view docs.html @ 4139:568c9b3c0167 SDL-1.2

* Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. Full discussion summary from Erik on the SDL mailing list: Current behaviour ================= SDL changes the user's display power management settings without permission from the user and without telling the user. The interface that it uses to do so is DPMSDisable/DPMSEnable, which should only ever be used by configuration utilities like KControl, never by normal application programs, let alone by the libraries that they use. Using an interface that is not at all intended for what SDL tries to achieve means that it will not work as it should. Firstly, the power management is completely disabled during the whole lifetime of the SDL program, not only when it should be. Secondly, it makes SDL non-reentrant, meaning that things will break when multiple SDL programs are clients of the same X server simultaneously. Thirdly, no cleanup mechanism ensures that the setting is restored if the client does not do that (for example if it crashes). In addition to that, this interface is broken on xorg, [http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries to do does not work at all on that implementation of the X Window System. (The reason that the DPMSEnable works in KControl is that it calls DPMSSetTimeout immediately after, [http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]). The problems that the current behaviour causes ============================================== 1. Information leak. When the user is away, someone might see what the user has on the display when the user counts on the screensaver preventing this. This does not even require physical access to the workstation, it is enough to see it from a distance. 2. Draining battery. An SDL program that runs on a laptop will quickly drain the battery while the user is away. The system will soon shut down and require recharging before being usable again, while it should in fact have consumed very little energy if the user's settings would have been obeyed. 3. Wasting energy. Even if battery issues are not considered, energy as such is wasted. 4. Display wear. The display may be worn out. The problems that the current behaviour tries to solve ====================================================== 1. Preventing screensaver while playing movies. Many SDL applications are media players. They have reasons to prevent screensavers from being activated while a movie is being played. When a user clicks on the play button it can be interpreted as saying "play this movie, but do not turn off the display while playing it, because I will watch it even though I do not interact with the system". 2. Preventing screensaver when some input bypasses X. Sometimes SDL uses input from another source than the X server, so that the X server is bypassed. This obviously breaks the screensaver handling. SDL tries to work around that. 3. Preventing screensaver when all input bypasses X. There is something called Direct Graphics Access mode, where a program takes control of both the display and the input devices from the X server. This obviously means that the X server can not handle the screensaver alone, since screensaver handling depends on input handling. SDL does not do what it should to help the X server to handle the screensaver. Nor does SDL take care of screeensaver handling itself. SDL simply disables the screensaver completely. How the problems should be solved ================================= The correct way for an application program to prevent the screensaver under X is to call XResetScreenSaver. This was recently discovered and implemented by the mplayer developers, [http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to wrap this in an API call (SDL_ResetScreenSaver) and implement it for the other video targets (if they do not have a corresponding call, SDL should do what it takes on that particular target, for example sending fake key events). 1. When a movie is played, the player should reset the screensaver when the animation is advanced to a new frame. The same applies to anything similar, like slideshows. 2. When the X server is handling input, it must handle all input (keyboards, mice, gamepads, ...). This is necessary, not only to be able to handle the screensaver, but also so that it can send the events to the correct (the currently active) client. If there is an input device that the X server can not handle for some reason (such as lack of Plug and Play capability), the program that handles the device as a workaround must simulate what would happen if the X server would have handled the device, by calling XResetScreenSaver when input is received from the device. 3. When the X server is not handling the input, it depends on the program that does to call XResetScreenSaver whenever an input event occurs. Alternatively the program must handle the screensaver countdown internally and call XActivateScreenSaver.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:55:44 +0000
parents 9d90d7765fa7
children 8b10a6efad41
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<HTML>
<HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
<BODY BGCOLOR="#FFEBCD" TEXT="#000000">

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<P>
This source is stable, and is fully tested on all supported platforms.<br>
Please send bug reports or questions to the SDL mailing list:<br>
<a href="http://www.libsdl.org/mailing-list.php"
        >http://www.libsdl.org/mailing-list.php</a><br>
The latest stable release may be found on the
	<a href="http://www.libsdl.org/">SDL website</A>.
</P>

<H2> <A HREF="docs/index.html">API Documentation</A> </H2>

<H2> SDL 1.2.14 Release Notes </H2>
<P>
SDL 1.2.14 is a minor bug fix release.
</P>

<H3> General Notes </H3>

<BLOCKQUOTE>
<P>
</P>
</BLOCKQUOTE>

<H3> Unix Notes </H3>

<BLOCKQUOTE>
<P>
	Added configure option --enable-screensaver, to allow enabling the screensaver by default.
</P>
<P>
	Use XResetScreenSaver() instead of disabling screensaver entirely.
</P>
</BLOCKQUOTE>

<H3> Windows Notes </H3>

<BLOCKQUOTE>
<P>
</P>
</BLOCKQUOTE>

<H3> Mac OS X Notes </H3>

<BLOCKQUOTE>
<P>
</P>
</BLOCKQUOTE>

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<H2> SDL 1.2.13 Release Notes </H2>
<P>
SDL 1.2.13 is a minor bug fix release.
</P>

