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view docs/html/sdlvideoinfo.html @ 1775:5572e4204f36
Date: Sun, 7 May 2006 19:22:33 -0400
From: Mike Frysinger
Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1
another DirectFB release, another small bit of API breakage :)
this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be
used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for
checking the DirectFB version ... it should work with older DirectFB's as
well
thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla:
http://bugs.gentoo.org/132571
-mike
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 May 2006 02:09:34 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_VideoInfo</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_Surface" HREF="sdlsurface.html"><LINK REL="NEXT" TITLE="SDL_Overlay" HREF="sdloverlay.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdloverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEOINFO" ></A >SDL_VideoInfo</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3390" ></A ><H2 >Name</H2 >SDL_VideoInfo -- Video Target information</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3393" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint32 hw_available:1; Uint32 wm_available:1; Uint32 blit_hw:1; Uint32 blit_hw_CC:1; Uint32 blit_hw_A:1; Uint32 blit_sw:1; Uint32 blit_sw_CC:1; Uint32 blit_sw_A:1; Uint32 blit_fill; Uint32 video_mem; SDL_PixelFormat *vfmt; } SDL_VideoInfo;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3396" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN3398" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >hw_available</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Is it possible to create hardware surfaces?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >wm_available</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Is there a window manager available</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_hw</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are hardware to hardware blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_hw_CC</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are hardware to hardware colorkey blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_hw_A</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are hardware to hardware alpha blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_sw</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are software to hardware blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_sw_CC</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are software to hardware colorkey blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_sw_A</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are software to hardware alpha blits accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >blit_fill</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Are color fills accelerated?</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >video_mem</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Total amount of video memory in Kilobytes</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >vfmt</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpixelformat.html" >Pixel format</A > of the video device</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3446" ></A ><H2 >Description</H2 ><P >This (read-only) structure is returned by <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A >. It contains information on either the 'best' available mode (if called before <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >) or the current video mode.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3453" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdloverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Surface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_Overlay</TD ></TR ></TABLE ></DIV ></BODY ></HTML >