view test/testdyngl.c @ 1775:5572e4204f36

Date: Sun, 7 May 2006 19:22:33 -0400 From: Mike Frysinger Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1 another DirectFB release, another small bit of API breakage :) this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for checking the DirectFB version ... it should work with older DirectFB's as well thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla: http://bugs.gentoo.org/132571 -mike
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 May 2006 02:09:34 +0000
parents ae78374ac894
children 14717b52abc0
line wrap: on
line source

/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef HAVE_OPENGL

#include "SDL_opengl.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}

void* get_funcaddr(const char* p)
{
	void* f=SDL_GL_GetProcAddress(p);
	if (f)
	{
		return f;
	}
	else
	{
		printf("Unable to get function pointer for %s\n",p);
		quit(1);
	}
	return NULL;
}

typedef struct
{
	void(APIENTRY*glBegin)(GLenum);
	void(APIENTRY*glEnd)();
	void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
	void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
	void(APIENTRY*glClear)(GLbitfield);
	void(APIENTRY*glDisable)(GLenum);
	void(APIENTRY*glEnable)(GLenum);
	void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
	void(APIENTRY*glPointSize)(GLfloat);
	void(APIENTRY*glHint)(GLenum,GLenum);
	void(APIENTRY*glBlendFunc)(GLenum,GLenum);
	void(APIENTRY*glMatrixMode)(GLenum);
	void(APIENTRY*glLoadIdentity)();
	void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
	void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
	void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
	void(APIENTRY*glFogf)(GLenum,GLfloat);
}
glfuncs;

void init_glfuncs(glfuncs* f)
{
	f->glBegin=get_funcaddr("glBegin");
	f->glEnd=get_funcaddr("glEnd");
	f->glVertex3f=get_funcaddr("glVertex3f");
	f->glClearColor=get_funcaddr("glClearColor");
	f->glClear=get_funcaddr("glClear");
	f->glDisable=get_funcaddr("glDisable");
	f->glEnable=get_funcaddr("glEnable");
	f->glColor4ub=get_funcaddr("glColor4ub");
	f->glPointSize=get_funcaddr("glPointSize");
	f->glHint=get_funcaddr("glHint");
	f->glBlendFunc=get_funcaddr("glBlendFunc");
	f->glMatrixMode=get_funcaddr("glMatrixMode");
	f->glLoadIdentity=get_funcaddr("glLoadIdentity");
	f->glOrtho=get_funcaddr("glOrtho");
	f->glRotatef=get_funcaddr("glRotatef");
	f->glViewport=get_funcaddr("glViewport");
	f->glFogf=get_funcaddr("glFogf");
}

#define NB_PIXELS 1000

int main(int argc,char *argv[])
{
	glfuncs f;
	int i;
	SDL_Event event;
	int done=0;
	GLfloat pixels[NB_PIXELS*3];
	const char *gl_library = NULL; /* Use the default GL library */

	if (argv[1]) {
		gl_library = argv[1];
	}
	
	if (SDL_Init(SDL_INIT_VIDEO)<0)
	{
		printf("Unable to init SDL : %s\n",SDL_GetError());
		return(1);
	}

	if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
	{
		printf("Unable to set GL attribute : %s\n",SDL_GetError());
		quit(1);
	}
	
	if (SDL_GL_LoadLibrary(gl_library)<0)
	{
		printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
		quit(1);
	}

	if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL)
	{
		printf("Unable to open video mode : %s\n",SDL_GetError());
		quit(1);
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );

	init_glfuncs(&f);

	for(i=0;i<NB_PIXELS;i++)
	{
		pixels[3*i]=rand()%250-125;
		pixels[3*i+1]=rand()%250-125;
		pixels[3*i+2]=rand()%250-125;
	}
	
	f.glViewport(0,0,640,480);
	
	f.glMatrixMode(GL_PROJECTION);
	f.glLoadIdentity();
	f.glOrtho(-100,100,-100,100,-500,500);
	
	f.glMatrixMode(GL_MODELVIEW);
	f.glLoadIdentity();
	
	f.glEnable(GL_DEPTH_TEST);
	f.glDisable(GL_TEXTURE_2D);
	f.glEnable(GL_BLEND);
	f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	
	f.glClearColor(0.0f,0.0f,0.0f,0.0f);
	f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	
	f.glEnable(GL_POINT_SMOOTH);
	f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
	f.glPointSize(5.0f);
	f.glEnable(GL_FOG);
	f.glFogf(GL_FOG_START,-500);
	f.glFogf(GL_FOG_END,500);
	f.glFogf(GL_FOG_DENSITY,0.005);
	
	do
	{
		f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
		
		f.glRotatef(2.0,1.0,1.0,1.0);
		f.glRotatef(1.0,0.0,1.0,1.0);
		
		f.glColor4ub(255,255,255,255);
		f.glBegin(GL_POINTS);
		for(i=0;i<NB_PIXELS;i++)
		{
			f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]);
		}
		f.glEnd();
		SDL_GL_SwapBuffers();

		while(SDL_PollEvent(&event))
		{
			if(event.type & SDL_KEYDOWN)
				done=1;
		}

		SDL_Delay(20);
	}
	while(!done);
	
	SDL_Quit();
	return 0;
}

#else /* HAVE_OPENGL */

int main(int argc, char *argv[])
{
	printf("No OpenGL support on this system\n");
	return 1;
}

#endif /* HAVE_OPENGL */