<H3> General Notes </H3>

<BLOCKQUOTE>
<P>
	Fixed link error when building with Intel Compiler 10.
</P>
<P>
	Removed stray C++ comment from public headers.
</P>
</BLOCKQUOTE>

<H3> Unix Notes </H3>

<BLOCKQUOTE>
<P>
	Fixed crash in SDL_SoftStretch() on secure operating systems.
</P>
<P>
	Fixed undefined symbol on X11 implementations without UTF-8 support.
</P>
<P>
	Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
</P>
<P>
	Scan for all joysticks on Linux instead of stopping at one that was removed.
</P>
<P>
	Fixed use of sdl-config arguments in sdl.m4
</P>
</BLOCKQUOTE>

<H3> Windows Notes </H3>

<BLOCKQUOTE>
<P>
	Fixed crash when a video driver reports higher than 32 bpp video modes.
</P>
<P>
	Fixed restoring the desktop after setting a 24-bit OpenGL video mode.
</P>
<P>
	Fixed window titles on Windows 95/98/ME.
</P>
<P>
	Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.
</P>
<P>
	Added support for quoted command line arguments.
</P>
</BLOCKQUOTE>

<H3> Mac OS X Notes </H3>

<BLOCKQUOTE>
<P>
	SDL now builds on Mac OS X 10.5 (Leopard).
</P>
<P>
	Fixed high frequency crash involving text input.
</P>
<P>
	Fixed beeping when the escape key is pressed and UNICODE translation is enabled.
</P>
<P>
	Improved trackpad scrolling support.
</P>
<P>
	Fixed joystick hat reporting for certain joysticks.
</P>
</BLOCKQUOTE>

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<H2> SDL 1.2.12 Release Notes </H2>
<P>
SDL 1.2.12 is a minor bug fix release.
</P>

<H3> General Notes </H3>

<BLOCKQUOTE>
<P>
	Added support for the PulseAudio sound server: http://www.pulseaudio.org/
</P>
<P>
	Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
</P>
<P>
	Fixed buffer overrun crash when resampling audio rates.
</P>
<P>
	Fixed audio bug where converting to mono was doubling the volume.
</P>
<P>
	Fixed off-by-one error in the C implementation of SDL_revcpy()
</P>
<P>
	Fixed compiling with Sun Studio.
</P>
<P>
	Support for AmigaOS has been removed from the main SDL code.
</P>
<P>
	Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
</P>
<P>
	Unofficial support for the S60/SymbianOS platform has been added.
</P>
<P>
	Unofficial support for the Nintendo DS platform has been added.
</P>
<P>
	Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).
</P>
</BLOCKQUOTE>

<H3> Unix Notes </H3>

<BLOCKQUOTE>
<P>
	Fixed detection of X11 DGA mouse support.
</P>
<P>
	Improved XIM support for asian character sets.
</P>
<P>
	The GFX_Display has been added to the X11 window information in SDL_syswm.h.
</P>
<P>
	Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
</P>
<P>
	Fixed hang or crash at startup if aRts can't access the hardware.
</P>
<P>
	Fixed relative mouse mode when the cursor starts outside the X11 window.
</P>
<P>
	Fixed accidental free of stack memory in X11 mouse acceleration code.
</P>
<P>
	Closed minor memory leak in XME code.
</P>
<P>
	Fixed TEXTRELs in the library to resolve some PIC issues.
</P>
</BLOCKQUOTE>

<H3> Windows Notes </H3>

<BLOCKQUOTE>
<P>
	The GDI video driver makes better use of the palette in 8-bit modes.
</P>
<P>
	The windib driver now supports more mouse buttons with WM_XBUTTON events.
</P>
<P>
	On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed.
</P>
<P>
	Added support for UTF-8 window titles on Windows.
</P>
<P>
	Fixed joystick detection on Windows.
</P>
<P>
	Improved performance with Win32 file I/O.
</P>
<P>
	Fixed HBITMAP leak in GAPI driver.
</P>
</BLOCKQUOTE>

<H3> Mac OS X Notes </H3>

<BLOCKQUOTE>
<P>
	Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
</P>
<P>
	Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
</P>
<P>
	Fixed blitting alignment in Altivec alpha blit functions.
</P>
<P>
	Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
</P>
<P>
	Fixed joystick calibration code on Mac OS X.
</P>
<P>
	Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
</P>
<P>
	Fixed changing the cursor in fullscreen mode on Mac OS X.
</P>
</BLOCKQUOTE>

<H3> Mac OS Classic Notes </H3>

<BLOCKQUOTE>
<P>
	Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
</P>
</BLOCKQUOTE>

<H3> BeOS Notes </H3>

<BLOCKQUOTE>
<P>
	Implemented mouse grabbing and mouse relative mode on BeOS.
</P>
</BLOCKQUOTE>

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<H2> SDL 1.2.11 Release Notes </H2>
<P>
SDL 1.2.11 is a minor bug fix release.
</P>

