Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_opengl.h @ 5242:55b31686f82b
Fixed crash when shaders aren't available.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Feb 2011 10:13:26 -0800 |
parents | 164f20ba08eb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 DirectFB driver by couriersud@arcor.de */ #ifndef _SDL_directfb_opengl_h #define _SDL_directfb_opengl_h #include "SDL_DirectFB_video.h" #if SDL_DIRECTFB_OPENGL #include "SDL_opengl.h" typedef struct _DirectFB_GLContext DirectFB_GLContext; struct _DirectFB_GLContext { IDirectFBGL *context; DirectFB_GLContext *next; SDL_Window *sdl_window; int is_locked; }; /* OpenGL functions */ extern int DirectFB_GL_Initialize(_THIS); extern void DirectFB_GL_Shutdown(_THIS); extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); extern int DirectFB_GL_GetSwapInterval(_THIS); extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); #endif /* SDL_DIRECTFB_OPENGL */ #endif /* _SDL_directfb_opengl_h */ /* vi: set ts=4 sw=4 expandtab: */