Mercurial > sdl-ios-xcode
view docs/man3/SDL_LoadBMP.3 @ 1794:5605a9820134
Fixed bug #137
If SDL_OpenAudio() is passed zero for the desired format
fields, the following environment variables will be used
to fill them in:
SDL_AUDIO_FREQUENCY
SDL_AUDIO_FORMAT
SDL_AUDIO_CHANNELS
SDL_AUDIO_SAMPLES
If an environment variable is not specified, it will be set
to a reasonable default value.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 08:52:54 +0000 (2006-05-09) |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadBMP\- Load a Windows BMP file into an SDL_Surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR); .SH "DESCRIPTION" .PP Loads a surface from a named Windows BMP file\&. .SH "RETURN VALUE" .PP Returns the new surface, or \fBNULL\fP if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_SaveBMP\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01