Mercurial > sdl-ios-xcode
view INSTALL @ 643:564716cfb502
Removed direct dependency on OpenGL (call current_video->glGetString() instead
of glGetString() directly)...otherwise we'd have to explicitly link to a
libGL. --ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 01 Jul 2003 16:35:54 +0000 |
parents | 263e4884f70d |
children | 0a45995a7fc3 |
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To compile and install SDL: 1. Run './configure; make; make install' If you are cross-compiling from Linux to Win32, you should read the file README.Win32 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>