view test/loopwave.c @ 1775:5572e4204f36

Date: Sun, 7 May 2006 19:22:33 -0400 From: Mike Frysinger Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1 another DirectFB release, another small bit of API breakage :) this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for checking the DirectFB version ... it should work with older DirectFB's as well thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla: http://bugs.gentoo.org/132571 -mike
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 May 2006 02:09:34 +0000
parents 290b5baf2fca
children 8b9d79e7eacf c121d94672cb e905bb5d9bc3
line wrap: on
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/* Program to load a wave file and loop playing it using SDL sound */

/* loopwaves.c is much more robust in handling WAVE files -- 
	This is only for simple WAVEs
*/
#include "SDL_config.h"

#include <stdio.h>
#include <stdlib.h>

#if HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL.h"
#include "SDL_audio.h"

struct {
	SDL_AudioSpec spec;
	Uint8   *sound;			/* Pointer to wave data */
	Uint32   soundlen;		/* Length of wave data */
	int      soundpos;		/* Current play position */
} wave;


/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void quit(int rc)
{
	SDL_Quit();
	exit(rc);
}


void SDLCALL fillerup(void *unused, Uint8 *stream, int len)
{
	Uint8 *waveptr;
	int    waveleft;

	/* Set up the pointers */
	waveptr = wave.sound + wave.soundpos;
	waveleft = wave.soundlen - wave.soundpos;

	/* Go! */
	while ( waveleft <= len ) {
		SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
		stream += waveleft;
		len -= waveleft;
		waveptr = wave.sound;
		waveleft = wave.soundlen;
		wave.soundpos = 0;
	}
	SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
	wave.soundpos += len;
}

static int done = 0;
void poked(int sig)
{
	done = 1;
}

int main(int argc, char *argv[])
{
	char name[32];

	/* Load the SDL library */
	if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return(1);
	}
	if ( argv[1] == NULL ) {
		argv[1] = "sample.wav";
	}
	/* Load the wave file into memory */
	if ( SDL_LoadWAV(argv[1],
			&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n",
						argv[1], SDL_GetError());
		quit(1);
	}

	wave.spec.callback = fillerup;
#if HAVE_SIGNAL_H
	/* Set the signals */
#ifdef SIGHUP
	signal(SIGHUP, poked);
#endif
	signal(SIGINT, poked);
#ifdef SIGQUIT
	signal(SIGQUIT, poked);
#endif
	signal(SIGTERM, poked);
#endif /* HAVE_SIGNAL_H */

	/* Initialize fillerup() variables */
	if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
		fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
		SDL_FreeWAV(wave.sound);
		quit(2);
	}
	SDL_PauseAudio(0);

	/* Let the audio run */
	printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
	while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
		SDL_Delay(1000);

	/* Clean up on signal */
	SDL_CloseAudio();
	SDL_FreeWAV(wave.sound);
	SDL_Quit();
	return(0);
}