view docs/html/sdlloadbmp.html @ 8:5574376c451d

Fixed relative motion checking after restore under X11
author Sam Lantinga <slouken@lokigames.com>
date Fri, 27 Apr 2001 16:56:47 +0000
parents 74212992fb08
children 55f1f1b3e27d
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<HTML
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><TITLE
>SDL_LoadBMP</TITLE
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><H1
><A
NAME="SDLLOADBMP"
>SDL_LoadBMP</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1505"
></A
><H2
>Name</H2
>SDL_LoadBMP&nbsp;--&nbsp;Load a Windows BMP file into an SDL_Surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1508"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_LoadBMP</B
></CODE
>(const char *file);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Description</H2
><P
>Loads a surface from a named Windows BMP file.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1518"
></A
><H2
>Return Value</H2
><P
>Returns the new surface, or <TT
CLASS="LITERAL"
>NULL</TT
> 
if there was an error.</P
></DIV
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><A
NAME="AEN1522"
></A
><H2
>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_SaveBMP</TT
></A
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