Mercurial > sdl-ios-xcode
view src/events/SDL_active.c @ 1775:5572e4204f36
Date: Sun, 7 May 2006 19:22:33 -0400
From: Mike Frysinger
Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1
another DirectFB release, another small bit of API breakage :)
this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be
used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for
checking the DirectFB version ... it should work with older DirectFB's as
well
thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla:
http://bugs.gentoo.org/132571
-mike
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 May 2006 02:09:34 +0000 |
parents | d910939febfa |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Application focus/iconification handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" /* These are static for our active event handling code */ static Uint8 SDL_appstate = 0; /* Public functions */ int SDL_AppActiveInit(void) { /* Start completely active */ SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); /* That's it! */ return(0); } void SDL_AppActiveQuit(void) { } Uint8 SDL_GetAppState(void) { return(SDL_appstate); } /* This is global for SDL_eventloop.c */ int SDL_PrivateAppActive(Uint8 gain, Uint8 state) { int posted; Uint8 new_state; /* Modify the current state with the given mask */ if ( gain ) { new_state = (SDL_appstate | state); } else { new_state = (SDL_appstate & ~state); } /* Drop events that don't change state */ if ( new_state == SDL_appstate ) { return(0); } /* Update internal active state */ SDL_appstate = new_state; /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { SDL_Event event; SDL_memset(&event, 0, sizeof(event)); event.type = SDL_ACTIVEEVENT; event.active.gain = gain; event.active.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } /* If we lost keyboard focus, post key-up events */ if ( (state & SDL_APPINPUTFOCUS) && !gain ) { SDL_ResetKeyboard(); } return(posted); }