Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoakeyboard.m @ 5242:55b31686f82b
Fixed crash when shaders aren't available.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 09 Feb 2011 10:13:26 -0800 |
parents | 1fbe1c202501 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_darwin.h" #include <Carbon/Carbon.h> //#define DEBUG_IME NSLog #define DEBUG_IME #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICELCTLKEYMASK 0x00000001 #endif #ifndef NX_DEVICELSHIFTKEYMASK #define NX_DEVICELSHIFTKEYMASK 0x00000002 #endif #ifndef NX_DEVICERSHIFTKEYMASK #define NX_DEVICERSHIFTKEYMASK 0x00000004 #endif #ifndef NX_DEVICELCMDKEYMASK #define NX_DEVICELCMDKEYMASK 0x00000008 #endif #ifndef NX_DEVICERCMDKEYMASK #define NX_DEVICERCMDKEYMASK 0x00000010 #endif #ifndef NX_DEVICELALTKEYMASK #define NX_DEVICELALTKEYMASK 0x00000020 #endif #ifndef NX_DEVICERALTKEYMASK #define NX_DEVICERALTKEYMASK 0x00000040 #endif #ifndef NX_DEVICERCTLKEYMASK #define NX_DEVICERCTLKEYMASK 0x00002000 #endif @interface SDLTranslatorResponder : NSView <NSTextInput> { NSString *_markedText; NSRange _markedRange; NSRange _selectedRange; SDL_Rect _inputRect; } - (void) doCommandBySelector:(SEL)myselector; - (void) setInputRect:(SDL_Rect *) rect; @end @implementation SDLTranslatorResponder - (void) setInputRect:(SDL_Rect *) rect { _inputRect = *rect; } - (void) insertText:(id) aString { const char *str; DEBUG_IME(@"insertText: %@", aString); /* Could be NSString or NSAttributedString, so we have * to test and convert it before return as SDL event */ if ([aString isKindOfClass: [NSAttributedString class]]) str = [[aString string] UTF8String]; else str = [aString UTF8String]; SDL_SendKeyboardText(str); } - (void) doCommandBySelector:(SEL) myselector { // No need to do anything since we are not using Cocoa // selectors to handle special keys, instead we use SDL // key events to do the same job. } - (BOOL) hasMarkedText { return _markedText != nil; } - (NSRange) markedRange { return _markedRange; } - (NSRange) selectedRange { return _selectedRange; } - (void) setMarkedText:(id) aString selectedRange:(NSRange) selRange { if ([aString isKindOfClass: [NSAttributedString class]]) aString = [aString string]; if ([aString length] == 0) { [self unmarkText]; return; } if (_markedText != aString) { [_markedText release]; _markedText = [aString retain]; } _selectedRange = selRange; _markedRange = NSMakeRange(0, [aString length]); SDL_SendEditingText([aString UTF8String], selRange.location, selRange.length); DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, selRange.location, selRange.length); } - (void) unmarkText { [_markedText release]; _markedText = nil; SDL_SendEditingText("", 0, 0); } - (NSRect) firstRectForCharacterRange: (NSRange) theRange { NSWindow *window = [self window]; NSRect contentRect = [window contentRectForFrameRect: [window frame]]; float windowHeight = contentRect.size.height; NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h, _inputRect.w, _inputRect.h); DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@", theRange.location, theRange.length, windowHeight, NSStringFromRect(rect)); rect.origin = [[self window] convertBaseToScreen: rect.origin]; return rect; } - (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange { DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length); return nil; } /* Needs long instead of NSInteger for compilation on Mac OS X 10.4 */ #if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5 - (long) conversationIdentifier #else - (NSInteger) conversationIdentifier #endif { return (long) self; } // This method returns the index for character that is // nearest to thePoint. thPoint is in screen coordinate system. - (NSUInteger) characterIndexForPoint:(NSPoint) thePoint { DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y); return 0; } // This method is the key to attribute extension. // We could add new attributes through this method. // NSInputServer examines the return value of this // method & constructs appropriate attributed string. - (NSArray *) validAttributesForMarkedText { return [NSArray array]; } @end /* This is the original behavior, before support was added for * differentiating between left and right versions of the keys. */ static void DoUnsidedModifiers(unsigned short scancode, unsigned int oldMods, unsigned int newMods) { const int mapping[] = { SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI }; unsigned int i, bit; /* Iterate through the bits, testing each against the current modifiers */ for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; if (oldMask && oldMask != newMask) { /* modifier up event */ /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]); } SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]); } else if (newMask && oldMask != newMask) { /* modifier down event */ SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]); /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ if (bit == NSAlphaShiftKeyMask) { SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]); } } } } /* This is a helper function for HandleModifierSide. This * function reverts back to behavior before the distinction between * sides was made. */ static void HandleNonDeviceModifier(unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_Scancode scancode) { unsigned int oldMask, newMask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ oldMask = oldMods & device_independent_mask; newMask = newMods & device_independent_mask; if (oldMask && oldMask != newMask) { SDL_SendKeyboardKey(SDL_RELEASED, scancode); } else if (newMask && oldMask != newMask) { SDL_SendKeyboardKey(SDL_PRESSED, scancode); } } /* This is a helper function for HandleModifierSide. * This function sets the actual SDL_PrivateKeyboard event. */ static void HandleModifierOneSide(unsigned int oldMods, unsigned int newMods, SDL_Scancode scancode, unsigned int