view docs/html/sdlsetvideomode.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_SetVideoMode</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Video"
HREF="video.html"><LINK
REL="PREVIOUS"
TITLE="SDL_VideoModeOK"
HREF="sdlvideomodeok.html"><LINK
REL="NEXT"
TITLE="SDL_UpdateRect"
HREF="sdlupdaterect.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlvideomodeok.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlupdaterect.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLSETVIDEOMODE"
></A
>SDL_SetVideoMode</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1239"
></A
><H2
>Name</H2
>SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1242"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1243"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_SetVideoMode</B
></CODE
>(int width, int height, int bpp, Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1249"
></A
><H2
>Description</H2
><P
>Set up a video mode with the specified width, height and bits-per-pixel.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> is 0, it is treated as the 
current display bits per pixel.</P
><P
>The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> field of the <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> structure. OR'd combinations of the following values are valid.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN1259"
></A
><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in system memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create the video surface in video memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ASYNCBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enables the use of asynchronous updates of the display surface. This will
usually slow down blitting on single CPU machines, but may provide a speed
increase on SMP systems.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Normally, if a video surface of the requested bits-per-pixel (<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
>) is not available, SDL will emulate one with a shadow surface. Passing <TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
> prevents this and causes SDL to use the video surface, regardless of its pixel depth.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
> or <A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Enable hardware double buffering; only valid with SDL_HWSURFACE. Calling
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
> will flip the
buffers and update the screen. All drawing will take place on the surface
that is not displayed at the moment. If double buffering could not be enabled
then <TT
CLASS="FUNCTION"
>SDL_Flip</TT
> will just perform a
<A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>
on the entire screen.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_FULLSCREEN</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL will attempt to use a fullscreen mode. If a hardware resolution change is
not possible (for whatever reason), the next higher resolution will be used and
the display window centered on a black background.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
></A
>.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGLBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create an OpenGL rendering context, like above, but allow normal blitting
operations. The screen (2D) surface may have an alpha channel, and
<A
HREF="sdlupdaterects.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRects</TT
></A
>
must be used for updating changes to the screen surface. NOTE: This option
is kept for compatibility only, and is <SPAN
CLASS="emphasis"
><I
CLASS="EMPHASIS"
>not</I
></SPAN
> recommended for
new code.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RESIZABLE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Create a resizable window. When the window is resized by the user a <A
HREF="sdlresizeevent.html"
><TT
CLASS="LITERAL"
>SDL_VIDEORESIZE</TT
></A
> event is generated and <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> can be called again with the new size.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>If possible, <TT
CLASS="LITERAL"
>SDL_NOFRAME</TT
> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Whatever <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> could satisfy are set in the <TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> member of the returned surface.</P
></BLOCKQUOTE
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>The <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> parameter is the number of bits per pixel,
so a <TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 24 uses the packed representation of
3 bytes/pixel. For the more common 4 bytes/pixel mode, use a
<TT
CLASS="PARAMETER"
><I
>bpp</I
></TT
> of 32. Somewhat oddly, both 15 and 16 will
request a 2 bytes/pixel mode, but different pixel formats.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1336"
></A
><H2
>Return Value</H2
><P
>The framebuffer surface, or <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if it fails.
The surface returned is freed by SDL_Quit() and should nt be freed by
the caller.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1340"
></A
><H2
>See Also</H2
><P
><A
HREF="sdllocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
<A
HREF="sdlflip.html"
><TT
CLASS="FUNCTION"
>SDL_Flip</TT
></A
>,
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlvideomodeok.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlupdaterect.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_VideoModeOK</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="video.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_UpdateRect</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>