Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoavideo.m @ 4827:5660aac926e9
Got basic, pre-actually-writing-anything Cocoa to build.
author | egottlieb |
---|---|
date | Tue, 03 Aug 2010 00:47:33 -0400 |
parents | 7a602fd2121f |
children | 7b1d35d98294 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "SDL_cocoashape.h" #include "SDL_assert.h" /* Initialization/Query functions */ static int Cocoa_VideoInit(_THIS); static void Cocoa_VideoQuit(_THIS); /* Cocoa driver bootstrap functions */ static int Cocoa_Available(void) { return (1); } static void Cocoa_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * Cocoa_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; Cocoa_RegisterApp(); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } else { data = NULL; } if (!data) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } device->driverdata = data; /* Find out what version of Mac OS X we're running */ Gestalt(gestaltSystemVersion, &data->osversion); /* Set the function pointers */ device->VideoInit = Cocoa_VideoInit; device->VideoQuit = Cocoa_VideoQuit; device->GetDisplayBounds = Cocoa_GetDisplayBounds; device->GetDisplayModes = Cocoa_GetDisplayModes; device->SetDisplayMode = Cocoa_SetDisplayMode; device->PumpEvents = Cocoa_PumpEvents; device->CreateWindow = Cocoa_CreateWindow; device->CreateWindowFrom = Cocoa_CreateWindowFrom; device->SetWindowTitle = Cocoa_SetWindowTitle; device->SetWindowPosition = Cocoa_SetWindowPosition; device->SetWindowSize = Cocoa_SetWindowSize; device->ShowWindow = Cocoa_ShowWindow; device->HideWindow = Cocoa_HideWindow; device->RaiseWindow = Cocoa_RaiseWindow; device->MaximizeWindow = Cocoa_MaximizeWindow; device->MinimizeWindow = Cocoa_MinimizeWindow; device->RestoreWindow = Cocoa_RestoreWindow; device->SetWindowGrab = Cocoa_SetWindowGrab; device->DestroyWindow = Cocoa_DestroyWindow; device->GetWindowWMInfo = Cocoa_GetWindowWMInfo; device->shape_driver.CreateShaper = Cocoa_CreateShaper; device->shape_driver.SetWindowShape = Cocoa_SetWindowShape; device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape; #ifdef SDL_VIDEO_OPENGL_CGL device->GL_LoadLibrary = Cocoa_GL_LoadLibrary; device->GL_GetProcAddress = Cocoa_GL_GetProcAddress; device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary; device->GL_CreateContext = Cocoa_GL_CreateContext; device->GL_MakeCurrent = Cocoa_GL_MakeCurrent; device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval; device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval; device->GL_SwapWindow = Cocoa_GL_SwapWindow; device->GL_DeleteContext = Cocoa_GL_DeleteContext; #endif device->StartTextInput = Cocoa_StartTextInput; device->StopTextInput = Cocoa_StopTextInput; device->SetTextInputRect = Cocoa_SetTextInputRect; device->free = Cocoa_DeleteDevice; return device; } VideoBootStrap COCOA_bootstrap = { "cocoa", "SDL Cocoa video driver", Cocoa_Available, Cocoa_CreateDevice }; int Cocoa_VideoInit(_THIS) { Cocoa_InitModes(_this); Cocoa_InitKeyboard(_this); Cocoa_InitMouse(_this); return 0; } void Cocoa_VideoQuit(_THIS) { Cocoa_QuitModes(_this); Cocoa_QuitKeyboard(_this); Cocoa_QuitMouse(_this); } /* * Mac OS X assertion support. * * This doesn't really have aything to do with the interfaces of the SDL video * subsystem, but we need to stuff this into an Objective-C source code file. */ SDL_assert_state SDL_PromptAssertion_cocoa(const SDL_assert_data *data) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSString *msg = [NSString stringWithFormat: @"Assertion failure at %s (%s:%d), triggered %u time%s:\n '%s'", data->function, data->filename, data->linenum, data->trigger_count, (data->trigger_count == 1) ? "" : "s", data->condition]; NSLog(@"%s", msg); /* * !!! FIXME: this code needs to deal with fullscreen modes: * !!! FIXME: reset to default desktop, runModal, reset to current? */ NSAlert* alert = [[NSAlert alloc] init]; [alert setAlertStyle:NSCriticalAlertStyle]; [alert setMessageText:msg]; [alert addButtonWithTitle:@"Retry"]; [alert addButtonWithTitle:@"Break"]; [alert addButtonWithTitle:@"Abort"]; [alert addButtonWithTitle:@"Ignore"]; [alert addButtonWithTitle:@"Always Ignore"]; const NSInteger clicked = [alert runModal]; [pool release]; return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn); } /* vim: set ts=4 sw=4 expandtab: */