Mercurial > sdl-ios-xcode
view docs/html/sdlkeysym.html @ 1775:5572e4204f36
Date: Sun, 7 May 2006 19:22:33 -0400
From: Mike Frysinger
Subject: [SDL] [patch] fix building with DirectFB-0.9.25.1
another DirectFB release, another small bit of API breakage :)
this time around, DIKI_ALTGR has been removed and DIKI_ALT_R is supposed to be
used ... DIKI_ALT_R is not a new define, so there shouldnt be any need for
checking the DirectFB version ... it should work with older DirectFB's as
well
thanks to Sascha Schwarz for pointing this out on the Gentoo bugzilla:
http://bugs.gentoo.org/132571
-mike
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 May 2006 02:09:34 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_keysym</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitEvent" HREF="sdlquitevent.html"><LINK REL="NEXT" TITLE="SDLKey" HREF="sdlkey.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLKEYSYM" ></A >SDL_keysym</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4659" ></A ><H2 >Name</H2 >SDL_keysym -- Keysym structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4662" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4665" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4667" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Hardware specific scancode</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >sym</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >mod</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current key modifiers</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Translated character</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4686" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_keysym</SPAN > structure is used by reporting key presses and releases since it is a part of the <A HREF="sdlkeyboardevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_KeyboardEvent</SPAN ></A >.</P ><P >The <TT CLASS="STRUCTFIELD" ><I >scancode</I ></TT > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT CLASS="STRUCTFIELD" ><I >sym</I ></TT > field is extremely useful. It is the SDL-defined value of the key (see <A HREF="sdlkey.html" >SDL Key Syms</A >. This field is very useful when you are checking for certain key presses, like so: <PRE CLASS="PROGRAMLISTING" >. . while(SDL_PollEvent(&event)){ switch(event.type){ case SDL_KEYDOWN: if(event.key.keysym.sym==SDLK_LEFT) move_left(); break; . . . } } . .</PRE > <TT CLASS="STRUCTFIELD" ><I >mod</I ></TT > stores the current state of the keyboard modifiers as explained in <A HREF="sdlgetmodstate.html" ><TT CLASS="FUNCTION" >SDL_GetModState</TT ></A >. The <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is only used when UNICODE translation is enabled with <A HREF="sdlenableunicode.html" ><TT CLASS="FUNCTION" >SDL_EnableUNICODE</TT ></A >. If <TT CLASS="STRUCTFIELD" ><I >unicode</I ></TT > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: <PRE CLASS="PROGRAMLISTING" >char ch; if ( (keysym.unicode & 0xFF80) == 0 ) { ch = keysym.unicode & 0x7F; } else { printf("An International Character.\n"); }</PRE > UNICODE translation does have a slight overhead so don't enable it unless its needed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4705" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlkey.html" ><SPAN CLASS="STRUCTNAME" >SDLKey</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDLKey</TD ></TR ></TABLE ></DIV ></BODY ></HTML >