sided_device_dependent_mask) { unsigned int old_dep_mask, new_dep_mask; /* Isolate just the bits we care about in the depedent bits so we can * figure out what changed */ old_dep_mask = oldMods & sided_device_dependent_mask; new_dep_mask = newMods & sided_device_dependent_mask; /* We now know that this side bit flipped. But we don't know if * it went pressed to released or released to pressed, so we must * find out which it is. */ if (new_dep_mask && old_dep_mask != new_dep_mask) { SDL_SendKeyboardKey(SDL_PRESSED, scancode); } else { SDL_SendKeyboardKey(SDL_RELEASED, scancode); } } /* This is a helper function for DoSidedModifiers. * This function will figure out if the modifier key is the left or right side, * e.g. left-shift vs right-shift. */ static void HandleModifierSide(int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_Scancode left_scancode, SDL_Scancode right_scancode, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); unsigned int diff_mod; /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & newMods) == 0) { /* Revert to the old behavior */ HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode); return; } /* XOR the previous state against the new state to see if there's a change */ diff_mod = (device_dependent_mask & oldMods) ^ (device_dependent_mask & newMods); if (diff_mod) { /* A change in state was found. Isolate the left and right bits * to handle them separately just in case the values can simulataneously * change or if the bits don't both exist. */ if (left_device_dependent_mask & diff_mod) { HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask); } if (right_device_dependent_mask & diff_mod) { HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask); } } } /* This is a helper function for DoSidedModifiers. * This function will release a key press in the case that * it is clear that the modifier has been released (i.e. one side * can't still be down). */ static void ReleaseModifierSide(unsigned int device_independent_mask, unsigned int oldMods, unsigned int newMods, SDL_Scancode left_scancode, SDL_Scancode right_scancode, unsigned int left_device_dependent_mask, unsigned int right_device_dependent_mask) { unsigned int device_dependent_mask = (left_device_dependent_mask | right_device_dependent_mask); /* On the basis that the device independent mask is set, but there are * no device dependent flags set, we'll assume that we can't detect this * keyboard and revert to the unsided behavior. */ if ((device_dependent_mask & oldMods) == 0) { /* In this case, we can't detect the keyboard, so use the left side * to represent both, and release it. */ SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); return; } /* * This could have been done in an if-else case because at this point, * we know that all keys have been released when calling this function. * But I'm being paranoid so I want to handle each separately, * so I hope this doesn't cause other problems. */ if ( left_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); } if ( right_device_dependent_mask & oldMods ) { SDL_SendKeyboardKey(SDL_RELEASED, right_scancode); } } /* This is a helper function for DoSidedModifiers. * This function handles the CapsLock case. */ static void HandleCapsLock(unsigned short scancode, unsigned int oldMods, unsigned int newMods) { unsigned int oldMask, newMask; oldMask = oldMods & NSAlphaShiftKeyMask; newMask = newMods & NSAlphaShiftKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); } oldMask = oldMods & NSNumericPadKeyMask; newMask = newMods & NSNumericPadKeyMask; if (oldMask != newMask) { SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR); } } /* This function will handle the modifier keys and also determine the * correct side of the key. */ static void DoSidedModifiers(unsigned short scancode, unsigned int oldMods, unsigned int newMods) { /* Set up arrays for the key syms for the left and right side. */ const SDL_Scancode left_mapping[] = { SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LCTRL, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI }; const SDL_Scancode right_mapping[] = { SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI }; /* Set up arrays for the device dependent masks with indices that * correspond to the _mapping arrays */ const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; unsigned int i, bit; /* Handle CAPSLOCK separately because it doesn't have a left/right side */ HandleCapsLock(scancode, oldMods, newMods); /* Iterate through the bits, testing each against the old modifiers */ for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int oldMask, newMask; oldMask = oldMods & bit; newMask = newMods & bit; /* If the bit is set, we must always examine it because the left * and right side keys may alternate or both may be pressed. */ if (newMask) { HandleModifierSide(bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } /* If the state changed from pressed to unpressed, we must examine * the device dependent bits to release the correct keys. */ else if (oldMask && oldMask != newMask) { ReleaseModifierSide(bit, oldMods, newMods, left_mapping[i], right_mapping[i], left_device_mapping[i], right_device_mapping[i]); } } } static void HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (modifierFlags == data->modifierFlags) { return; } /* * Starting with Panther (10.3.0), the ability to distinguish between * left side and right side modifiers is available. */ if (data->osversion >= 0x1030) { DoSidedModifiers(scancode, data->modifierFlags, modifierFlags); } else { DoUnsidedModifiers(scancode, data->modifierFlags, modifierFlags); } data->modifierFlags = modifierFlags; } static void UpdateKeymap(SDL_VideoData *data) { #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 TISInputSourceRef key_layout; #else KeyboardLayoutRef key_layout; #endif const void *chr_data; int i; SDL_Scancode scancode; SDL_Keycode