Mercurial > sdl-ios-xcode
view src/stdlib/SDL_qsort.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | 84de7511f79f |
children | 782fd950bd46 c121d94672cb 5bacec0933f5 |
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/* qsort.c * (c) 1998 Gareth McCaughan * * This is a drop-in replacement for the C library's |qsort()| routine. * * Features: * - Median-of-three pivoting (and more) * - Truncation and final polishing by a single insertion sort * - Early truncation when no swaps needed in pivoting step * - Explicit recursion, guaranteed not to overflow * - A few little wrinkles stolen from the GNU |qsort()|. * - separate code for non-aligned / aligned / word-size objects * * This code may be reproduced freely provided * - this file is retained unaltered apart from minor * changes for portability and efficiency * - no changes are made to this comment * - any changes that *are* made are clearly flagged * - the _ID string below is altered by inserting, after * the date, the string " altered" followed at your option * by other material. (Exceptions: you may change the name * of the exported routine without changing the ID string. * You may change the values of the macros TRUNC_* and * PIVOT_THRESHOLD without changing the ID string, provided * they remain constants with TRUNC_nonaligned, TRUNC_aligned * and TRUNC_words/WORD_BYTES between 8 and 24, and * PIVOT_THRESHOLD between 32 and 200.) * * You may use it in anything you like; you may make money * out of it; you may distribute it in object form or as * part of an executable without including source code; * you don't have to credit me. (But it would be nice if * you did.) * * If you find problems with this code, or find ways of * making it significantly faster, please let me know! * My e-mail address, valid as of early 1998 and certainly * OK for at least the next 18 months, is * gjm11@dpmms.cam.ac.uk * Thanks! * * Gareth McCaughan Peterhouse Cambridge 1998 */ #include "SDL_config.h" /* #include <assert.h> #include <stdlib.h> #include <string.h> */ #include "SDL_stdinc.h" #define assert(X) #define malloc SDL_malloc #define free SDL_free #define memcpy SDL_memcpy #define memmove SDL_memmove #define qsort SDL_qsort #ifndef HAVE_QSORT static char _ID[]="<qsort.c gjm 1.12 1998-03-19>"; /* How many bytes are there per word? (Must be a power of 2, * and must in fact equal sizeof(int).) */ #define WORD_BYTES sizeof(int) /* How big does our stack need to be? Answer: one entry per * bit in a |size_t|. */ #define STACK_SIZE (8*sizeof(size_t)) /* Different situations have slightly different requirements, * and we make life epsilon easier by using different truncation * points for the three different cases. * So far, I have tuned TRUNC_words and guessed that the same * value might work well for the other two cases. Of course * what works well on my machine might work badly on yours. */ #define TRUNC_nonaligned 12 #define TRUNC_aligned 12 #define TRUNC_words 12*WORD_BYTES /* nb different meaning */ /* We use a simple pivoting algorithm for shortish sub-arrays * and a more complicated one for larger ones. The threshold * is PIVOT_THRESHOLD. */ #define PIVOT_THRESHOLD 40 typedef struct { char * first; char * last; } stack_entry; #define pushLeft {stack[stacktop].first=ffirst;stack[stacktop++].last=last;} #define pushRight {stack[stacktop].first=first;stack[stacktop++].last=llast;} #define doLeft {first=ffirst;llast=last;continue;} #define doRight {ffirst=first;last=llast;continue;} #define pop {if (--stacktop<0) break;\ first=ffirst=stack[stacktop].first;\ last=llast=stack[stacktop].last;\ continue;} /* Some comments on the implementation. * 1. When we finish partitioning the array into "low" * and "high", we forget entirely about short subarrays, * because they'll be done later by insertion sort. * Doing lots of little insertion sorts might be a win * on large datasets for locality-of-reference reasons, * but it makes the code much nastier and increases * bookkeeping overhead. * 2. We always save the shorter and get to work on the * longer. This guarantees that every time we push * an item onto the stack its size is <= 1/2 of that * of its parent; so the stack can't need more than * log_2(max-array-size) entries. * 3. We choose a pivot by looking at the first, last * and middle elements. We arrange them into order * because it's easy to do that in conjunction with * choosing the pivot, and it makes things a little * easier in the partitioning step. Anyway, the pivot * is the middle of these three. It's still possible * to construct datasets where the algorithm takes * time of order n^2, but it simply never happens in * practice. * 3' Newsflash: On further investigation I find that * it's easy to construct datasets where median-of-3 * simply isn't good enough. So on large-ish subarrays * we do a more sophisticated pivoting: we take three * sets of 3 elements, find their medians, and then * take the median of those. * 4. We copy the pivot element to a separate place * because that way we can always do our comparisons * directly against a pointer to that separate place, * and don't have to wonder "did we move the pivot * element?". This makes the inner loop better. * 5. It's possible to make the pivoting even more * reliable by looking at more candidates when n * is larger. (Taking this to its logical conclusion * results in a variant of quicksort that doesn't * have that n^2 worst case.) However, the overhead * from the extra bookkeeping means that it's just * not worth while. * 6. This is pretty clean and portable code. Here are * all the potential portability pitfalls and problems * I know of: * - In one place (the insertion sort) I construct * a pointer that points just past the end of the * supplied array, and assume that (a) it won't * compare equal to any pointer within the array, * and (b) it will compare equal to a pointer * obtained by stepping off the end of the array. * These might fail on some segmented architectures. * - I assume that there are 8 bits in a |char| when * computing the size of stack needed. This would * fail on machines with 9-bit or 16-bit bytes. * - I assume that if |((int)base&(sizeof(int)-1))==0| * and |(size&(sizeof(int)-1))==0| then it's safe to * get at array elements via |int*|s, and that if * actually |size==sizeof(int)| as well then it's * safe to treat the elements as |int|s. This might * fail on systems that convert pointers to integers * in non-standard ways. * - I assume that |8*sizeof(size_t)<=INT_MAX|. This * would be false on a machine with 8-bit |char|s, * 16-bit |int|s and 4096-bit |size_t|s. :-) */ /* The recursion logic is the same in each case: */ #define Recurse(Trunc) \ { size_t l=last-ffirst,r=llast-first; \ if (l<Trunc) { \ if (r>=Trunc) doRight \ else pop \ } \ else if (l<=r) { pushLeft; doRight } \ else if (r>=Trunc) { pushRight; doLeft }\ else doLeft \ } /* and so is the pivoting logic: */ #define Pivot(swapper,sz) \ if ((size_t)(last-first)>PIVOT_THRESHOLD*sz) mid=pivot_big(first,mid,last,sz,compare);\ else { \ if (compare(first,mid)<0) { \ if (compare(mid,last)>0) { \ swapper(mid,last); \ if (compare(first,mid)>0) swapper(first,mid);\ } \ } \ else { \ if (compare(mid,last)>0) swapper(first,last)\ else { \ swapper(first,mid); \ if (compare(mid,last)>0) swapper(mid,last);\ } \ } \ first+=sz; last-=sz; \ } #ifdef DEBUG_QSORT #include <stdio.h> #endif /* and so is the partitioning logic: */ #define Partition(swapper,sz) { \ int swapped=0; \ do { \ while (compare(first,pivot)<0) first+=sz; \ while (compare(pivot,last)<0) last-=sz; \ if (first<last) { \ swapper(first,last); swapped=1; \ first+=sz; last-=sz; } \ else if (first==last) { first+=sz; last-=sz; break; }\ } while (first<=last); \ if (!swapped) pop \ } /* and so is the pre-insertion-sort operation of putting * the smallest element into place as a sentinel. * Doing this makes the inner loop nicer. I got this * idea from the GNU implementation of qsort(). */ #define PreInsertion(swapper,limit,sz) \ first=base; \ last=first + (nmemb>limit ? limit : nmemb-1)*sz;\ while (last!=base) { \ if (compare(first,last)>0) first=last; \ last-=sz; } \ if (first!=base) swapper(first,(char*)base); /* and so is the insertion sort, in the first two cases: */ #define Insertion(swapper) \ last=((char*)base)+nmemb*size; \ for (first=((char*)base)+size;first!=last;first+=size) { \ char *test; \ /* Find the right place for |first|. \ * My apologies for var reuse. */ \ for (test=first-size;compare(test,first)>0;test-=size) ; \ test+=size; \ if (test!