Mercurial > sdl-ios-xcode
view src/hermes/x86p_32.asm @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | 540466e900db |
children |
line wrap: on
line source
; ; x86 format converters for HERMES ; Some routines Copyright (c) 1998 Christian Nentwich (brn@eleet.mcb.at) ; This source code is licensed under the GNU LGPL ; ; Please refer to the file COPYING.LIB contained in the distribution for ; licensing conditions ; ; Most routines are (c) Glenn Fiedler (ptc@gaffer.org), used with permission ; BITS 32 %include "common.inc" SDL_FUNC _ConvertX86p32_32BGR888 SDL_FUNC _ConvertX86p32_32RGBA888 SDL_FUNC _ConvertX86p32_32BGRA888 SDL_FUNC _ConvertX86p32_24RGB888 SDL_FUNC _ConvertX86p32_24BGR888 SDL_FUNC _ConvertX86p32_16RGB565 SDL_FUNC _ConvertX86p32_16BGR565 SDL_FUNC _ConvertX86p32_16RGB555 SDL_FUNC _ConvertX86p32_16BGR555 SDL_FUNC _ConvertX86p32_8RGB332 SECTION .text ;; _Convert_* ;; Paramters: ;; ESI = source ;; EDI = dest ;; ECX = amount (NOT 0!!! (the _ConvertX86 routine checks for that though)) ;; Destroys: ;; EAX, EBX, EDX _ConvertX86p32_32BGR888: ; check short cmp ecx,BYTE 32 ja .L3 .L1 ; short loop mov edx,[esi] bswap edx ror edx,8 mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L1 .L2 retn .L3 ; save ebp push ebp ; unroll four times mov ebp,ecx shr ebp,2 ; save count push ecx .L4 mov eax,[esi] mov ebx,[esi+4] bswap eax bswap ebx ror eax,8 mov ecx,[esi+8] ror ebx,8 mov edx,[esi+12] bswap ecx bswap edx ror ecx,8 mov [edi+0],eax ror edx,8 mov [edi+4],ebx mov [edi+8],ecx mov [edi+12],edx add esi,BYTE 16 add edi,BYTE 16 dec ebp jnz .L4 ; check tail pop ecx and ecx,BYTE 11b jz .L6 .L5 ; tail loop mov edx,[esi] bswap edx ror edx,8 mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L5 .L6 pop ebp retn _ConvertX86p32_32RGBA888: ; check short cmp ecx,BYTE 32 ja .L3 .L1 ; short loop mov edx,[esi] rol edx,8 mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L1 .L2 retn .L3 ; save ebp push ebp ; unroll four times mov ebp,ecx shr ebp,2 ; save count push ecx .L4 mov eax,[esi] mov ebx,[esi+4] rol eax,8 mov ecx,[esi+8] rol ebx,8 mov edx,[esi+12] rol ecx,8 mov [edi+0],eax rol edx,8 mov [edi+4],ebx mov [edi+8],ecx mov [edi+12],edx add esi,BYTE 16 add edi,BYTE 16 dec ebp jnz .L4 ; check tail pop ecx and ecx,BYTE 11b jz .L6 .L5 ; tail loop mov edx,[esi] rol edx,8 mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L5 .L6 pop ebp retn _ConvertX86p32_32BGRA888: ; check short cmp ecx,BYTE 32 ja .L3 .L1 ; short loop mov edx,[esi] bswap edx mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L1 .L2 retn .L3 ; save ebp push ebp ; unroll four times mov ebp,ecx shr ebp,2 ; save count push ecx .L4 mov eax,[esi] mov ebx,[esi+4] mov ecx,[esi+8] mov edx,[esi+12] bswap eax bswap ebx bswap ecx bswap edx mov [edi+0],eax mov [edi+4],ebx mov [edi+8],ecx mov [edi+12],edx add esi,BYTE 16 add edi,BYTE 16 dec ebp jnz .L4 ; check tail pop ecx and ecx,BYTE 11b jz .L6 .L5 ; tail loop mov edx,[esi] bswap edx mov [edi],edx add esi,BYTE 4 add edi,BYTE 4 dec ecx jnz .L5 .L6 pop ebp retn ;; 32 bit RGB 888 to 24 BIT RGB 888 _ConvertX86p32_24RGB888: ; check short cmp ecx,BYTE 32 ja .L3 .L1 ; short loop mov al,[esi] mov bl,[esi+1] mov dl,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jnz .L1 .L2 retn .L3 ; head mov edx,edi and edx,BYTE 11b jz .L4 mov al,[esi] mov bl,[esi+1] mov dl,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jmp SHORT .L3 .L4 ; unroll 4 times push ebp mov ebp,ecx shr ebp,2 ; save count push ecx .L5 mov eax,[esi] ; first dword eax = [A][R][G][B] mov ebx,[esi+4] ; second dword ebx = [a][r][g][b] shl eax,8 ; eax = [R][G][B][.] mov ecx,[esi+12] ; third dword ecx = [a][r][g][b] shl ebx,8 ; ebx = [r][g][b][.] mov al,[esi+4] ; eax = [R][G][B][b] ror eax,8 ; eax = [b][R][G][B] (done) mov bh,[esi+8+1] ; ebx = [r][g][G][.] mov [edi],eax add edi,BYTE 3*4 shl ecx,8 ; ecx = [r][g][b][.] mov bl,[esi+8+0] ; ebx = [r][g][G][B] rol ebx,16 ; ebx = [G][B][r][g] (done) mov cl,[esi+8+2] ; ecx = [r][g][b][R] (done) mov [edi+4-3*4],ebx add esi,BYTE 4*4 mov [edi+8-3*4],ecx dec ebp jnz .L5 ; check tail pop ecx and ecx,BYTE 11b jz .L7 .L6 ; tail loop mov al,[esi] mov bl,[esi+1] mov dl,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jnz .L6 .L7 pop ebp retn ;; 32 bit RGB 888 to 24 bit BGR 888 _ConvertX86p32_24BGR888: ; check short cmp ecx,BYTE 32 ja .L3 .L1 ; short loop mov dl,[esi] mov bl,[esi+1] mov al,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jnz .L1 .L2 retn .L3 ; head mov edx,edi and edx,BYTE 11b jz .L4 mov dl,[esi] mov bl,[esi+1] mov al,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jmp SHORT .L3 .L4 ; unroll 4 times push ebp mov ebp,ecx shr ebp,2 ; save count push ecx .L5 mov eax,[esi] ; first dword eax = [A][R][G][B] mov ebx,[esi+4] ; second dword ebx = [a][r][g][b] bswap eax ; eax = [B][G][R][A] bswap ebx ; ebx = [b][g][r][a] mov al,[esi+4+2] ; eax = [B][G][R][r] mov bh,[esi+4+4+1] ; ebx = [b][g][G][a] ror eax,8 ; eax = [r][B][G][R] (done) mov bl,[esi+4+4+2] ; ebx = [b][g][G][R] ror ebx,16 ; ebx = [G][R][b][g] (done) mov [edi],eax mov [edi+4],ebx mov ecx,[esi+12] ; third dword ecx = [a][r][g][b] bswap ecx ; ecx = [b][g][r][a] mov cl,[esi+8] ; ecx = [b][g][r][B] (done) add esi,BYTE 4*4 mov [edi+8],ecx add edi,BYTE 3*4 dec ebp jnz .L5 ; check tail pop ecx and ecx,BYTE 11b jz .L7 .L6 ; tail loop mov dl,[esi] mov bl,[esi+1] mov al,[esi+2] mov [edi],al mov [edi+1],bl mov [edi+2],dl add esi,BYTE 4 add edi,BYTE 3 dec ecx jnz .L6 .L7 pop ebp retn ;; 32 bit RGB 888 to 16 BIT RGB 565 _ConvertX86p32_16RGB565: ; check short cmp ecx,BYTE 16 ja .L3 .L1 ; short loop mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx jnz .L1 .L2: ; End of short loop retn .L3 ; head mov ebx,edi and ebx,BYTE 11b jz .L4 mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx .L4: ; save count push ecx ; unroll twice shr ecx,1 ; point arrays to end lea esi,[esi+ecx*8] lea edi,[edi+ecx*4] ; negative counter neg ecx jmp SHORT .L6 .L5: mov [edi+ecx*4-4],eax .L6: mov eax,[esi+ecx*8] shr ah,2 mov ebx,[esi+ecx*8+4] shr eax,3 mov edx,[esi+ecx*8+4] shr bh,2 mov dl,[esi+ecx*8+2] shl ebx,13 and eax,000007FFh shl edx,8 and ebx,07FF0000h and edx,0F800F800h add eax,ebx add eax,edx inc ecx jnz .L5 mov [edi+ecx*4-4],eax ; tail pop ecx test cl,1 jz .L7 mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 .L7: retn ;; 32 bit RGB 888 to 16 BIT BGR 565 _ConvertX86p32_16BGR565: ; check short cmp ecx,BYTE 16 ja .L3 .L1 ; short loop mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx jnz .L1 .L2 retn .L3 ; head mov ebx,edi and ebx,BYTE 11b jz .L4 mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx .L4 ; save count push ecx ; unroll twice shr ecx,1 ; point arrays to end lea esi,[esi+ecx*8] lea edi,[edi+ecx*4] ; negative count neg ecx jmp SHORT .L6 .L5 mov [edi+ecx*4-4],eax .L6 mov edx,[esi+ecx*8+4] mov bh,[esi+ecx*8+4] mov ah,[esi+ecx*8] shr bh,3 mov al,[esi+ecx*8+1] shr ah,3 mov bl,[esi+ecx*8+5] shl eax,3 mov dl,[esi+ecx*8+2] shl