Mercurial > sdl-ios-xcode
view src/audio/dart/SDL_dart.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | 5b5e549382b3 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dart.h" // Buffer states: #define BUFFER_EMPTY 0 #define BUFFER_USED 1 typedef struct _tMixBufferDesc { int iBufferUsage; // BUFFER_EMPTY or BUFFER_USED SDL_AudioDevice *pSDLAudioDevice; } tMixBufferDesc, *pMixBufferDesc; //--------------------------------------------------------------------- // DARTEventFunc // // This function is called by DART, when an event occures, like end of // playback of a buffer, etc... //--------------------------------------------------------------------- LONG APIENTRY DARTEventFunc(ULONG ulStatus, PMCI_MIX_BUFFER pBuffer, ULONG ulFlags) { if (ulFlags && MIX_WRITE_COMPLETE) { // Playback of buffer completed! // Get pointer to buffer description pMixBufferDesc pBufDesc; if (pBuffer) { pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm; if (pBufDesc) { SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice; // Set the buffer to be empty pBufDesc->iBufferUsage = BUFFER_EMPTY; // And notify DART feeder thread that it will have to work a bit. if (pSDLAudioDevice) DosPostEventSem(pSDLAudioDevice->hidden->hevAudioBufferPlayed); } } } return TRUE; } int DART_OpenAudio(_THIS, SDL_AudioSpec *spec) { Uint16 test_format = SDL_FirstAudioFormat(spec->format); int valid_datatype = 0; MCI_AMP_OPEN_PARMS AmpOpenParms; MCI_GENERIC_PARMS GenericParms; int iDeviceOrd = 0; // Default device to be used int bOpenShared = 1; // Try opening it shared int iBits = 16; // Default is 16 bits signed int iFreq = 44100; // Default is 44KHz int iChannels = 2; // Default is 2 channels (Stereo) int iNumBufs = 2; // Number of audio buffers: 2 int iBufSize; int iOpenMode; int iSilence; int rc; // First thing is to try to open a given DART device! SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS)); // pszDeviceType should contain the device type in low word, and device ordinal in high word! AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16)); iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID; if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE; rc = mciSendCommand( 0, MCI_OPEN, iOpenMode, (PVOID) &AmpOpenParms, 0); if (rc!=MCIERR_SUCCESS) // No audio available?? return (-1); // Save the device ID we got from DART! // We will use this in the next calls! iDeviceOrd = AmpOpenParms.usDeviceID; // Determine the audio parameters from the AudioSpec if (spec->channels > 2) spec->channels = 2; // !!! FIXME: more than stereo support in OS/2? while ((!valid_datatype) && (test_format)) { spec->format = test_format; valid_datatype = 1; switch (test_format) { case AUDIO_U8: // Unsigned 8 bit audio data iSilence = 0x80; iBits = 8; break; case AUDIO_S16LSB: // Signed 16 bit audio data iSilence = 0x00; iBits = 16; break; default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { // shouldn't happen, but just in case... // Close DART, and exit with error code! mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Unsupported audio format"); return (-1); } iFreq = spec->freq; iChannels = spec->channels; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); iBufSize = spec->size; // Now query this device if it supports the given freq/bits/channels! SDL_memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS)); _this->hidden->MixSetupParms.ulBitsPerSample = iBits; _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM; _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq; _this->hidden->MixSetupParms.ulChannels = iChannels; _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY; _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO; _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc; rc = mciSendCommand (iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_QUERYMODE, &(_this->hidden->MixSetupParms), 0); if (rc!=MCIERR_SUCCESS) { // The device cannot handle this format! // Close DART, and exit with error code! mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Audio device doesn't support requested audio format"); return(-1); } // The device can handle this format, so initialize! rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_INIT, &(_this->hidden->MixSetupParms), 0); if (rc!=MCIERR_SUCCESS) { // The device could not be opened! // Close DART, and exit with error code! mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Audio device could not be set up"); return(-1); } // Ok, the device is initialized. // Now we should allocate buffers. For this, we need a place where // the buffer descriptors will be: _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER)*iNumBufs); if (!(_this->hidden->pMixBuffers)) { // Not enough memory! // Close DART, and exit with error code! mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Not enough memory for audio buffer descriptors"); return(-1); } // Now that we have the place for buffer list, we can ask DART for the // buffers! _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list // Allocate buffers! rc = mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_ALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); if ((rc!=MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize==0)) { // Could not allocate memory! // Close DART, and exit with error code! SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("DART could not allocate buffers"); return(-1); } // Ok, we have all the buffers allocated, let's mark them! { int i; for (i=0; i<iNumBufs; i++) { pMixBufferDesc pBufferDesc = (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));; // Check if this buffer was really allocated by DART if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc)) { // Wrong buffer! // Close DART, and exit with error code! // Free buffer descriptions { int j; for (j=0; j<i; j++) SDL_free((void *)(_this->hidden->pMixBuffers[j].ulUserParm)); } // and cleanup mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Error at internal buffer check"); return(-1); } pBufferDesc->iBufferUsage = BUFFER_EMPTY; pBufferDesc->pSDLAudioDevice = _this; _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize; _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of // audio data, but as we will continously send // audio data, there will be no end.:) SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize); } } _this->hidden->iNextFreeBuffer = 0; _this->hidden->iLastPlayedBuf = -1; // Create event semaphore if (DosCreateEventSem(NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE)!=NO_ERROR) { // Could not create event semaphore! { int i; for (i=0; i<iNumBufs; i++) SDL_free((void *)(_this->hidden->pMixBuffers[i].ulUserParm)); } mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; mciSendCommand(iDeviceOrd, MCI_CLOSE, MCI_WAIT, &GenericParms, 0); SDL_SetError("Could not create event semaphore"); return(-1); } // Store the new settings in global variables _this->hidden->iCurrDeviceOrd = iDeviceOrd; _this->hidden->iCurrFreq = iFreq; _this->hidden->iCurrBits = iBits; _this->hidden->iCurrChannels = iChannels; _this->hidden->iCurrNumBufs = iNumBufs; _this->hidden->iCurrBufSize = iBufSize; return (0); } void DART_ThreadInit(_THIS) { return; } /* This function waits until it is possible to write a full sound buffer */ void DART_WaitAudio(_THIS) { int i; pMixBufferDesc pBufDesc; ULONG ulPostCount; DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); // If there is already an empty buffer, then return now! for (i=0; i<_this->hidden->iCurrNumBufs; i++) { pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm; if (pBufDesc->iBufferUsage == BUFFER_EMPTY) return; } // If there is no empty buffer, wait for one to be empty! DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important! return; } void DART_PlayAudio(_THIS) { int iFreeBuf = _this->hidden->iNextFreeBuffer; pMixBufferDesc pBufDesc; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; pBufDesc->iBufferUsage = BUFFER_USED; // Send it to DART to be queued _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms.ulMixHandle, &(_this->hidden->pMixBuffers[iFreeBuf]), 1); _this->hidden->iLastPlayedBuf = iFreeBuf; iFreeBuf = (iFreeBuf+1) % _this->hidden->iCurrNumBufs; _this->hidden->iNextFreeBuffer = iFreeBuf; } Uint8 *DART_GetAudioBuf(_THIS) { int iFreeBuf; Uint8 *pResult; pMixBufferDesc pBufDesc; if (_this) { if (_this->hidden) { iFreeBuf = _this->hidden->iNextFreeBuffer; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; if (pBufDesc) { if (pBufDesc->iBufferUsage == BUFFER_EMPTY) { pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer; return pResult; } } else printf("[DART_GetAudioBuf] : ERROR! pBufDesc = %p\n", pBufDesc); } else printf("[DART_GetAudioBuf] : ERROR! _this->hidden = %p\n", _this->hidden); } else printf("[DART_GetAudioBuf] : ERROR! _this = %p\n", _this); return NULL; } void DART_WaitDone(_THIS) { pMixBufferDesc pBufDesc; ULONG ulPostCount; APIRET rc; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm; rc = NO_ERROR; while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc==NO_ERROR)) { DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important! } } void DART_CloseAudio(_THIS) { MCI_GENERIC_PARMS GenericParms; int rc; // Stop DART playback rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0); if (rc!=MCIERR_SUCCESS) { #ifdef SFX_DEBUG_BUILD printf("Could not stop DART playback!\n"); fflush(stdout); #endif } // Close event semaphore DosCloseEventSem(_this->hidden->hevAudioBufferPlayed); // Free memory of buffer descriptions { int i; for (i=0; i<_this->hidden->iCurrNumBufs; i++) SDL_free((void *)(_this->hidden->pMixBuffers[i].ulUserParm)); } // Deallocate buffers rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); // Free bufferlist SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; // Close dart rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0); } /* Audio driver bootstrap functions */ int Audio_Available(void) { return(1); } void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) SDL_free(this); return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = DART_OpenAudio; this->ThreadInit = DART_ThreadInit; this->WaitAudio = DART_WaitAudio; this->PlayAudio = DART_PlayAudio; this->GetAudioBuf = DART_GetAudioBuf; this->WaitDone = DART_WaitDone; this->CloseAudio = DART_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DART_bootstrap = { "dart", "OS/2 Direct Audio RouTines (DART)", Audio_Available, Audio_CreateDevice };