYPAD(VK_NUMPAD5); case VK_RIGHT: return EXTKEYPAD(VK_NUMPAD6); case VK_HOME: return EXTKEYPAD(VK_NUMPAD7); case VK_UP: return EXTKEYPAD(VK_NUMPAD8); case VK_PRIOR: return EXTKEYPAD(VK_NUMPAD9); } return mvke?mvke:vkey; } static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = (unsigned char) scancode; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { #ifdef NO_GETKEYBOARDSTATE /* Uh oh, better hope the vkey is close enough.. */ keysym->unicode = vkey; #else BYTE keystate[256]; Uint16 wchars[2]; GetKeyboardState(keystate); if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1) { keysym->unicode = wchars[0]; } #endif /* NO_GETKEYBOARDSTATE */ } if ((vkey == VK_RETURN) && (scancode & 0x100)) { /* No VK_ code for the keypad enter key */ keysym->sym = SDLK_KP_ENTER; } else { keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)]; } #if 0 { HKL hLayoutCurrent = GetKeyboardLayout(0); int sc = scancode & 0xFF; printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), " "Current:(1:0x%02X, 3:0x%02X)\n", keysym->sym, vkey, scancode, MapVirtualKeyEx(sc, 1, hLayoutUS), MapVirtualKeyEx(sc, 3, hLayoutUS), MapVirtualKeyEx(sc, 1, hLayoutCurrent), MapVirtualKeyEx(sc, 3, hLayoutCurrent) ); } #endif return(keysym); } int DIB_CreateWindow(_THIS) { char *windowid = SDL_getenv("SDL_WINDOWID"); SDL_RegisterApp(NULL, 0, 0); SDL_windowid = (windowid != NULL); if ( SDL_windowid ) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) /* wince 2.1 does not have strtol */ wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t)); MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1); SDL_Window = (HWND)wcstol(windowid_t, NULL, 0); SDL_free(windowid_t); #else SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0); #endif if ( SDL_Window == NULL ) { SDL_SetError("Couldn't get user specified window"); return(-1); } /* DJM: we want all event's for the user specified window to be handled by SDL. */ userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC); SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage); } else { SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window == NULL ) { SDL_SetError("Couldn't create window"); return(-1); } ShowWindow(SDL_Window, SW_HIDE); } /* JC 14 Mar 2006 Flush the message loop or this can cause big problems later Especially if the user decides to use dialog boxes or assert()! */ WIN_FlushMessageQueue(); return(0); } void DIB_DestroyWindow(_THIS) { if ( SDL_windowid ) { SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc); } else { DestroyWindow(SDL_Window); } SDL_UnregisterApp(); /* JC 14 Mar 2006 Flush the message loop or this can cause big problems later Especially if the user decides to use dialog boxes or assert()! */ WIN_FlushMessageQueue(); }