view src/video/ataricommon/SDL_atarikeys.h @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*
 *	Atari Scancode definitions
 *
 *	Patrice Mandin
 */

#ifndef _SDL_ATARIKEYS_H_
#define _SDL_ATARIKEYS_H_ 

/* --- Keyboard scancodes --- */
/* taken from svgalib/vgakeyboard.h */

#define SCANCODE_ESCAPE		0x01
#define SCANCODE_1		0x02
#define SCANCODE_2		0x03
#define SCANCODE_3		0x04
#define SCANCODE_4		0x05
#define SCANCODE_5		0x06
#define SCANCODE_6		0x07
#define SCANCODE_7		0x08
#define SCANCODE_8		0x09
#define SCANCODE_9		0x0a
#define SCANCODE_0		0x0b
#define SCANCODE_MINUS		0x0c
#define SCANCODE_EQUAL		0x0d
#define SCANCODE_BACKSPACE	0x0e

#define SCANCODE_TAB		0x0f
#define SCANCODE_Q		0x10
#define SCANCODE_W		0x11
#define SCANCODE_E		0x12
#define SCANCODE_R		0x13
#define SCANCODE_T		0x14
#define SCANCODE_Y		0x15
#define SCANCODE_U		0x16
#define SCANCODE_I		0x17
#define SCANCODE_O		0x18
#define SCANCODE_P		0x19
#define SCANCODE_BRACKET_LEFT	0x1a
#define SCANCODE_BRACKET_RIGHT	0x1b
#define SCANCODE_ENTER		0x1c
#define SCANCODE_DELETE		0x53

#define SCANCODE_LEFTCONTROL	0x1d
#define SCANCODE_A		0x1e
#define SCANCODE_S		0x1f
#define SCANCODE_D		0x20
#define SCANCODE_F		0x21
#define SCANCODE_G		0x22
#define SCANCODE_H		0x23
#define SCANCODE_J		0x24
#define SCANCODE_K		0x25
#define SCANCODE_L		0x26
#define SCANCODE_SEMICOLON	0x27
#define SCANCODE_APOSTROPHE	0x28
#define SCANCODE_GRAVE		0x29

#define SCANCODE_LEFTSHIFT	0x2a
#define SCANCODE_BACKSLASH	0x2b
#define SCANCODE_Z		0x2c
#define SCANCODE_X		0x2d
#define SCANCODE_C		0x2e
#define SCANCODE_V		0x2f
#define SCANCODE_B		0x30
#define SCANCODE_N		0x31
#define SCANCODE_M		0x32
#define SCANCODE_COMMA		0x33
#define SCANCODE_PERIOD		0x34
#define SCANCODE_SLASH		0x35
#define SCANCODE_RIGHTSHIFT	0x36

#define SCANCODE_LEFTALT	0x38
#define SCANCODE_SPACE		0x39
#define SCANCODE_CAPSLOCK	0x3a

/* Functions keys */
#define SCANCODE_F1		0x3b
#define SCANCODE_F2		0x3c
#define SCANCODE_F3		0x3d
#define SCANCODE_F4		0x3e
#define SCANCODE_F5		0x3f
#define SCANCODE_F6		0x40
#define SCANCODE_F7		0x41
#define SCANCODE_F8		0x42
#define SCANCODE_F9		0x43
#define SCANCODE_F10	0x44

/* Numeric keypad */
#define SCANCODE_KP0			0x70
#define SCANCODE_KP1			0x6d
#define SCANCODE_KP2			0x6e
#define SCANCODE_KP3			0x6f
#define SCANCODE_KP4			0x6a
#define SCANCODE_KP5			0x6b
#define SCANCODE_KP6			0x6c
#define SCANCODE_KP7			0x67
#define SCANCODE_KP8			0x68
#define SCANCODE_KP9			0x69
#define SCANCODE_KP_PERIOD		0x71
#define SCANCODE_KP_DIVIDE		0x65
#define SCANCODE_KP_MULTIPLY	0x66
#define SCANCODE_KP_MINUS		0x4a
#define SCANCODE_KP_PLUS		0x4e
#define SCANCODE_KP_ENTER		0x72
#define SCANCODE_KP_LEFTPAREN	0x63
#define SCANCODE_KP_RIGHTPAREN	0x64

/* Cursor keypad */
#define SCANCODE_HELP		0x62
#define SCANCODE_UNDO		0x61
#define SCANCODE_INSERT		0x52
#define SCANCODE_CLRHOME	0x47
#define SCANCODE_UP			0x48
#define SCANCODE_DOWN		0x50
#define SCANCODE_RIGHT		0x4d
#define SCANCODE_LEFT		0x4b

#endif /* _SDL_ATARIKEYS_H_ */