keymap[SDL_NUM_SCANCODES]; /* See if the keymap needs to be updated */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 key_layout = TISCopyCurrentKeyboardLayoutInputSource(); #else KLGetCurrentKeyboardLayout(&key_layout); #endif if (key_layout == data->key_layout) { return; } data->key_layout = key_layout; SDL_GetDefaultKeymap(keymap); /* Try Unicode data first (preferred as of Mac OS X 10.5) */ #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData); if (uchrDataRef) chr_data = CFDataGetBytePtr(uchrDataRef); else goto cleanup; #else KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data); #endif if (chr_data) { UInt32 keyboard_type = LMGetKbdType(); OSStatus err; for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) { UniChar s[8]; UniCharCount len; UInt32 dead_key_state; /* Make sure this scancode is a valid character scancode */ scancode = darwin_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } dead_key_state = 0; err = UCKeyTranslate ((UCKeyboardLayout *) chr_data, i, kUCKeyActionDown, 0, keyboard_type, kUCKeyTranslateNoDeadKeysMask, &dead_key_state, 8, &len, s); if (err != noErr) continue; if (len > 0 && s[0] != 0x10) { keymap[scancode] = s[0]; } } SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); return; } #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5 cleanup: CFRelease(key_layout); #else /* Fall back to older style key map data */ KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data); if (chr_data) { for (i = 0; i < 128; i++) { UInt32 c, state = 0; /* Make sure this scancode is a valid character scancode */ scancode = darwin_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } c = KeyTranslate (chr_data, i, &state) & 255; if (state) { /* Dead key, process key up */ c = KeyTranslate (chr_data, i | 128, &state) & 255; } if (c != 0 && c != 0x10) { /* MacRoman to Unicode table, taken from X.org sources */ static const unsigned short macroman_table[128] = { 0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1, 0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8, 0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3, 0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc, 0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf, 0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8, 0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211, 0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8, 0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab, 0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153, 0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca, 0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02, 0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4, 0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc, 0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7, }; if (c >= 128) { c = macroman_table[c - 128]; } keymap[scancode] = c; } } SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); return; } #endif } void Cocoa_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; UpdateKeymap(data); /* Set our own names for the platform-dependent but layout-independent keys */ /* This key is NumLock on the MacBook keyboard. :) */ /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/ SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command"); SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); } void Cocoa_StartTextInput(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSView *parentView = [[NSApp keyWindow] contentView]; /* We only keep one field editor per process, since only the front most * window can receive text input events, so it make no sense to keep more * than one copy. When we switched to another window and requesting for * text input, simply remove the field editor from its superview then add * it to the front most window's content view */ if (!data->fieldEdit) { data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; } if (![[data->fieldEdit superview] isEqual: parentView]) { // DEBUG_IME(@"add fieldEdit to window contentView"); [data->fieldEdit removeFromSuperview]; [parentView addSubview: data->fieldEdit]; [[NSApp keyWindow] makeFirstResponder: data->fieldEdit]; } [pool release]; } void Cocoa_StopTextInput(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (data && data->fieldEdit) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [data->fieldEdit removeFromSuperview]; [data->fieldEdit release]; data->fieldEdit = nil; [pool release]; } } void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; [data->fieldEdit setInputRect: rect]; } void Cocoa_HandleKeyEvent(_THIS, NSEvent *event) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; unsigned short scancode = [event keyCode]; SDL_Scancode code; #if 0 const char *text; #endif if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { /* see comments in SDL_cocoakeys.h */ scancode = 60 - scancode; } if (scancode < SDL_arraysize(darwin_scancode_table)) { code = darwin_scancode_table[scancode]; } else { /* Hmm, does this ever happen? If so, need to extend the keymap... */ code = SDL_SCANCODE_UNKNOWN; } switch ([event type]) { case NSKeyDown: if (![event isARepeat]) { /* See if we need to rebuild the keyboard layout */ UpdateKeymap(data); } SDL_SendKeyboardKey(SDL_PRESSED, code); #if 1 if (code == SDL_SCANCODE_UNKNOWN) { fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode); } #endif if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; #if 0 text = [[event characters] UTF8String]; if(text && *text) { SDL_SendKeyboardText(text); [data->fieldEdit setString:@""]; } #endif } break; case NSKeyUp: SDL_SendKeyboardKey(SDL_RELEASED, code); break; case NSFlagsChanged: /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ HandleModifiers(_this, scancode, [event modifierFlags]); break; default: /* just to avoid compiler warnings */ break; } } void Cocoa_QuitKeyboard(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */