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view src/video/riscos/SDL_wimpvideo.c @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 974ba6ae0fa3 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements RISC OS Wimp display. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_riscostask.h" #include "SDL_riscosvideo.h" #include "SDL_riscosevents_c.h" #include "SDL_riscosmouse_c.h" #include "kernel.h" #include "swis.h" /* Initialization/Query functions */ SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); extern void WIMP_PumpEvents(_THIS); extern void WIMP_PlotSprite(_THIS, int x, int y); extern void WIMP_SetupPlotInfo(_THIS); extern void WIMP_SetFocus(int win); /* etc. */ static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* RISC OS Wimp handling helpers */ void WIMP_ReadModeInfo(_THIS); unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface); void WIMP_SetDeviceMode(_THIS); void WIMP_DeleteWindow(_THIS); /* FULLSCREEN function required for wimp/fullscreen toggling */ extern int FULLSCREEN_SetMode(int width, int height, int bpp); /* Currently need to set this up here as it only works if you start up in a Wimp mode */ extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); extern int riscos_backbuffer; extern int mouseInWindow; extern int riscos_closeaction; /* Following needed to ensure window is shown immediately */ extern int hasFocus; extern void WIMP_Poll(_THIS, int waitTime); SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { Uint32 Rmask = 0; Uint32 Gmask = 0; Uint32 Bmask = 0; char *buffer = NULL; int bytesPerPixel = 1; /* Don't support double buffering in Wimp mode */ flags &= ~SDL_DOUBLEBUF; flags &= ~SDL_HWSURFACE; switch(bpp) { case 8: /* Emulated palette using ColourTrans */ flags |= SDL_HWPALETTE; break; case 15: case 16: Bmask = 0x00007c00; Gmask = 0x000003e0; Rmask = 0x0000001f; bytesPerPixel = 2; break; case 32: Bmask = 0x00ff0000; Gmask = 0x0000ff00; Rmask = 0x000000ff; bytesPerPixel = 4; break; default: SDL_SetError("Pixel depth not supported"); return NULL; break; } /* printf("Setting mode %dx%d\n", width, height);*/ /* Allocate the new pixel format for the screen */ if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { SDL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->w = width; this->hidden->height = current->h = height; if (bpp == 15) bpp = 16; buffer = WIMP_CreateBuffer(width, height, bpp); if (buffer == NULL) { SDL_SetError("Couldn't create sprite for video memory"); return (NULL); } this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ this->hidden->bank[1] = buffer; /* Start of buffer */ /* Remember sprite buffer so it can be freed later */ if (this->hidden->alloc_bank) free(this->hidden->alloc_bank); this->hidden->alloc_bank = buffer; current->pitch = width * bytesPerPixel; if ((current->pitch & 3)) { /* Sprites are 32bit word aligned */ current->pitch += (4 - (current->pitch & 3)); } current->flags = flags | SDL_PREALLOC; WIMP_ReadModeInfo(this); memset(this->hidden->bank[0], 0, height * current->pitch); this->hidden->current_bank = 0; current->pixels = this->hidden->bank[0]; if (WIMP_SetupWindow(this, current) == 0) { SDL_SetError("Unable to create window to display surface"); return NULL; } /* Reset device functions for the wimp */ WIMP_SetDeviceMode(this); /* Needs to set up plot info after window has been created */ /* Not sure why, but plots don't work if I do it earlier */ WIMP_SetupPlotInfo(this); /* Poll until window is shown */ { /* We wait until it gets the focus, but give up after 5 seconds in case the focus is prevented in any way. */ Uint32 now = SDL_GetTicks(); while (!hasFocus && SDL_GetTicks() - now < 5000) { WIMP_Poll(this, 0); } } /* We're done */ return(current); } void