<H3> Unix Notes </H3>

<BLOCKQUOTE>
<P>
	Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden.  This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
</P>
<P>
	Fixed building SDL with Xinerama disabled.
</P>
<P>
	Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
</P>
<P>
	Added pkgconfig configuration support.
</P>
</BLOCKQUOTE>

<H3> Windows Notes </H3>

<BLOCKQUOTE>
<P>
	Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
</P>
<P>
	The Win32 window positioning code works properly for windows with menus.
</P>
<P>
	DirectSound audio quality has been improved on certain sound cards.
</P>
<P>
	Fixed 5.1 audio channel ordering on Windows and Mac OS X.
</P>
<P>
	Plugged a couple of minor memory leaks in the windib video driver.
</P>
<P>
	Fixed type collision with stdint.h when building with gcc on Win32.
</P>
<P>
	Fixed building with the Digital Mars Compiler on Win32.
</P>
</BLOCKQUOTE>

<H3> Mac OS X Notes </H3>

<BLOCKQUOTE>
<P>
	The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
</P>
</BLOCKQUOTE>

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<H2> SDL 1.2.10 Release Notes </H2>
<P>
SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
</P>
<H3> API enhancements </H3>
<UL>
<LI>
	If SDL_OpenAudio() is passed zero for the desired format
	fields, the following environment variables will be used
	to fill them in:
<pre><code>
		SDL_AUDIO_FREQUENCY
		SDL_AUDIO_FORMAT
		SDL_AUDIO_CHANNELS
		SDL_AUDIO_SAMPLES
</code></pre>
	If an environment variable is not specified, it will be set
	to a reasonable default value.
<LI>
	SDL_SetVideoMode() now accepts 0 for width or height and will use
	the current video mode (or the desktop mode if no mode has been set.)
<LI>
	Added current_w and current_h to the SDL_VideoInfo structure,
	which is set to the desktop resolution during video intialization,
	and then set to the current resolution when a video mode is set.
<LI>
	SDL_GL_LoadLibrary() will load the system default OpenGL library
	if it is passed NULL as a parameter.
<LI>
	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
<LI>
	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
<LI>
	SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
<LI>
	Added SDL_GetKeyRepeat() to query the key repeat settings.
<LI>
	Added the "dummy" audio driver, which can be used to emulate audio
	output without a sound card.
<LI>
	Added SDL_config.h, with defaults for various build environments.
</UL>

<H3> General Notes </H3>

<BLOCKQUOTE>
<P>
	The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
<P>
	The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
<P>
	SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
<P>
	SDL is licensed under version 2.1 of the GNU Lesser General Public License.
<P>
	The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment.  See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
<P>
	SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
<P>
	Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
</BLOCKQUOTE>

<H3> Unix Notes </H3>

<BLOCKQUOTE>
<P>
	The X11 libraries are dynamically loaded at runtime by default.  This allows the distributed version of SDL to run on systems without X11 libraries installed.
<P>
	The XiG XME extension code is now included in the X11 video driver by default.
<P>
	XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers.  You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
<P>
	Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes.  Note that changing the video modes only works on screen 0.
<P>
	XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
<P>
	SDL windows are no longer transparent in X11 compositing systems like XGL.
<P>
	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
<P>
	The X11 input driver now uses XIM to handle international input.
<P>
	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
<P>
	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
<P>
	The DGA video driver now waits for pending blits involving surfaces before they are freed.  This prevents display oddities when using SDL_DisplayFormat() to convert many images.
<P>
	The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
<P>
	The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
<P>
	The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
<P>
	The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice.  It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
<P>
	The SVGAlib video driver now has support for banked (non-linear) video modes.
<P>
	A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg.  See the file README.wscons in the SDL source distribution for details.
<P>
	Many patches have been incorporated from *BSD ports.
</BLOCKQUOTE>

<H3> Windows Notes </H3>

<BLOCKQUOTE>
<P>
	The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista.  The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
<P>
	SDL has been ported to 64-bit Windows.
<P>
	Dmitry Yakimov contributed a GAPI video driver for Windows CE.
<P>
	The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
<P>
	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
<P>
	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
<P>
	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
<P>
	Window positions are retained when switching between fullscreen and windowed modes.
<P>
	ToUnicode() is used, when available, for improved handling of international keyboard input.
<P>
	The PrtScrn is now treated normally with both key down and key up events.
<P>
	Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
<P>
	Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
<P>
	An MCI error when playing the last track on a CD-ROM has been fixed.
<P>
	OpenWatcom projects for building SDL have been provided by Marc Peter.
</BLOCKQUOTE>

<H3> Mac OS X Notes </H3>

<BLOCKQUOTE>
<P>
	SDL now supports building Universal binaries, both through Xcode projects and when using configure/make.  See README.MacOSX in the SDL source archive for details.
<P>
	The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
<P>
	Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
<P>
	Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
</BLOCKQUOTE>

<H3> OS/2 Notes </H3>

<BLOCKQUOTE>
<P>
	Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle.  See the file README.OS2 in the SDL source distribution for details.
</BLOCKQUOTE>

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