ebx,19 and eax,0000FFE0h shr edx,3 and ebx,0FFE00000h and edx,001F001Fh add eax,ebx add eax,edx inc ecx jnz .L5 mov [edi+ecx*4-4],eax ; tail pop ecx and ecx,BYTE 1 jz .L7 mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111100b shl eax,3 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 .L7 retn ;; 32 BIT RGB TO 16 BIT RGB 555 _ConvertX86p32_16RGB555: ; check short cmp ecx,BYTE 16 ja .L3 .L1 ; short loop mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx jnz .L1 .L2 retn .L3 ; head mov ebx,edi and ebx,BYTE 11b jz .L4 mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx .L4 ; save count push ecx ; unroll twice shr ecx,1 ; point arrays to end lea esi,[esi+ecx*8] lea edi,[edi+ecx*4] ; negative counter neg ecx jmp SHORT .L6 .L5 mov [edi+ecx*4-4],eax .L6 mov eax,[esi+ecx*8] shr ah,3 mov ebx,[esi+ecx*8+4] shr eax,3 mov edx,[esi+ecx*8+4] shr bh,3 mov dl,[esi+ecx*8+2] shl ebx,13 and eax,000007FFh shl edx,7 and ebx,07FF0000h and edx,07C007C00h add eax,ebx add eax,edx inc ecx jnz .L5 mov [edi+ecx*4-4],eax ; tail pop ecx and ecx,BYTE 1 jz .L7 mov bl,[esi+0] ; blue mov al,[esi+1] ; green mov ah,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 .L7 retn ;; 32 BIT RGB TO 16 BIT BGR 555 _ConvertX86p32_16BGR555: ; check short cmp ecx,BYTE 16 ja .L3 .L1 ; short loop mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx jnz .L1 .L2 retn .L3 ; head mov ebx,edi and ebx,BYTE 11b jz .L4 mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 dec ecx .L4 ; save count push ecx ; unroll twice shr ecx,1 ; point arrays to end lea esi,[esi+ecx*8] lea edi,[edi+ecx*4] ; negative counter neg ecx jmp SHORT .L6 .L5 mov [edi+ecx*4-4],eax .L6 mov edx,[esi+ecx*8+4] mov bh,[esi+ecx*8+4] mov ah,[esi+ecx*8] shr bh,3 mov al,[esi+ecx*8+1] shr ah,3 mov bl,[esi+ecx*8+5] shl eax,2 mov dl,[esi+ecx*8+2] shl ebx,18 and eax,00007FE0h shr edx,3 and ebx,07FE00000h and edx,001F001Fh add eax,ebx add eax,edx inc ecx jnz .L5 mov [edi+ecx*4-4],eax ; tail pop ecx and ecx,BYTE 1 jz .L7 mov ah,[esi+0] ; blue mov al,[esi+1] ; green mov bl,[esi+2] ; red shr ah,3 and al,11111000b shl eax,2 shr bl,3 add al,bl mov [edi+0],al mov [edi+1],ah add esi,BYTE 4 add edi,BYTE 2 .L7 retn ;; FROM 32 BIT RGB to 8 BIT RGB (rrrgggbbb) ;; This routine writes FOUR pixels at once (dword) and then, if they exist ;; the trailing three pixels _ConvertX86p32_8RGB332: .L_ALIGNED push ecx shr ecx,2 ; We will draw 4 pixels at once jnz .L1 jmp .L2 ; short jump out of range :( .L1: mov eax,[esi] ; first pair of pixels mov edx,[esi+4] shr dl,6 mov ebx,eax shr al,6 and ah,0e0h shr ebx,16 and dh,0e0h shr ah,3 and bl,0e0h shr dh,3 or al,bl mov ebx,edx or al,ah shr ebx,16 or dl,dh and bl,0e0h or dl,bl mov ah,dl mov ebx,[esi+8] ; second pair of pixels mov edx,ebx and bh,0e0h shr bl,6 and edx,0e00000h shr edx,16 shr bh,3 ror eax,16 or bl,dl mov edx,[esi+12] or bl,bh mov al,bl mov ebx,edx and dh,0e0h shr dl,6 and ebx,0e00000h shr dh,3 mov ah,dl shr ebx,16 or ah,dh or ah,bl rol eax,16 add esi,BYTE 16 mov [edi],eax add edi,BYTE 4 dec ecx jz .L2 ; L1 out of range for short jump :( jmp .L1 .L2: pop ecx and ecx,BYTE 3 ; mask out number of pixels to draw jz .L4 ; Nothing to do anymore .L3: mov eax,[esi] ; single pixel conversion for trailing pixels mov ebx,eax shr al,6 and ah,0e0h shr ebx,16 shr ah,3 and bl,0e0h or al,ah or al,bl mov [edi],al inc edi add esi,BYTE 4 dec ecx jnz .L3 .L4: retn %ifidn __OUTPUT_FORMAT__,elf section .note.GNU-stack noalloc noexec nowrite progbits %endif