view src/audio/dmedia/SDL_irixaudio.c @ 1775:5572e4204f36

Date: Sun, 7 May 2006 19:22:33 -0400 From: Mike Frysinger Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1 another DirectFB release, another small bit of API breakage :) this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for checking the DirectFB version ... it should work with older DirectFB's as well thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla: http://bugs.gentoo.org/132571 -mike
author Sam Lantinga <slouken@libsdl.org>
date Mon, 08 May 2006 02:09:34 +0000 (2006-05-08)
parents d910939febfa
children 782fd950bd46 c121d94672cb 405a192b68e7
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer (For IRIX 6.5 and higher) */
/* patch for IRIX 5 by Georg Schwarz 18/07/2004 */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_irixaudio.h"


#ifndef AL_RESOURCE /* as a test whether we use the old IRIX audio libraries */
#define OLD_IRIX_AUDIO
#define alClosePort(x) ALcloseport(x)
#define alFreeConfig(x) ALfreeconfig(x)
#define alGetFillable(x) ALgetfillable(x)
#define alNewConfig() ALnewconfig()
#define alOpenPort(x,y,z) ALopenport(x,y,z)
#define alSetChannels(x,y) ALsetchannels(x,y)
#define alSetQueueSize(x,y) ALsetqueuesize(x,y)
#define alSetSampFmt(x,y) ALsetsampfmt(x,y)
#define alSetWidth(x,y) ALsetwidth(x,y)
#endif

/* Audio driver functions */
static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void AL_WaitAudio(_THIS);
static void AL_PlayAudio(_THIS);
static Uint8 *AL_GetAudioBuf(_THIS);
static void AL_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	return 1;
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = AL_OpenAudio;
	this->WaitAudio = AL_WaitAudio;
	this->PlayAudio = AL_PlayAudio;
	this->GetAudioBuf = AL_GetAudioBuf;
	this->CloseAudio = AL_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap DMEDIA_bootstrap = {
	"AL", "IRIX DMedia audio",
	Audio_Available, Audio_CreateDevice
};


void static AL_WaitAudio(_THIS)
{
	Sint32 timeleft;

	timeleft = this->spec.samples - alGetFillable(audio_port);
	if ( timeleft > 0 ) {
		timeleft /= (this->spec.freq/1000);
		SDL_Delay((Uint32)timeleft);
	}
}

static void AL_PlayAudio(_THIS)
{
	/* Write the audio data out */
	if ( alWriteFrames(audio_port, mixbuf, this->spec.samples) < 0 ) {
		/* Assume fatal error, for now */
		this->enabled = 0;
	}
}

static Uint8 *AL_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

static void AL_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( audio_port != NULL ) {
		alClosePort(audio_port);
		audio_port = NULL;
	}
}

static int AL_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	ALconfig audio_config;
#ifdef OLD_IRIX_AUDIO
	long audio_param[2];
#else
	ALpv audio_param;
#endif
	int width;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {

		case 8: { /* Signed 8 bit audio data */
			spec->format = AUDIO_S8;
			width = AL_SAMPLE_8;
		}
		break;

		case 16: { /* Signed 16 bit audio data */
			spec->format = AUDIO_S16MSB;
			width = AL_SAMPLE_16;
		}
		break;

		default: {
			SDL_SetError("Unsupported audio format");
			return(-1);
		}
	}

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Set output frequency */
#ifdef OLD_IRIX_AUDIO
	audio_param[0] = AL_OUTPUT_RATE;
	audio_param[1] = spec->freq;
	if( ALsetparams(AL_DEFAULT_DEVICE, audio_param, 2) < 0 ) {
#else
	audio_param.param = AL_RATE;
	audio_param.value.i = spec->freq;
	if( alSetParams(AL_DEFAULT_OUTPUT, &audio_param, 1) < 0 ) {
#endif
		SDL_SetError("alSetParams failed");
		return(-1);
	}

	/* Open the audio port with the requested frequency */
	audio_port = NULL;
	audio_config = alNewConfig();
	if ( audio_config &&
	     (alSetSampFmt(audio_config, AL_SAMPFMT_TWOSCOMP) >= 0) &&
	     (alSetWidth(audio_config, width) >= 0) &&
	     (alSetQueueSize(audio_config, spec->samples*2) >= 0) &&
	     (alSetChannels(audio_config, spec->channels) >= 0) ) {
		audio_port = alOpenPort("SDL audio", "w", audio_config);
	}
	alFreeConfig(audio_config);
	if( audio_port == NULL ) {
		SDL_SetError("Unable to open audio port");
		return(-1);
	}

	/* Allocate mixing buffer */
	mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
	if ( mixbuf == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	SDL_memset(mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}