WIMP_ReadModeInfo(_THIS) { _kernel_swi_regs regs; int vars[6]; int vals[5]; vars[0] = 4; /* XEig */ vars[1] = 5; /* YEig */ vars[2] = 9; /* Log base 2 bpp */ vars[3] = 11; /* Screen Width - 1 */ vars[4] = 12; /* Screen Depth - 1 */ vars[5] = -1; /* Terminate list */ regs.r[0] = (int)vars; regs.r[1] = (int)vals; _kernel_swi(OS_ReadVduVariables, ®s, ®s); this->hidden->xeig = vals[0]; this->hidden->yeig = vals[1]; this->hidden->screen_bpp = 1 << vals[2]; this->hidden->screen_width = vals[3] + 1; this->hidden->screen_height = vals[4] + 1; } /* Set device function to call the correct versions for running in a wimp window */ void WIMP_SetDeviceMode(_THIS) { if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */ this->SetColors = WIMP_SetColors; this->UpdateRects = WIMP_UpdateRects; this->FlipHWSurface = NULL; this->SetCaption = WIMP_SetWMCaption; this->SetIcon = NULL; this->IconifyWindow = NULL; this->ShowWMCursor = WIMP_ShowWMCursor; this->WarpWMCursor = WIMP_WarpWMCursor; this->ToggleFullScreen = RISCOS_ToggleFullScreen; this->PumpEvents = WIMP_PumpEvents; } /* Setup the Window to display the surface */ unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface) { _kernel_swi_regs regs; int window_data[23]; int *window_block = window_data+1; int x = (this->hidden->screen_width - surface->w) / 2; int y = (this->hidden->screen_height - surface->h) / 2; int xeig = this->hidden->xeig; int yeig = this->hidden->yeig; mouseInWindow = 0; /* Always delete the window and recreate on a change */ if (this->hidden->window_handle) WIMP_DeleteWindow(this); /* Setup window co-ordinates */ window_block[0] = x << xeig; window_block[1] = y << yeig; window_block[2] = window_block[0] + (surface->w << xeig); window_block[3] = window_block[1] + (surface->h << yeig); window_block[4] = 0; /* Scroll offsets */ window_block[5] = 0; window_block[6] = -1; /* Open on top of window stack */ window_block[7] = 0x85040042; /* Window flags */ if (riscos_closeaction != 0) window_block[7] |= 0x2000000; /* TODO: Take into account surface->flags */ window_block[8] = 0xff070207; /* Window colours */ window_block[9] = 0x000c0103; window_block[10] = 0; /* Work area minimum */ window_block[11] = -surface->h << yeig; window_block[12] = surface->w << xeig; /* Work area maximum */ window_block[13] = 0; window_block[14] = 0x2700013d; /* Title icon flags */ window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ window_block[16] = 1; /* Sprite area control block pointer */ window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/ window_block[18] = (int)this->hidden->title; /* Title data */ window_block[19] = -1; window_block[20] = 256; window_block[21] = 0; /* Number of icons */ regs.r[1] = (unsigned int)(window_block); /* Create the window */ if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) { this->hidden->window_handle = window_data[0] = regs.r[0]; /* Show the window on the screen */ regs.r[1] = (unsigned int)window_data; if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) { WIMP_SetFocus(this->hidden->window_handle); } else { WIMP_DeleteWindow(this); } } return this->hidden->window_handle; } /* Destroy the Window */ void WIMP_DeleteWindow(_THIS) { _kernel_swi_regs regs; regs.r[1] = (unsigned int)&(this->hidden->window_handle); _kernel_swi(Wimp_DeleteWindow, ®s, ®s); this->hidden->window_handle = 0; } void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { _kernel_swi_regs regs; int update_block[12]; int xeig = this->hidden->xeig; int yeig = this->hidden->yeig; int j; update_block[0] = this->hidden->window_handle; for (j = 0; j < numrects; j++) { update_block[1] = rects[j].x << xeig; /* Min X */ update_block[4] = -(rects[j].y << yeig); update_block[3] = update_block[1] + (rects[j].w << xeig); update_block[2] = update_block[4] - (rects[j].h << yeig); regs.r[1] = (int)update_block; /* Update window can fail if called before first poll */ if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) { while (regs.r[0]) { WIMP_PlotSprite(this, update_block[1], update_block[2]); _kernel_swi(Wimp_GetRectangle, ®s, ®s); } } } } int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60); int j; SDL_Rect update; pal += firstcolor*2; for (j = 0; j < ncolors; j++) { *pal = (((unsigned int)colors->r) << 8) + (((unsigned int)colors->g) << 16) + (((unsigned int)colors->b) << 24); pal[1] = *pal; pal += 2; colors++; } WIMP_SetupPlotInfo(this); /* Need to refresh the window */ update.x = 0; update.y = 0; update.w = SDL_VideoSurface->w; update.h = SDL_VideoSurface->h; WIMP_UpdateRects(this, 1, &update); return 1; } void WIMP_SetWMCaption(_THIS, const char *title, const char *icon) { _kernel_swi_regs regs; strncpy(this->hidden->title, title, 255); this->hidden->title[255] = 0; if (RISCOS_GetWimpVersion() < 380) { int block[6]; regs.r[1] = (int)block; _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); if (block[0] == (int)this->hidden->window_handle) { regs.r[0] = -1; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } else { regs.r[0] = this->hidden->window_handle; regs.r[1] = -1; regs.r[2] = -1; regs.r[3] = -1; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } regs.r[0] = block[0]; regs.r[1] = block[1]; regs.r[2] = block[2]; regs.r[3] = block[3]; regs.r[4] = block[4]; regs.r[5] = block[5]; _kernel_swi(Wimp_SetCaretPosition, ®s,®s); } else { regs.r[0] = this->hidden->window_handle; regs.r[1] = 0x4b534154; /* "TASK" */ regs.r[2] = 3; /* Redraw title */ _kernel_swi(Wimp_ForceRedraw, ®s, ®s); } } void WIMP_RefreshDesktop(_THIS) { int width = this->hidden->screen_width << this->hidden->xeig; int height = this->hidden->screen_height << this->hidden->yeig; _kernel_swi_regs regs; regs.r[0] = -1; /* Whole screen */ regs.r[1] = 0; regs.r[2] = 0; regs.r[3] = width; regs.r[4] = height; _kernel_swi(Wimp_ForceRedraw, ®s, ®s); } /* Toggle to window from full screen */ int WIMP_ToggleFromFullScreen(_THIS) { int width = this->screen->w; int height = this->screen->h; int bpp = this->screen->format->BitsPerPixel; char *buffer = NULL; char *old_bank[2]; char *old_alloc_bank; /* Ensure flags are OK */ this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE); if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0) { /* Need to create a sprite for the screen and copy the data to it */ char *data; buffer = WIMP_CreateBuffer(width, height, bpp); data = buffer + 60; /* Start of sprite data */ if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */ if (buffer == NULL) return 0; memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); } /* else We've switch to full screen before so we already have a sprite */ old_bank[0] = this->hidden->bank[0]; old_bank[1] = this->hidden->bank[1]; old_alloc_bank = this->hidden->alloc_bank; if (buffer != NULL) this->hidden->alloc_bank = buffer; this->hidden->bank[1] = this->hidden->alloc_bank; this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ this->hidden->current_bank = 0; this->screen->pixels = this->hidden->bank[0]; RISCOS_RestoreWimpMode(); WIMP_ReadModeInfo(this); if (WIMP_SetupWindow(this, this->screen)) { WIMP_SetDeviceMode(this); WIMP_SetupPlotInfo(this); if (riscos_backbuffer == 0) riscos_backbuffer = 1; if (buffer && old_alloc_bank) free(old_alloc_bank); return 1; } else { /* Drop back to full screen mode on failure */ this->hidden->bank[0] = old_bank[0]; this->hidden->bank[1] = old_bank[1]; this->hidden->alloc_bank = old_alloc_bank; if (buffer) free(buffer); RISCOS_StoreWimpMode(); FULLSCREEN_SetMode(width, height, bpp); } return 0; }