Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidgl.c @ 4981:55b82067815b
Fill in the video mode with the correct screen format
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 14:29:01 -0800 |
parents | d9fdff945ec9 |
children | 58b6bb4a45e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_androidvideo.h" #include <android/log.h> #include <pthread.h> /* These things are in the JNI android support */ extern void Android_CreateContext(); extern void Android_Render(); /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); return 0; } void *Android_GL_GetProcAddress(_THIS, const char *proc){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); return 0; } void Android_GL_UnloadLibrary(_THIS){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); } SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){ Android_CreateContext(); return 1; } int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context){ //__android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n"); return 0; } int Android_GL_SetSwapInterval(_THIS, int interval){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); return 0; } int Android_GL_GetSwapInterval(_THIS){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); return 0; } void Android_GL_SwapWindow(_THIS, SDL_Window * window){ Android_Render(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); }