view src/video/fbcon/SDL_fb3dfx.c @ 1775:5572e4204f36

Date: Sun, 7 May 2006 19:22:33 -0400 From: Mike Frysinger Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1 another DirectFB release, another small bit of API breakage :) this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for checking the DirectFB version ... it should work with older DirectFB's as well thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla: http://bugs.gentoo.org/132571 -mike
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 May 2006 02:09:34 +0000
parents d910939febfa
children 14717b52abc0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	/* find start of retrace */
	tdfx_waitidle();
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
		;
	/* wait until we're past the start */
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
		; 
}
static void WaitIdle(_THIS)
{
	tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int bpp;
	char *dst_base;
	Uint32 format;
	int dstX, dstY;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the destination pixel format */
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	/* Calculate source and destination base coordinates */
	dstX = rect->x;
	dstY = rect->y;

	/* Execute the fill command */
	tdfx_wait(6);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, format);
	tdfx_out32(COLORFORE, color);
	tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
	tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
	tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int bpp;
	Uint32 src_format;
	Uint32 dst_format;
	char *src_base;
	char *dst_base;
	int srcX, srcY;
	int dstX, dstY;
	Uint32 blitop;
	Uint32 use_colorkey;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the source and destination pixel format */
	src_base = (char *)((char *)src->pixels - mapped_mem);
	bpp = src->format->BitsPerPixel;
	src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	srcX = srcrect->x;
	srcY = srcrect->y;
	dstX = dstrect->x;
	dstY = dstrect->y;

	/* Assemble the blit operation */
	blitop = COMMAND_2D_BITBLT | (0xCC << 24);
	if ( srcX <= dstX ) {
		blitop |= BIT(14);
		srcX += (dstrect->w - 1);
		dstX += (dstrect->w - 1);
	}
	if ( srcY <= dstY ) {
		blitop |= BIT(15);
		srcY += (dstrect->h - 1);
		dstY += (dstrect->h - 1);
	}

	/* Perform the blit! */
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
    		tdfx_wait(3);
    		tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
    		tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
    		tdfx_out32(ROP_2D, 0xAA00);
		use_colorkey = 1;
	} else {
		use_colorkey = 0;
	}
	tdfx_wait(9);
	tdfx_out32(SRCBASE, (Uint32)src_base);
	tdfx_out32(SRCFORMAT, src_format);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, src_format);
	tdfx_out32(COMMAND_2D, blitop);
	tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
	tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
	tdfx_out32(DSTXY, dstX | (dstY << 16));
	tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_3DfxAccel(_THIS, __u32 card)
{
	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	wait_idle = WaitIdle;

	/* Reset the 3Dfx controller */
	tdfx_out32(BRESERROR0, 0);
	tdfx_out32(BRESERROR1, 0);

	/* The 3Dfx has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The 3Dfx has accelerated normal and colorkey blits */
	this->info.blit_hw = 1;
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
}