Mercurial > sdl-ios-xcode
view test/testbitmap.c @ 1775:5572e4204f36
Date: Sun, 7 May 2006 19:22:33 -0400
From: Mike Frysinger
Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1
another DirectFB release, another small bit of API breakage :)
this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be
used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for
checking the DirectFB version ... it should work with older DirectFB's as
well
thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla:
http://bugs.gentoo.org/132571
-mike
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 May 2006 02:09:34 +0000 |
parents | be9c9c8f6d53 |
children | 782fd950bd46 c121d94672cb |
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/* Simple program: Test bitmap blits */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "picture.xbm" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if ( bitmap == NULL ) { fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return(NULL); } /* Copy the pixels */ line = (Uint8 *)bitmap->pixels; w = (w+7)/8; while ( h-- ) { memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; Uint8 *buf, byte; for ( buf=line, i=0; i<w; ++i, ++buf ) { byte = *buf; *buf = 0; for ( j=7; j>=0; --j ) { *buf |= (byte&0x01)<<j; byte >>= 1; } } } line += bitmap->pitch; bits += w; } return(bitmap); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; Uint8 video_bpp; Uint32 videoflags; Uint8 *buffer; int i, k, done; SDL_Event event; Uint16 *buffer16; Uint16 color; Uint8 gradient; SDL_Color palette[256]; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } video_bpp = 0; videoflags = SDL_SWSURFACE; while ( argc > 1 ) { --argc; if ( strcmp(argv[argc-1], "-bpp") == 0 ) { video_bpp = atoi(argv[argc]); --argc; } else if ( strcmp(argv[argc], "-warp") == 0 ) { videoflags |= SDL_HWPALETTE; } else if ( strcmp(argv[argc], "-hw") == 0 ) { videoflags |= SDL_HWSURFACE; } else if ( strcmp(argv[argc], "-fullscreen") == 0 ) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); quit(2); } if (video_bpp==8) { /* Set a gray colormap, reverse order from white to black */ for ( i=0; i<256; ++i ) { palette[i].r = 255-i; palette[i].g = 255-i; palette[i].b = 255-i; } SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock the display surface: %s\n", SDL_GetError()); quit(2); } buffer=(Uint8 *)screen->pixels; if (screen->format->BytesPerPixel!=2) { for ( i=0; i<screen->h; ++i ) { memset(buffer,(i*255)/screen->h, screen->pitch); buffer += screen->pitch; } } else { for ( i=0; i<screen->h; ++i ) { gradient=((i*255)/screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16=(Uint16*)buffer; for (k=0; k<screen->w; k++) { *(buffer16+k)=color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *)picture_bits); if ( bitmap == NULL ) { quit(1); } /* Wait for a keystroke */ done = 0; while ( !done ) { /* Check for events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_Rect dst; dst.x = event.button.x - bitmap->w/2; dst.y = event.button.y - bitmap->h/2; dst.w = bitmap->w; dst.h = bitmap->h; SDL_BlitSurface(bitmap, NULL, screen, &dst); SDL_UpdateRects(screen,1,&dst); } break; case SDL_KEYDOWN: /* Any key press quits the app... */ done = 1; break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(bitmap); SDL_Quit(); return(0); }