=first) { \ /* Shift everything in [test,first) \ * up by one, and place |first| \ * where |test| is. */ \ memcpy(pivot,first,size); \ memmove(test+size,test,first-test); \ memcpy(test,pivot,size); \ } \ } #define SWAP_nonaligned(a,b) { \ register char *aa=(a),*bb=(b); \ register size_t sz=size; \ do { register char t=*aa; *aa++=*bb; *bb++=t; } while (--sz); } #define SWAP_aligned(a,b) { \ register int *aa=(int*)(a),*bb=(int*)(b); \ register size_t sz=size; \ do { register int t=*aa;*aa++=*bb; *bb++=t; } while (sz-=WORD_BYTES); } #define SWAP_words(a,b) { \ register int t=*((int*)a); *((int*)a)=*((int*)b); *((int*)b)=t; } /* ---------------------------------------------------------------------- */ static char * pivot_big(char *first, char *mid, char *last, size_t size, int compare(const void *, const void *)) { size_t d=(((last-first)/size)>>3)*size; char *m1,*m2,*m3; { char *a=first, *b=first+d, *c=first+2*d; #ifdef DEBUG_QSORT fprintf(stderr,"< %d %d %d\n",*(int*)a,*(int*)b,*(int*)c); #endif m1 = compare(a,b)<0 ? (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); } { char *a=mid-d, *b=mid, *c=mid+d; #ifdef DEBUG_QSORT fprintf(stderr,". %d %d %d\n",*(int*)a,*(int*)b,*(int*)c); #endif m2 = compare(a,b)<0 ? (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); } { char *a=last-2*d, *b=last-d, *c=last; #ifdef DEBUG_QSORT fprintf(stderr,"> %d %d %d\n",*(int*)a,*(int*)b,*(int*)c); #endif m3 = compare(a,b)<0 ? (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); } #ifdef DEBUG_QSORT fprintf(stderr,"-> %d %d %d\n",*(int*)m1,*(int*)m2,*(int*)m3); #endif return compare(m1,m2)<0 ? (compare(m2,m3)<0 ? m2 : (compare(m1,m3)<0 ? m3 : m1)) : (compare(m1,m3)<0 ? m1 : (compare(m2,m3)<0 ? m3 : m2)); } /* ---------------------------------------------------------------------- */ static void qsort_nonaligned(void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *)) { stack_entry stack[STACK_SIZE]; int stacktop=0; char *first,*last; char *pivot=malloc(size); size_t trunc=TRUNC_nonaligned*size; assert(pivot!=0); first=(char*)base; last=first+(nmemb-1)*size; if ((size_t)(last-first)>trunc) { char *ffirst=first, *llast=last; while (1) { /* Select pivot */ { char * mid=first+size*((last-first)/size >> 1); Pivot(SWAP_nonaligned,size); memcpy(pivot,mid,size); } /* Partition. */ Partition(SWAP_nonaligned,size); /* Prepare to recurse/iterate. */ Recurse(trunc) } } PreInsertion(SWAP_nonaligned,TRUNC_nonaligned,size); Insertion(SWAP_nonaligned); free(pivot); } static void qsort_aligned(void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *)) { stack_entry stack[STACK_SIZE]; int stacktop=0; char *first,*last; char *pivot=malloc(size); size_t trunc=TRUNC_aligned*size; assert(pivot!=0); first=(char*)base; last=first+(nmemb-1)*size; if ((size_t)(last-first)>trunc) { char *ffirst=first,*llast=last; while (1) { /* Select pivot */ { char * mid=first+size*((last-first)/size >> 1); Pivot(SWAP_aligned,size); memcpy(pivot,mid,size); } /* Partition. */ Partition(SWAP_aligned,size); /* Prepare to recurse/iterate. */ Recurse(trunc) } } PreInsertion(SWAP_aligned,TRUNC_aligned,size); Insertion(SWAP_aligned); free(pivot); } static void qsort_words(void *base, size_t nmemb, int (*compare)(const void *, const void *)) { stack_entry stack[STACK_SIZE]; int stacktop=0; char *first,*last; char *pivot=malloc(WORD_BYTES); assert(pivot!=0); first=(char*)base; last=first+(nmemb-1)*WORD_BYTES; if (last-first>TRUNC_words) { char *ffirst=first, *llast=last; while (1) { #ifdef DEBUG_QSORT fprintf(stderr,"Doing %d:%d: ", (first-(char*)base)/WORD_BYTES, (last-(char*)base)/WORD_BYTES); #endif /* Select pivot */ { char * mid=first+WORD_BYTES*((last-first) / (2*WORD_BYTES)); Pivot(SWAP_words,WORD_BYTES); *(int*)pivot=*(int*)mid; } #ifdef DEBUG_QSORT fprintf(stderr,"pivot=%d\n",*(int*)pivot); #endif /* Partition. */ Partition(SWAP_words,WORD_BYTES); /* Prepare to recurse/iterate. */ Recurse(TRUNC_words) } } PreInsertion(SWAP_words,(TRUNC_words/WORD_BYTES),WORD_BYTES); /* Now do insertion sort. */ last=((char*)base)+nmemb*WORD_BYTES; for (first=((char*)base)+WORD_BYTES;first!=last;first+=WORD_BYTES) { /* Find the right place for |first|. My apologies for var reuse */ int *pl=(int*)(first-WORD_BYTES),*pr=(int*)first; *(int*)pivot=*(int*)first; for (;compare(pl,pivot)>0;pr=pl,--pl) { *pr=*pl; } if (pr!=(int*)first) *pr=*(int*)pivot; } free(pivot); } /* ---------------------------------------------------------------------- */ void qsort(void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *)) { if (nmemb<=1) return; if (((uintptr_t)base|size)&(WORD_BYTES-1)) qsort_nonaligned(base,nmemb,size,compare); else if (size!=WORD_BYTES) qsort_aligned(base,nmemb,size,compare); else qsort_words(base,nmemb,compare); } #endif /* !HAVE_QSORT */