view docs/html/cdrom.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>CD-ROM</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="SDL Reference"
HREF="reference.html"><LINK
REL="PREVIOUS"
TITLE="SDL_CloseAudio"
HREF="sdlcloseaudio.html"><LINK
REL="NEXT"
TITLE="SDL_CDNumDrives"
HREF="sdlcdnumdrives.html"><META
NAME="KEYWORD"
CONTENT="cdrom"><META
NAME="KEYWORD"
CONTENT="function"></HEAD
><BODY
CLASS="CHAPTER"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlcloseaudio.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlcdnumdrives.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="CHAPTER"
><H1
><A
NAME="CDROM"
></A
>Chapter 11. CD-ROM</H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlcdnumdrives.html"
>SDL_CDNumDrives</A
>&nbsp;--&nbsp;Returns the number of CD-ROM drives on the system.</DT
><DT
><A
HREF="sdlcdname.html"
>SDL_CDName</A
>&nbsp;--&nbsp;Returns a human-readable, system-dependent identifier for the CD-ROM.</DT
><DT
><A
HREF="sdlcdopen.html"
>SDL_CDOpen</A
>&nbsp;--&nbsp;Opens a CD-ROM drive for access.</DT
><DT
><A
HREF="sdlcdstatus.html"
>SDL_CDStatus</A
>&nbsp;--&nbsp;Returns the current status of the given drive.</DT
><DT
><A
HREF="sdlcdplay.html"
>SDL_CDPlay</A
>&nbsp;--&nbsp;Play a CD</DT
><DT
><A
HREF="sdlcdplaytracks.html"
>SDL_CDPlayTracks</A
>&nbsp;--&nbsp;Play the given CD track(s)</DT
><DT
><A
HREF="sdlcdpause.html"
>SDL_CDPause</A
>&nbsp;--&nbsp;Pauses a CDROM</DT
><DT
><A
HREF="sdlcdresume.html"
>SDL_CDResume</A
>&nbsp;--&nbsp;Resumes a CDROM</DT
><DT
><A
HREF="sdlcdstop.html"
>SDL_CDStop</A
>&nbsp;--&nbsp;Stops a CDROM</DT
><DT
><A
HREF="sdlcdeject.html"
>SDL_CDEject</A
>&nbsp;--&nbsp;Ejects a CDROM</DT
><DT
><A
HREF="sdlcdclose.html"
>SDL_CDClose</A
>&nbsp;--&nbsp;Closes a SDL_CD handle</DT
><DT
><A
HREF="sdlcd.html"
>SDL_CD</A
>&nbsp;--&nbsp;CDROM Drive Information</DT
><DT
><A
HREF="sdlcdtrack.html"
>SDL_CDtrack</A
>&nbsp;--&nbsp;CD Track Information Structure</DT
></DL
></DIV
><P
>SDL supports audio control of up to 32 local CD-ROM drives at once.</P
><P
>You use this API to perform all the basic functions of a CD player,
including listing the tracks, playing, stopping, and ejecting the CD-ROM.
(Currently, multi-changer CD drives are not supported.)</P
><P
>Before you call any of the SDL CD-ROM functions, you must first call
"<TT
CLASS="FUNCTION"
>SDL_Init(SDL_INIT_CDROM)</TT
>", which scans the system for
CD-ROM drives, and sets the program up for audio control.  Check the 
return code, which should be <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, to see if there 
were any errors in starting up.</P
><P
>After you have initialized the library, you can find out how many drives
are available using the <TT
CLASS="FUNCTION"
>SDL_CDNumDrives()</TT
> function.  
The first drive listed is the system default CD-ROM drive.  After you have 
chosen a drive, and have opened it with <TT
CLASS="FUNCTION"
>SDL_CDOpen()</TT
>, 
you can check the status and start playing if there's a CD in the drive.</P
><P
>A CD-ROM is organized into one or more tracks, each consisting of a certain
number of "frames".  Each frame is ~2K in size, and at normal playing speed,
a CD plays 75 frames per second.  SDL works with the number of frames on a
CD, but this can easily be converted to the more familiar minutes/seconds
format by using the <TT
CLASS="FUNCTION"
>FRAMES_TO_MSF()</TT
> macro.</P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlcloseaudio.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlcdnumdrives.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_CloseAudio</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="reference.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_CDNumDrives</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>