view README.MacOSX @ 8:5574376c451d

Fixed relative motion checking after restore under X11
author Sam Lantinga <slouken@lokigames.com>
date Fri, 27 Apr 2001 16:56:47 +0000
parents 74212992fb08
children 45b1c4303f87
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==============================================================================
Using the Simple DirectMedia Layer with Mac OS X
==============================================================================

These instructions are for people using Apple's Mac OS X (pronounced
"ten").

From the developer's point of view, OS X is a sort of hybrid Mac and
Unix system, and you have the option of using either traditional
command line tools or Apple's IDE ProjectBuilder (PB).

To build using the command line, use the standard configure and make
process:

	./configure
	make
	make install

(You may need to create the subdirs of /usr/local manually.)

For some reason, libtool doesn't run ranlib properly, so do this
manually:

	ranlib /usr/local/lib/libSDL.a

To use the library once it's built, you need to use the "Carbon
framework", which is the port of the old Mac Toolbox to OS X.
To do this, use the -F and -framework arguments for compiling
and linking, respectively:

	cc -c myprog.c -I/usr/local/include/SDL -F/System/Library/Frameworks/Carbon.framework
	cc myprog.o -L/usr/local/lib -lSDL -framework Carbon

sdl-config knows about the linking path and -framework, so it's
recommended to use it to fill in your Makefile variables.

[Add instructions for how to build using PB]

As of this writing (Sep 2000), OS X is in public beta.  This means
that while most of the APIs are frozen, things are still subject to
change, and many of the known problems will be resolved before the
final release comes out.

Known bugs are listed in the file "BUGS"