Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GrabInput.3 @ 4333:55717a755897 SDL-1.2
Switched from setting the period size and count to setting the buffer size directly, based on feedback from the ALSA development list:
http://mailman.alsa-project.org/pipermail/alsa-devel/2009-October/022267.html
This has the nice side effect of reducing latency on my SBLive! card.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 09:56:15 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01