Mercurial > sdl-ios-xcode
view src/timer/riscos/SDL_systimer.c @ 630:550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:44:13 +0000 |
parents | |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include <time.h> #include <sys/time.h> #include <unistd.h> #include <string.h> #include <errno.h> #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_timer_c.h" /* Timer start/reset time */ static Uint32 timerStart; /* Timer running function */ void RISCOS_CheckTimer(); extern void RISCOS_BackgroundTasks(void); /* The first ticks value of the application */ clock_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = clock(); } Uint32 SDL_GetTicks (void) { clock_t ticks; ticks=clock()-start; #if CLOCKS_PER_SEC == 1000 return(ticks); #elif CLOCKS_PER_SEC == 100 return (ticks * 10); #else return ticks*(1000/CLOCKS_PER_SEC); #endif } extern void DRenderer_FillBuffers(); void SDL_Delay (Uint32 ms) { Uint32 now,then,elapsed; /* Set the timeout interval - Linux only needs to do this once */ then = SDL_GetTicks(); do { /* Do background tasks required while sleeping as we are not multithreaded */ RISCOS_BackgroundTasks(); /* Calculate the time interval left (in case of interrupt) */ now = SDL_GetTicks(); elapsed = (now-then); then = now; if ( elapsed >= ms ) { break; } ms -= elapsed; } while ( 1 ); } int SDL_SYS_TimerInit(void) { return(0); } void SDL_SYS_TimerQuit(void) { SDL_SetTimer(0, NULL); } int SDL_SYS_StartTimer(void) { timerStart = SDL_GetTicks(); return(0); } void SDL_SYS_StopTimer(void) { /* Don't need to do anything as we use SDL_timer_running to detect if we need to check the timer */ } void RISCOS_CheckTimer() { if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval) { Uint32 ms; ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms != SDL_alarm_interval ) { if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); } else { SDL_alarm_interval = 0; SDL_timer_running = 0; } } if (SDL_alarm_interval) timerStart = SDL_GetTicks(); } }